S 04 Making a Plan BRIDGE FOR SCHOLARS JANUARY 2016.

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Presentation transcript:

S 04 Making a Plan BRIDGE FOR SCHOLARS JANUARY 2016

Outline A.G.’s 4-step plan: Promotion and Length

The Plan 1.Attend to the contract. 2.Assess your situation in terms of winners, losers. 3.Survey your resources. 4.Plan your attack.

Assess Your Situation without losing the lead? 1.In a notrump contract, first count your winners. How many tricks in succession can you catch without losing the lead? count your losers 2.In a suit contract, first count your losers. How many of the cards in your hand will lose if you lead them?

Counting Winners Dummy Declarer     A Q   A 9 2   A 8 2 K 5   K J   K Q 3 3NT Dummy Declarer   A 6 4 K 9 6   K 8 2     K 8 5 A 3 2   A 10 4   K Q J 10 3NT Dummy Declarer   8 3 Q J 7 6   K Q J 8 5   9 2   A K 6 2 A K 4     A K 8 6NT

Counting Losers Declarer Dummy  K 4 3 A Q 2     J 10 7   Q J   A K   Q 4 3 44 Dummy Declarer   A K 9 6   9 8     9 8 A Q   A 10 9   Q J 10 3 Dummy Declarer   8 3 Q J 7 6   K Q J 8 5   9 2   A K 4     A K 8 33

Additional Tricks You can add to you trick total (subtract from you loser total) in a limited number of ways: Establishing (developing a suit) Power: you can create high cards by playing almost high cards. (e.g., you have KQJ10; knock out the A) Length (You have almost enough power from the top) Finessing (you take advantage of the position of high cards) Trumping losers. (You time the play so that you can trump losers in the dummy)

Promoting High Cards When cards in a suit are almost high ◦ you can promote them by playing the suit until opponents higher cards are played ◦ then you need an entry to reach them ◦ DummyK Q J 10 ◦ Declarer the suit has its own entry ◦ DummyK Q J 10 ◦ Declarer2the suit has no entry

Establishing a Long Suit Opponents’ cards in the suit ◦ An even number of cards will tend to divide unevenly ◦ An odd number of cards will tend to divide as evenly as possible Compare the opponents’ cards to the unbroken string of top cards you have in the suit Take your losses early (usually), while you still control the suit(s) that opponents are trying to develop

Establishing (Developing) Suits 3NT Dummy Declarer   Q 10 5 K 7 2     K Q 5   A K 7 A 10 9     A J 4 Dummy Declarer     A K   10 3   A K 8 A K 5 4     A K 2 3NT Dummy Declarer   A 6 A 4   Q J 9 8   Q J   K 9 K Q 3 2   K   K NT

Guidelines for Defense (NT) What suit to lead ◦ The suit that offers your side the best chance of being established ◦ Your partner’s suit ◦ Your longest suit What card ◦ The top of an honor sequence ◦ Fourth highest ◦ Top of a doubleton

Guidelines of Defense (Suits) What suit to lead ◦ Partner’s suit ◦ A safe suit ◦ A suit with an honor sequence ◦ A suit with no honors ◦ A short suit (in hopes of ruffing) ◦ Trump What card ◦ Top of an honor sequence ◦ Top of doubleton ◦ Low card (fourth highest of four or more)