1 LODMODELSLODMODELS VIS98 Tutorial Level of Detail (LOD) Models Part One.

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Presentation transcript:

1 LODMODELSLODMODELS VIS98 Tutorial Level of Detail (LOD) Models Part One

2 LODMODELSLODMODELS VIS98 Tutorial Outline o Layered versus Multiresolution Models o A general multiresolution surface model: The MultiTriangulation o Basic spatial queries on multiresolution models o Answering spatial queries at variable resolution o Construction paradigms: an example on terrains o Data structures o Extensions to parametric surfaces and volume data

3 LODMODELSLODMODELS VIS98 Tutorial LOD Models o Layered models mdescription of a sequence of few meshes each of which represents an object at a different resolution o Multiresolution models mdescription of a virtually continuous set of meshes representing an object at increasing resolutions

4 LODMODELSLODMODELS VIS98 Tutorial Layered Models o Each mesh is obtained through simplification o Each mesh is associated with a range of levels of detail o The range is used as a filter to select a mesh from the sequence Standard technology in OpenInventor TM and VRML

5 LODMODELSLODMODELS VIS98 Tutorial...Layered Models... Disadvantages of layered models: o Each mesh is stored independently: the number of meshes must be small, otherwise the model becomes huge o Modest possibility to adapt resolution to application needs o Unpleasant “popping” effects during the transition between different levels o Resolution of each mesh is uniform

6 LODMODELSLODMODELS VIS98 Tutorial Multiresolution Models o They provide a virtually continuous range of meshes representing an object at different resolutions o The number of different meshes, that can be extracted from the model, is not fixed a priori, but it is a function of the data size, and can be huge (e.g., combinatorial) o Resolution of a mesh can be variable in different parts of the object

7 LODMODELSLODMODELS VIS98 Tutorial...Multiresolution Models... Requirements for a Multiresolution Model o Support to efficient query processing (e.g., extraction of surface representations in real time) o Size of the model not much higher than size of the maximum resolution representation o No cracks or abrupt transitions within a single mesh o Smooth transition between representations at close resolutions

8 LODMODELSLODMODELS VIS98 Tutorial...Multiresolution Models... Intuitive Idea behind Multiresolution o Surface representations at different levels of detail (LODs) can be obtained as a sequence of local modifications on an initial mesh (by simplification or refinement) o Some modifications depend on others o Some modifications are mutually independent

9 LODMODELSLODMODELS VIS98 Tutorial...Multiresolution Models... o Initial mesh + o collection of local modifications (triangle meshes) arranged into a partial order (described by a DAG) The “Heart” of a Multiresolution Model

10 LODMODELSLODMODELS VIS98 Tutorial A General Framework for Multiresolution: the MultiTriangulation o A MultiTriangulation (MT) is a labeled DAG where mnodes are triangle meshes marcs describe the partial order

11 LODMODELSLODMODELS VIS98 Tutorial...A General Framework for Multiresolution... Consistent Modification of a Triangle Mesh o If T is a triangle mesh, a mesh T i is a consistent modification of T iff T contains a submesh T’ i, such that T i “covers” T’ i, and T i has more triangles than T’ i o T’ i is called the floor of T i, consistent not consistent T’ i T

12 LODMODELSLODMODELS VIS98 Tutorial...A General Framework for Multiresolution... Inductive definition of an MT Base: o A DAG M=({T 0 },{}) is an MT and T 0 is its boundary triangulation

13 LODMODELSLODMODELS VIS98 Tutorial...A General Framework for Multiresolution... Generic inductive step: o Given: mM=(T,A) an MT mT its boundary mesh mT j a consistent modification of T mT’ i T the floor of T i. o Then  M'= (T {T i }, A A i ) is an MT where A i ={(T j,T i ) | T j Ti contains at least one triangle}  T'=T-T’ i T i is its boundary mesh

14 LODMODELSLODMODELS VIS98 Tutorial Expressive Power of a MultiTriangulation o A subMT of an MT M is a subgraph M’ where mM’ contains the root mIf T i belongs to M’, then all parents of T i belong to M’ as well o Every subMT is an MT

15 LODMODELSLODMODELS VIS98 Tutorial...Expressive Power of a MultiTriangulation... o Any mesh made of triangles in M is the boundary mesh of a subMT boundary mesh

16 LODMODELSLODMODELS VIS98 Tutorial...Expressive Power of a MultiTriangulation... Mesh at Maximum Resolution o boundary mesh associated with the MT itself boundary mesh

