UDL: Addressing the Variability of Learners in Today’s Classrooms

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Presentation transcript:

UDL: Addressing the Variability of Learners in Today’s Classrooms

Go to http://community. udlcenter Go to http://community.udlcenter.org/group/udl- at-cast-11-2012 (address is on your agenda) Two Steps: Sign up Join the community

Goals Understand that UDL is a framework for addressing the variability of all learners Apply UDL to Practice Understand the concepts and guidelines of Universal Design for Learning (UDL) Understand your assumptions as they relate to UDL assumptions Post goals on chart paper and periodically throughout the workshop, refer to the goals.

5 Workshop Elements Day 1: Build Background Knowledge Universal Design for Learning UDL Guidelines Lesson Planning Process Day 2: Apply BK to Practice Applying UDL to your practice Building your Toolbox Explain that there are four elements of the workshop. Day 1 – focus is on building background knowledge, highlighting UDL as a framework for learning and the UDL guidelines Day 2 – focus on application to practice by presenting the UDL Lesson planning process and then applying the framework, guidelines, and lesson planning structure to designing curriculum/lesson/learning environments in the participants’ practices.

Students of today Goals of instruction Curriculum Learning Beliefs/Assumptions Students of today Goals of instruction Curriculum Learning Handout Assumption = a hypothesis, proposition taken for granted, conjecture, accepted cause-effect relationships, gives basis for action 20 minutes – you can have choose to do the following for sharing or you might want to have personal thinking time and then haring with a neighbor. Pass out colored index cards – assorted colors at each table or grouping Have participants jot down, draw, collage, make a web of their assumptions about each bullet Then have participants group by colored index cards, introduce themselves and share their assumptions TELL PARTICIPANTS TO HOLD ONTO THEIR CARDS AS WE WILL CONTINUE TO REFERENCE BACK TO THIS

Getting to know you, the UDL way Divide participants into groups of 6-8 members; ask each group to assign a recorder, timekeeper, facilitator; give teams about 5 minutes to complete the session form; Debrief the results, asking each group to share one think they would like to do, continuing until all ideas have been given; then ask participants to share one thing they would not like to do. As groups offer ideas, reinforce that the goal does not embed the means and also make subtle links to the language of the checkpoints, such as ‘this sounds as if you are highlighting critical features or that is a great strategy for modeling’ Give each member of the team an opportunity to share one idea from the team work and have each team member give his/her name and role they share (note: if group exceeds 40 participants, do not have all participants present, it takes too long)

Goal: prepare for Indian meal for 4 friends Divide participants into groups of 6-8 members; ask each group to assign a recorder, timekeeper, facilitator; give teams about 5 minutes to complete the session form; Debrief the results, asking each group to share one think they would like to do, continuing until all ideas have been given; then ask participants to share one thing they would not like to do. As groups offer ideas, reinforce that the goal does not embed the means and also make subtle links to the language of the checkpoints, such as ‘this sounds as if you are highlighting critical features or that is a great strategy for modeling’ Give each member of the team an opportunity to share one idea from the team work and have each team member give his/her name and role they share (note: if group exceeds 40 participants, do not have all participants present, it takes too long)

Think about the ways you would and would not like to do this I would not like to … Shop for ingredients I would like to …. Work with a chef You may also choose to start with personal reflection, rather than group discussion – this is up to you. CAST

Debrief the activity

UDL Assumption: Variability is the Norm! As you watch the film, think about implications for your practice. http://www.youtube.com/watch?v=8WClnVjCEVM http://www.youtube.com/watch?v=8WClnVjCEVM

Variability matters! Discuss the implications for your practice. SHARE THE RANGE of VARIABLILTY

Physical Space - Problems of Not Addressing Variability

Retrofitting Physical Space

Problems of Retrofitting Drawbacks of Retrofitting: Each retrofit solves only one local problem Retrofitting can be costly Many retrofits are UGLY!

