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Declarer Play – General Principles Pause before Playing your first card Count your winners and losers Dangers (bad breaks, defence winners off the top.

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Presentation on theme: "Declarer Play – General Principles Pause before Playing your first card Count your winners and losers Dangers (bad breaks, defence winners off the top."— Presentation transcript:

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2 Declarer Play – General Principles Pause before Playing your first card Count your winners and losers Dangers (bad breaks, defence winners off the top etc) Communication between hands Placing opposition cards (clues from lead and bidding) Make a Plan Extra Tricks Often necessary to lose early tricks to create tricks © Clifton Bridge Club

3 Intermediate 6 – Declarer Play Trumps Trumping in the short hand Ruffing Out a Side Suit Cross ruffing End Plays and Eliminations Playing in a suit contract protects you from defenders long suits and can be source of extra tricks not available in No Trumps: More next Session Key Decision Draw Trumps Immediately? © Clifton Bridge Club

4 West North East South (Bond) (Meyer) (M) (Drax) 7 C Double pass Re-double pass © Clifton Bridge Club

5 West North East South Q8765432 10QA84 798 23456 2 9 9J 8 3456 7 76532 J QKA AK KA Q J KJ9 (Bond) (Meyer) (M) (Drax) Contract 7C Redoubled © Clifton Bridge Club

6 Homework Practice counting losers Make a considered decision on drawing/ not drawing trumps in every trump contract © Clifton Bridge Club


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