17 LODMODELSLODMODELS VIS98 Tutorial Desirable Properties for a MultiTriangulation o Linear growth: mthe number of triangles of the MT is linear in the number of triangles in its boundary mesh

18 LODMODELSLODMODELS VIS98 Tutorial...Desirable Properties for a MultiTriangulation... o Bounded width: mthe number of triangles in any MT mesh is bounded from above by a constant o Logarithmic height: mthe maximum path length is logarithmic in the total number of arcs of the MT Remark: bounded width ==> linear growth

19 LODMODELSLODMODELS VIS98 Tutorial Spatial Queries on an MT Special cases of a general extraction query specified by: man accuracy condition: Gspecification of the LOD at which the mesh is queried Gthreshold function bounding the distance between the original surface and the mesh extracted from the MT ma focus condition: Gspecification of the type of geometric operation defined by the query Gfocus set defining the area of interest of the query Example: maximum resolution inside a box

20 LODMODELSLODMODELS VIS98 Tutorial...Spatial Queries on an MT... Accuracy Condition  Threshold function  : R 3 R mA triangle t is called valid iff its approximation error is lower than the minimum value of the threshold over t  A triangle mesh satisfies  if all its triangles are valid Examples of threshold functions: mfor arbitrary surfaces: increasing with the distance from the viewpoint, measured in 3D space mfor terrains: increasing with the distance from the viewpoint, measured on the x-y plane

21 LODMODELSLODMODELS Focus Condition o Focus set F in R 3 o A triangle t is called active iff t F is not empty o A focus set describes the region of interest of the query Examples of focus sets: mPoint : point location query mLine/polyline : segment/line interference query mRegion : window query, region interference query mVolume: view frustum VIS98 Tutorial...Spatial Queries on an MT...

22 LODMODELSLODMODELS VIS98 Tutorial...Spatial Queries on an MT... Answer to the General Extraction Query o Triangle mesh T, among all meshes described by the MT, such that mT has minimal size (minimal number of triangles) mall active triangles of T are valid

23 LODMODELSLODMODELS VIS98 Tutorial...Spatial Queries on an MT... Two instances of the General Extraction Query o Resulting mesh globally defined : mdefined on the whole surface o Resulting mesh locally defined : mdefined only on the area of interest

24 LODMODELSLODMODELS VIS98 Tutorial...Spatial Queries on an MT... Extraction Queries o Extraction of a mesh from scratch : mstatic extraction query o Extraction of a mesh by updating a previously extracted one : mdynamic extraction query

25 LODMODELSLODMODELS VIS98 Tutorial Globally Defined Static Extraction Query o Given  a threshold function  ma focus set F o Retrieve a triangle mesh T such that mevery active triangle of T is valid mT has minimum size

26 LODMODELSLODMODELS VIS98 Tutorial Globally Defined Dynamic Extraction Query o Given  a threshold function , a focus set F ma subMT M’ o Retrieve a triangle mesh T such that mevery active triangle of T is valid mthe subMT M" defining T is the closest to M’ where distance = number of nodes which must be added to / subtracted from M’ to obtain M"

27 LODMODELSLODMODELS VIS98 Tutorial Algorithms for Extracting Meshes at Variable Resolution o Algorithms for globally defined queries: man algorithm for answering the static mesh extraction query man algorithm for answering the dynamic mesh extraction query o For an algorithm for the locally defined query in the static case, see (De Floriani et al., IEEE Visualization’98)

28 LODMODELSLODMODELS VIS98 Tutorial Static Extraction Algorithm (De Floriani, Magillo, Puppo, 1997) o Breadth-first traversal of the MT mA current subMT is maintained during traversal mThe current mesh is the boundary mesh of the current subMT o Initially, the current subMT contains just the root o If some active triangle t of the current mesh is not valid, then mget the MT node T i refining t mrecursively add to the current subMT all parents of T i madd T i to the current subMT o Repeat until either all active triangles are valid (the desired accuracy is achieved) or time is expired

29 LODMODELSLODMODELS VIS98 Tutorial...Static Extraction Algorithm... Grey triangles are not valid Focus set is a box o Initial situation: green o Triangle t is active and not valid mt is refined by T4 m==> must add first T1, then T4 t

30 LODMODELSLODMODELS VIS98 Tutorial...Static Extraction Algorithm... o Add T1 to subMT m==> red o Add T4 to subMT m==> orange o All active triangles are valid m==> stop t