Universal Design - A Conceptual Shift “Consider the needs of the broadest possible range of users from the beginning” -- Architect, Ron Mace

UD Examples Ramps Curb Cuts Electric Doors Captions on Television Easy Grip Tools…

Universal Design Belief … “all new environments and products, to the greatest extent possible, should be usable by everyone regardless of their age, ability, or circumstance.” Retrieved May 6, 2011 from http://www.ncsu.edu/www/ncsu/design/sod5/cud/about_us/about_us.htm

Not one size fits all – but alternatives for everyone. UD Assumptions Not one size fits all – but alternatives for everyone. Not added on later – but designed from the beginning. Not access for some – but access for everyone. Intro to udl History of beginnings of cast, subject dear to my heart Early 80’s, hospital ---a lot of time and effort not much result, kids not active/passive recipients. Computers for us, productivity, idea of giving tools Started out with LD focus – WP with spell check, the ideas important, not the mechanics, depending upon the goal. Tools to scaffold areas of weakness and put learning where it ought to be, at the point of cognitive challenge. At first, used applications such as WP’s and drawing programs, ed software, then with scanner and authoring tools, making digital versions of test, digital books, embedding supports for different kids – matt, mason, megan -- Multiple clients, different digital books – then realized, why not make one with options behind the main page, if you need X you can have it, if not, it is not in the way. Text could read aloud, be shown any size and color, options could scan sequentially on the screen so users could control screen with single switch –   This was the beginning of a Copernican shift for us in our thinking: the barriers to learning for students with disabilities lay not in the students but in the curriculum itself – in fact, many disabilities occur only in the intersection between the learner and the methods and materials available for learning – with flexible and appropriate materials and methods, the student is a learner like any other.

UD Assumptions Intro to udl History of beginnings of cast, subject dear to my heart Early 80’s, hospital ---a lot of time and effort not much result, kids not active/passive recipients. Computers for us, productivity, idea of giving tools Started out with LD focus – WP with spell check, the ideas important, not the mechanics, depending upon the goal. Tools to scaffold areas of weakness and put learning where it ought to be, at the point of cognitive challenge. At first, used applications such as WP’s and drawing programs, ed software, then with scanner and authoring tools, making digital versions of test, digital books, embedding supports for different kids – matt, mason, megan -- Multiple clients, different digital books – then realized, why not make one with options behind the main page, if you need X you can have it, if not, it is not in the way. Text could read aloud, be shown any size and color, options could scan sequentially on the screen so users could control screen with single switch –   This was the beginning of a Copernican shift for us in our thinking: the barriers to learning for students with disabilities lay not in the students but in the curriculum itself – in fact, many disabilities occur only in the intersection between the learner and the methods and materials available for learning – with flexible and appropriate materials and methods, the student is a learner like any other.

Learning experiences/curriculum/lessons Shift in CAST’s Work Learning experiences/curriculum/lessons

CAST believes… that “barriers to learning are not, in fact, inherent in the capacities of learners, but instead arise in learners' interactions with inflexible educational goals, materials, methods, and assessments.” Teaching Every Student in the Digital Age, p. vi

UDL is … a framework for designing learning experiences that enables all individuals to gain knowledge, skills, and enthusiasm for learning. UDL is not … about watering down the curriculum  the same as differentiated instruction a special education initiative overwhelming and too hard to do This is the beginning of reinforcing the concept that UDL is a framework for designing curriculum. You might like to note that we do not view UDL as another initiative, but rather a framework for thinking about and aligning other initiatives. Also, in your presentation of this concept, you might reinforce the idea that we want to enable all learners to gain knowledge, skills, and enthusiasm for learning. This message will be repeated in later sessions in which we present the three networks of recognition, strategic, and affective.

