Student: Ibraheem Frieslaar Supervisor: Mehrdad Ghaziasgar
OVERVIEW INTRODUCTION USER REQUIREMENTS PROPOSED METHODOLOGY LIMITATIONS OF THE SYSTEM
INTRODUCTION Eye ball tracker HCI - creating alternative ways for humans to interact with computers Using the webcam to determine eye gaze location Moving the mouse to that location
USER REQUIREMENTS High Accuracy 32 pixels of the actual location Standard Icon Size
Input Video capture Process Determine eye gaze location[2] Output Movement of the mouse
Limitations of the System One Face at a time Plain face
REFERENCES Eye Gaze Tracking for Human Computer. Interaction. - Heiko Drewes