Prepare a Game Treatment Project 3 Due dates: Tuesday, September 14 th, in class.

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Presentation transcript:

Prepare a Game Treatment Project 3 Due dates: Tuesday, September 14 th, in class

IMGD Introduction  First in a series of related projects Will build towards working game  Focuses on early decisions and documentation  Note, will be built using Flash/Flixel (see Project 2, tutorials)

IMGD Motivation  All games begin with an idea From sequel, film license, even original  But an idea alone is not enough  Need enough elaboration that team members can begin their work Programmers to deliver features Artists to bring the various characters and places to life with sound and graphics Designers to put together entertaining world Testers to verify and communicate shortcomings  Design documentation is integral to every role in the game development process

IMGD Purpose  Enable you to create treatment documents of your own  Familiarize you with reading and understanding treatment documents  Stimulate thinking about how to go from idea inception to concrete documentation  Improve your skills at writing documentation to be read (and understood) by other people  Improve your skills at presenting an idea to others

Objectives  Write a game treatment  Print a copy of your treatment  Present a summary of your treatment in class IMGD 10015

6 Details (1 of 4)  Group of 3  Write “Treatment” (sometimes known as “Concept”) document Purpose: expressing ideas clearly in writing Purpose: practice taking and weighing criticism as work in group Purpose: revising your own document

IMGD Details (2 of 4)  Focus on development side, not business side (no marketing report, competition analysis, etc.)  10 pages long (11 pt font, 1.5 line spacing, 1” magins)  Group name, names, login  Title and Tagline Descriptive title One-sentence description - Distilling game concept down to single sentence can help pin down core

IMGD Details (3 of 4)  Summary Describe game in attention-grabbing paragraph List of novel features  Game World/Setting Narrative game  Setting and characters of your game (backstory, characters and roles, descriptions of artifacts) Non-narrative game (puzzle game)  Playing field, and object interactions  Gameplay Description Walkthrough of typical gameplay session Must be illustrated  2+ mockups  Doesn’t have to be great art (pencil sketch ok)  Show major UI elements and support gameplay description

Details (4 of 4)  Production details Duties of each team member How each will accomplish development of prototype What the production timeline will look like  Hint: see timeline  Final prototype due on October 9 th Plan accordingly! IMGD 10019

10 Details (other)  Can supplement with any of the following: Game logo Additional screen mockups (beyond the two) Concept sketches Sample level designs Game balance discussions  Read other treatments (Requirements may be a bit different) Former IMGD TA Doom treatment Digipen student treatment

IMGD Submission  Print a copy of your treatment  Turn in during class  Also, turn in document (.doc,.pdf …) via online TurnIn  One copy per group

Presentation  Present summary of treatment In class, Friday, September 17 th 3-4 minutes  Way up to you Stand and talk, powerpoint, video … One member talk or all talk  Arrange in advance! Files (laptop, usb) – test ahead of time Who says what and when IMGD

IMGD Grading  Rubric on Web page A, B, C expectations  Breakdown Names/logins: 1 point Game title: 1 point Tagline: 3 points Summary: 20 points World description: 20 points Gameplay description with two screen mockups: 20 points Production details: 20 points In-class presentation: 15 points

IMGD Hints  Start early  Sample documents Use as guidelines, but make work for your game design  Think Flash/Flixel since will be implementing your game using this  Check out Teagames!  Read (and apply) notes on working in a group (see “Hotlinks”)