UDL Assumptions Learners represent a range of variability. The goal of instruction is to develop "expert learners” Resourceful, knowledgeable learners. Strategic, goal-directed learners. Purposeful, motivated learners. Curriculum needs to reflect the variability of all learners. Learning occurs in the dynamic interaction of the individual with the environment. Introduce the UDL assumptions After recognizing personal assumptions, we are now ready to highlight prevailing UDL assumptions. Present the UDL assumptions and then deconstruct these in the following slides.

Overview Universal Design for Learning is a conceptual shift. It is a framework to design curriculum that minimizes barriers and maximizes learning for all students.

UDL and the Learning Brain Recognition Networks: “the what of learning” identify and interpret patterns of sound, light, taste, smell, and touch The Recognition Networks, located in the back of the brain, enable us to identify and interpret sound, light, taste, smell, and touch. For example, when you answer the phone and hear a familiar voice you can easily tell who it is without having the person give his/her name. Draw other examples from your understanding of the recognition networks. In a classroom, the recognition networks are essential to learning; students are expected to identify letters, formulas, maps, ideas, cause/effect relationships, etc. – Ask audience for additional classroom examples of recognition networks at work. Everyday examples of recognition networks in action include identifying ingredients for recipes, telling the difference between shampoo and shaving cream so you can wash your hair, identifying the smell of freshly cut grass, recognizing the sound of pain or joy, etc. Note: Play the audio clip and listen to David Rose talk about the recognition network.

UDL and the Learning Brain Activating the Recognition Network Set up for the Recognition Activity slide – Tell participants that they are about to see a slide and will have only two – to three seconds to look at it. After you go back to the previous slide, ask them what they saw. Reinforce the idea that the brain tries to make sense of what it sees and that it benefits from seeing things in context.

UDL and the Learning Brain Show this slide for 2-3 seconds then hit the back button to return to the previous slide. Then ask participants what they saw in this picture. Stress how amazing it is that although they never saw this image before, they were able to describe/name many things they saw. Also ask whether anyone saw a dog– let them know that their brain is actively trying to make sense of the patterns in the picture. (Some folks think the abstract image to the right of the woman’s skirt is a dog. Reinforce that that is ok, it’s the job osf the recognition network to make sense of what is perceives.)

Recognition: What is this? Let’s try another recognition task – what is this? After a few responses, tell participants that your brain is trying to figure out what this is. The brain is goal directed, either your goals or ones that individuals regard as important.

When presented in context it is much easier to recognize what it is When presented in context it is much easier to recognize what it is. What implications does this have for instructional practices? Turn to your neighbor and talk about it.

Multiple Means of Representation – the what of learning Perception Display information in a flexible format so that the following perceptual features can be varied Language, expressions, and symbols Pre-teach vocabulary, clarify unfamiliar syntax Comprehension Activate background knowledge, highlight critical features Summary slide: From what we have learned from the cognitive and neurosciences science, we have development the UDL principles. Principle 1 is Multiple means of representation. We will talk about the guidelines in greater detail in subsequent sessions.

Strategic Networks: “the how of learning” Plan, execute, and monitor actions and skills Use the Canter 17 audio file where David is talking about the Strategic network – this will need to be linked to the audio button on this slide. The strategic networks are located in the front part of the brain and enable us to plan, execute, and monitor actions and skills. In learning situations, the strategic networks are critical. Examples of the strategic networks at work include: doing a project, taking a test, taking notes, listening to a lecture They work in tandem with recognition networks to learn to read, compute, write, solve problems, plan and execute compositions and complete projects. Everyday examples of the strategic networks in action include cooking a meal, planning an outing, executing a golf swing, driving a car, etc. Note: Play the audio clip and listen to David Rose discuss the strategic network. CAST©2008

What are you looking at when you view this picture? Define executive functions: Ask participants to look at the picture and think about where they are looking at the picture. And then ask the other questions on the slide. Ask them to think about how they changed strategies. For the first question, they looked at the faces, to answer the second question, they looked all around the image. They changed their strategy based on the purpose of each question.

UDL and the Learning Brain Look at the picture. What are the material circumstances of the people? What are the ages of the people?