31 LODMODELSLODMODELS VIS98 Tutorial...Static Extraction Algorithm... o Variable resolution with arbitrary threshold supported o Interruptibility: mit converges to the exact solution by producing better and better approximations o Correctness: mset of output triangles forms a boundary triangulation of a subMT many boundary triangulation of smaller size does not satisfy the threshold o Time complexity: mlinear in the number of visited triangles mlinear in the output size, if the MT has a linear growth

32 LODMODELSLODMODELS VIS98 Tutorial Dynamic Extraction Algorithm (De Floriani, Magillo, Puppo, 1998) o Two basic steps: o Expansion step: mrefine the current mesh until all active triangles are valid o Contraction step: mcoarsen the current mesh until it cannot be further coarsened without getting some active triangle which is not valid o Expansion adds nodes to the current subMT mproceed as in the static case o Contraction removes nodes from the current subMT mcheck all the nodes which are leaves of the current subMT mif a leaf node T i can be removed without getting some unvalid active triangle, then remove T i and update the current mesh

33 LODMODELSLODMODELS VIS98 Tutorial...Dynamic Extraction Algorithm... Expansion o Initial situation: orange o Triangle t is active and not valid m==> must add T3 o Add T3 to subMT m==> blue o all active triangles are valid m==> stop expansion t

34 LODMODELSLODMODELS VIS98 Tutorial...Dynamic Extraction Algorithm... Contraction o initial situation: blue mleaves: T4, T3 o examine leaf T4 m==> remove T4 m==> yellow m==> T1 becomes a leaf

35 LODMODELSLODMODELS VIS98 Tutorial...Dynamic Extraction Algorithm... Contraction continues o Examine leaf T3 mdo not remove T3 m==> still yellow o examine leaf T1 mremove T1 m==> red o no more leaves m==> stop

36 LODMODELSLODMODELS VIS98 Tutorial...Dynamic Extraction Algorithm... o Correctness: mset of output triangles forms a boundary mesh of a subMT mremoving a node from the final subMT makes the boundary triangulation violate the threshold o Time complexity: mlinear in the number of visited triangles mlinear in the sum of the input size and of the output size, if the MT has a linear growth

37 LODMODELSLODMODELS VIS98 Tutorial Experimental Comparison of Static and Dynamic Approaches o Terrain dataset (maximum resolution: 32,250 triangles) o Threshold increases with distance from a moving viewpoint o Focus set is a view frustum

38 LODMODELSLODMODELS VIS98 Tutorial...Experimental Comparison... o Bunny dataset (maximum resolution: 69,451 triangles) o Threshold is zero, focus set is a moving box

39 LODMODELSLODMODELS VIS98 Tutorial How to Construct a “good” MT o Shape of the MT versus construction strategy o An MT can be built from a sequence of local modifications on an initial (coarse or fine) mesh : construction sequence o A construction sequence is generated through a mesh refinement or mesh simplification process o See (De Floriani, Magillo and Puppo, IEEE Visualization’97) for algorithms to build an MT from a construction sequence

40 LODMODELSLODMODELS VIS98 Tutorial...How to Construct a “good” MT... Requirements for a Construction Algorithm o Good compression ratio: reduced size of any extracted mesh o Linear growth: small overhead factor o Bounded width o Logarithmic height

41 LODMODELSLODMODELS VIS98 Tutorial...How to Construct a “good” MT... Why Such Requirements? An example: point location on an MT at variable resolution Cost depends on: o width o height o size of the visited subMT

42 LODMODELSLODMODELS VIS98 Tutorial...How to Construct a “good” MT... Evaluation of Construction Strategies o Theoretical and experimental evaluation of the shape of the MT based on the algorithm used for generating the construction sequence o We have performed such evaluation in the case of terrains considering four different variants of the vertex removal strategy

43 LODMODELSLODMODELS VIS98 Tutorial...How to Construct a “good” MT... o Method 1: mremove an arbitrary maximal set of independent vertices of bounded degree o Method 2: mas method 1, but always starting from the vertex causing the smallest error increase o Methods 1 and 2 guarantee: mlinear growth mbounded width mlogarithmic heigth Error-driven selection of method 2 maintains “important” vertices close to the root

44 LODMODELSLODMODELS VIS98 Tutorial...How to Construct a “good” MT... o Method 3: mremove the vertex with bounded degree causing the smallest error increase o Method 4: mremove the vertex causing the smallest error increase o Method 3 guarantees: mlinear growth mbounded width mno logarithmic height o Method 4 guarantees: mnone of the three properties