Explain that the “Unexpected Visitor” picture was used to study eye gaze of volunteers as they looked at the picture. Ask the participants why the eye gaze images are different. After they have some time to respond tell them that the same person is responding to the image. Ans. Different questions result in different eye gaze strategies. Which slide shows the examiner asking the age of the individuals in the image?

Count how many times the players wearing white pass the basketball. http://www.youtube.com/watch?v=vJG698U2Mvo

“We are designed to focus on whatever we are looking for.” Jill Bolte Taylor, Stroke of Insight

Multiple Means of Action and Expression - the how of learning Physical action Vary methods of response and optimize use of assistive technology Expression & communication Use multiple means of communication, build fluencies with gradual levels of support Executive function Guide goal setting, facilitate management of information, and enhance capacity for monitoring progress Summary slide: From what we have learned from the cognitive and neurosciences science, we have development the UDL principles. Principle 2 is Multiple means of action and expression. We will talk about the guidelines in greater detail in subsequent sessions. Optional: Gorilla video: attention is driven by expectation: it is important to make goals clear Can give time to reflect about activities…

Affective Networks: “the why of learning” Evaluate and set priorities Use the Canter 19 audio file where David is talking about the Affective network – this will need to be linked to the audio button on this slide. The affective networks are located at the core of the brain and enable us to engage with tasks and influence our motivation to learn. They are responsible for developing preferences and establishing priorities and interests. In learning situations, affective networks are essential to wanting to learn; visualize a high school classroom, the night before the prom – “Are students’ affective networks helping focus on the algebra lesson or on the party after the prom?” Visualize the student who has had years of reading failure in a 9th grade English class, “Is this student motivated to read The Odyssey?” Everyday examples of the affective networks in action include being motivated to get up extra early to wrap presents for a child, wanting to run to the grocery store to shop for a special dinner after a busy day at work, being nervous before a business presentation, etc. Of course, the affective network does not work in isolation from either the recognition or strategic networks. Note: Play the audio clip as David Rose presents information on the affective network.

Make up a story. Define executive functions: Ask participants to look at the picture and think about where they are looking at the picture. And then ask the other questions on the slide. Ask them to think about how they changed strategies. For the first question, they looked at the faces, to answer the second question, they looked all around the image. They changed their strategy based on the purpose of each question.

“...the brain is specifically designed to make sense of the world outside of use, based on minimal information….we are quite adept at manufacturing alternative scenarios.” Jill Bolte Taylor, Stroke of Insight

Multiple Means of Engagement – the why of learning Recruiting interest optimize relevance, optimize choice, and minimize threats Sustaining effort & persistence vary demands, foster collaboration, and increase mastery-oriented feedback Self regulation promote expectations and beliefs, facilitate personal coping skills, and develop self-assessment and reflection Summary slide: From what we have learned from the cognitive and neurosciences science, we have development the UDL principles. Principle 3 is Multiple means of engagement. We will talk about the guidelines in greater detail in subsequent sessions.

UDL and the Learning Brain Recognition: the “what” of learning” Multiple means of representation Strategy: the “how” of learning Multiple means of action and expression Affect: the “why” of learning Multiple means of engagement The three principles come from understandings of what learning really is Cog science, neuroscience, what comprises learning, what are the differences between individual learners Three simple principles for any learning situation, how does individual pick up info, show what they know, and engage with the learning Three main components of nervous system, but also educators, information, ability to make sense of it, ability to express and act on the world, and the ability to be motivated, take action, reach your goals, achieve results you care about. Psychology education and neuroscience   From what we have learned in the neurosciences we have developed our three principles of UDL. Education goal, not to provide information or even specific skills Need learners who are expert, best at what they can be Knowledgeable, know a lot, be able to do a lot of things, take information, express it well, act effectively on the world, strategies for being effective, not passive And finally expert learners are driven by wanting to learn more, seem incredibly interested and focused, motivated, to learn even more