45 LODMODELSLODMODELS VIS98 Tutorial...How to Construct a “good” MT... Experimental evaluation of the four methods o Data set: 128 x 128 grid of elevation data from US Geological Survey o Size of the triangulation at maximum resolution: 32,258 triangles

46 LODMODELSLODMODELS VIS98 Tutorial...How to Construct a “good” MT... Compression Factor o Evaluation based on extraction of meshes at different LODs o Ratio between the size of the output and the size of the mesh at maximum resolution

47 LODMODELSLODMODELS VIS98 Tutorial Data Structures for the MultiTriangulation Explicit Data Structure o Geometry: vertex coordinates o Topology of the MT meshes: mfor each triangle: error + references to its three vertices o DAG structure: mfor every arc (T j,T i ): links to source and destination node, link to the set of triangles of T j which form the floor of T i mfor every node: link to the sets of its incoming and outcoming arcs

48 LODMODELSLODMODELS VIS98 Tutorial...Data Structures for the MultiTriangulation... MT Explicit data structure

49 LODMODELSLODMODELS VIS98 Tutorial...Data Structures for the MultiTriangulation... Implicit Representations o Basic assumptions: each MT mesh corresponds to a simple local update (e.g., vertex insertion, edge or triangle split, etc.) o It encodes: mvertex coordinates mDAG structure mmodifications of the mesh as a consequence of the local updates o Error associated with the implicitly defined MT meshes, not with the single triangles o See (De Floriani, Magillo, Puppo, IEEE Visualization’98) for a description of two implicit data structures

50 LODMODELSLODMODELS VIS98 Tutorial...Data Structures for the MultiTriangulation... A Simple Case of Local Update o Bivariate surfaces based on a Delaunay triangulation in the x-y plane o Local update: mInsertion of a new point in a Delaunay triangulation : well defined strategy mJust the index of the vertex inserted has to be encoded

51 LODMODELSLODMODELS VIS98 Tutorial...Data Structures for the MultiTriangulation... Implicit data structure for Delaunay vertex insertion MT

52 LODMODELSLODMODELS VIS98 Tutorial...Data Structures for the MultiTriangulation... Experimental Evaluation mExperiments performed on an SGI Indigo2 mTerrain datasets mResults with a constant threshold function expressed as a percentage of the height range in the data set

53 LODMODELSLODMODELS VIS98 Tutorial MT for Modeling Free-Form Surfaces o An MT can be built: mfrom an initial refined triangle mesh through a simplification approach (we use the vertex decimation algorithm by Cignoni, Montani and Scopigno, 1997) mfrom scattered data through a sculpturing approach (Boissonnat, 1994; Veltkamp, 1993; Bajaj et al., 1996, De Floriani et at., ICPR’98) mfrom contours: initial mesh built by connecting contours lying on adjacent planes (Fuch et al., 1977; Boissonnat, 1988; Geiger, 1993) mfrom a parametric surface description: data are a collection of adjacent patches; refinement approach applied to the boundary curves and then to the interior of each patch (De Floriani, Magillo, Puppo, ICIAP’97)

54 LODMODELSLODMODELS VIS98 Tutorial More on the MT Implementation of the MT as a Library mIndependent of how the construction sequence is generated mLibrary written in C++, tested on both SGI and PC platforms mIt implements: Gseveral extraction algorithms as well as several internal encoding structures Ga collection of threshold functions and focus sets Galgorithms for building an MT from a given construction sequence Extension to Volume Data Representation mMT definition is independent of the dimension of the space mThe definition of MT for tetrahedral meshes directly extends the one for triangle meshes mWe are currently developing a library for 3D MT (in collaboration with Cignoni, Montani, and Scopigno)

55 LODMODELSLODMODELS VIS98 Tutorial References o General definitions: Puppo, CCCG 1996 o Multidimensional extension and other models in the MT framework: De Floriani, Magillo, Puppo, in “Geometric Modeling: Theory and Practice”, 1997 o Construction of an MT from triangle meshes: De Floriani, Magillo, Puppo, IEEE VIS’97 o Construction of an MT from parametric surfaces: De Floriani, Magillo, Puppo, ICIAP’98 o Construction of an MT from scattered points: De Floriani, Magillo, Puppo, ICPR’98 o VARIANT (a terrain modeling system): De Floriani, Magillo, Puppo, ACM GIS 1997 o Data structures and extraction algorithms: De Floriani, Magillo, Puppo, IEEE VIS’98 Our web page: