Copyright 2004 Scott/Jones Publishing Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 6 Functions.

Slides:



Advertisements
Similar presentations
Functions ROBERT REAVES. Functions  Interface – the formal description of what a subprogram does and how we communicate with it  Encapsulation – Hiding.
Advertisements

Functions CS 308 – Data Structures. Function Definition Define function header and function body Value-returning functions return-data-type function-name(parameter.
Functions Most useful programs are much larger than the programs that we have considered so far. To make large programs manageable, programmers modularize.
Starting Out with C++: Early Objects 5/e © 2006 Pearson Education. All Rights Reserved Starting Out with C++: Early Objects 5 th Edition Chapter 6 Functions.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with C++ Early Objects Sixth Edition Chapter 6: Functions by.
Lesson 6 Functions Also called Methods CS 1 Lesson 6 -- John Cole1.
Chapter 6: Functions.
Chapter 4 Procedural Abstraction and Functions That Return a Value.
Modular Programming Chapter Value and Reference Parameters t Function declaration: void computesumave(float num1, float num2, float& sum, float&
1 Chapter 9 Scope, Lifetime, and More on Functions.
Modular Programming Chapter Value and Reference Parameters computeSumAve (x, y, sum, mean) ACTUALFORMAL xnum1(input) ynum2(input) sumsum(output)
1 Chapter 8 Scope, Lifetime, and More on Functions Dale/Weems/Headington.
Copyright 2003 Scott/Jones Publishing Standard Version of Starting Out with C++, 4th Edition Chapter 6 Functions.
Copyright © 2012 Pearson Education, Inc. Chapter 6: Functions.
Chapter 6: Functions Starting Out with C++ Early Objects
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 9: Pointers.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. Chapter 2 Chapter 2 - Introduction to C Programming.
Copyright © 2012 Pearson Education, Inc. Chapter 6: Functions.
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 6: Functions Starting Out with C++ Early Objects Seventh Edition.
1 Functions Chapter 7 2 Hope you can function! What is R2D2 doing here? What is his function? Who is Nibble? Can he function? IS he a function? Who is.
CPS120: Introduction to Computer Science Functions.
CPS120: Introduction to Computer Science Lecture 14 Functions.
Section 4 - Functions. All of the programs that we have studied so far have consisted of a single function, main(). However, having more than one function.
Copyright 2003 Scott/Jones Publishing Standard Version of Starting Out with C++, 4th Edition Chapter 5 Looping.
Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 5: Methods.
Functions Overview Functions are sequence of statements with its own local variables supports modularity, reduces code duplication Data transfer between.
1 Methods Introduction to Methods Passing Arguments to a Method More About Local Variables Returning a Value from a Method Problem Solving with Methods.
Chapter 3 Top-Down Design with Functions Part II J. H. Wang ( 王正豪 ), Ph. D. Assistant Professor Dept. Computer Science and Information Engineering National.
Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 6 Functions.
Starting Out with C++ Early Objects ~~ 7 th Edition by Tony Gaddis, Judy Walters, Godfrey Muganda Modified for CMPS 1044 Midwestern State University 6-1.
1 Brief Version of Starting Out with C++, 4th Brief Edition Chapter 6 Functions.
Copyright 2004 Scott/Jones Publishing Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 8 Arrays.
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 6: Functions Starting Out with C++ Early Objects Seventh Edition.
Chapter Functions 6. Modular Programming 6.1 Modular Programming Modular programming: breaking a program up into smaller, manageable functions or modules.
Copyright 2004 Scott/Jones Publishing Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 6 Functions.
Copyright 2003 Scott/Jones Publishing Standard Version of Starting Out with C++, 4th Brief Edition Chapter 6 Functions.
Chapter 6 Functions. Topics Basics Basics Simplest functions Simplest functions Functions receiving data from a caller Functions receiving data from a.
Copyright © 2014, 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 6: Functions Starting Out with C++ Early Objects Eighth Edition.
Functions Chapter 6. Modular Programming Modular programming: breaking a program up into smaller, manageable functions or modules Function: a collection.
C++ Programming: Program Design Including Data Structures, Fourth Edition Chapter 6: User-Defined Functions I.
Chapter 1 Starting Out with C++: Early Objects 5/e Slide 1 © 2006 Pearson Education. All Rights Reserved Midterm Wednesday (Oct. 16, 2013) Class room.
Functions Structured Programming. Topics to be covered Introduction to Functions Defining a function Calling a function Arguments, local variables and.
EEL 3801 C++ as an Enhancement of C. EEL 3801 – Lotzi Bölöni Comments  Can be done with // at the start of the commented line.  The end-of-line terminates.
Copyright © 2015, 2012, 2009 Pearson Education, Inc., Publishing as Addison-Wesley All rights reserved. Chapter 6: Functions.
Lecture 4 – Function (Part 1) FTMK, UTeM – Sem /2014.
Chapter 6 Functions. 6-2 Topics 6.1 Modular Programming 6.2 Defining and Calling Functions 6.3 Function Prototypes 6.4 Sending Data into a Function 6.5.
Intro Programming in C++ Computer Science Dept Va Tech August, 2001 © Barnette ND & McQuain WD 1 Pass-by-Value - default passing mechanism except.
Standard Version of Starting Out with C++, 4th Edition
CSCI 161: Introduction to Programming Function
Chapter 6: Functions Copyright © 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley.
Chapter 6: Functions Starting Out with C++ Early Objects
Chapter 6: Functions Starting Out with C++ Early Objects
6.12 Default Arguments.
Chapter 6: Functions Starting Out with C++ Early Objects Ninth Edition
Alternate Version of STARTING OUT WITH C++ 4th Edition
Functions A function is a “pre-packaged” block of code written to perform a well-defined task Why? Code sharing and reusability Reduces errors Write and.
Functions.
6 Chapter Functions.
Chapter 6: Functions Starting Out with C++ Early Objects Ninth Edition
Chapter 5: Methods Starting Out with Java: From Control Structures through Objects Third Edition by Tony Gaddis.
Chapter 6 – Methods Topics are:
Starting Out with Java: From Control Structures through Objects
Based on slides created by Bjarne Stroustrup & Tony Gaddis
Fundamental Programming
Chapter 5: Methods Starting Out with Java: From Control Structures through Objects Third Edition by Tony Gaddis.
Chapter 5: Methods Starting Out with Java: From Control Structures through Objects Third Edition by Tony Gaddis.
Standard Version of Starting Out with C++, 4th Edition
Instructor: Hidayah Elias Course: COMPUTER PROGRAMMING (BFC 2042)
Standard Version of Starting Out with C++, 4th Edition
Presentation transcript:

Copyright 2004 Scott/Jones Publishing Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 6 Functions

Chapter 6 slide 2 Topics 6.1 Modular Programming 6.2 Defining and Calling Functions 6.3 Function Prototypes 6.4 Sending Data into a Function 6.5 Passing Data by Value 6.6 The return Statement

Chapter 6 slide Modular Programming Modular programming: breaking a program up into smaller, manageable functions or modules Motivation for modular programming –Improves maintainability of programs –Simplifies the process of writing programs

Chapter 6 slide 4 Declaring, Defining and Calling Functions Function Declaration (or prototype): declares a function before its use Function definition: statements that make up a function Function call: statement that causes a function to execute

Chapter 6 slide 5 Function Declaration Declaration includes return type : data type of the value the function returns to the part of the program that called it name : name of the function. Function names follow same rules as variable names parameter list : variables that hold the values passed to the function

Chapter 6 slide Function Prototypes (Declarations) Ways to notify the compiler about a function before a call to the function –Place function declaration before calling function’s definition –Use a function prototype (similar to the heading of the function Prototype: void printHeading() ;

Chapter 6 slide 7 Prototype Notes Place prototypes near top of program (after constants and before main) Program should include prototype before any call to the function, otherwise a compiler error occurs Function declarations can be placed in any order in the source file (Traditionally main is placed first)

Chapter 6 slide 8 Function Return Type If a function returns a value, the type of the value must be indicated int sumNumbers(int n, int [] nums); If a function does not return a value, its return type is void void printHeading();

Chapter 6 slide 9 Function Documentation Function should begin with a comment giving the function name and its purpose Other useful comments include ones that indicate –What it does –Values that it expects, if any –Values that it returns, if any

Example //Purpose: sums a list of integer numbers //Requires: nums, array of ints // n, the number of ints in nums //Returns: an int, the sum of the numbers int sumNumbers(int n, int [] nums); Chapter 6 slide 10

Specifying Functions Up to now Purpose/Receives/Returns Text Book uses Pre- and Post- conditions Pre-condition: describes what must be true about the state for the function to work correctly Post-condition: describes what will be true about the state if the pre-conditions are met

Specifying Functions cont. Precondition – discusses appropriate values for receives parameters and member data of object if it is a member function we are specifying Post-condition – describes what the return variables values will be and what changes will be made to the object

Error Conditions Describe what preconditions will be checked by the function (might use try/catch)

Example //Purpose: sums a list of n integer numbers //precond: 0 <= n <= MAXNUMS //postcond: returns an int, the sum of the numbers and // n and nums is unchanged int sumNumbers(int n, int [] nums); Chapter 6 slide 14

Example //Purpose: enter new student name in list of n students //precond: students is initialized and // 0 <= n < MAXSTUDENTS and // newStudent not already in array //postcond: n is incremented and the array of students is // the same except the newStudent inserted at // end of the array int enterNewStudent(int & n, string[] & students, string newStudent); Chapter 6 slide 15

Chapter 6 slide 16 Function Definition Definition includes heading: return type: data type of the value the function returns to the part of the program that called it name: name of the function. Function names follow same rules as variable names parameter list: variables that hold the values passed to the function body : statements that perform the function’s task

Chapter 6 slide Sending Data into a Function Can pass values into a function at time of call c = sqrt(a*a + b*b); Values passed to function are arguments Variables in function that hold values passed as arguments are parameters (also called formal arguments)

Chapter 6 slide 18 Parameters, Prototypes, and Function Headings For each function argument, –the prototype must include the data type of each parameter in its () void evenOrOdd(int num); //prototype –the heading must include a declaration, with variable type and name, for each parameter in its () void evenOrOdd(int num) //heading The function call for the above function would look like this: evenOrOdd(val); //call

Chapter 6 slide Passing Data by Value Pass by value: when argument is passed to a function, a copy of its value is placed in the parameter Parameter cannot access the original argument Changes to the parameter in the function do not affect the value of the argument back in the calling function

Chapter 6 slide 20 Passing Data to Parameters by Value Example: int val = 5; evenOrOdd(val); evenOrOdd can change variable num, but it will have no effect on variable val 5 val argument in calling function 5 num parameter in evenOrOdd function

Chapter 6 slide The return Statement Used to end execution of a function Can be placed anywhere in a function –Any statements that follow the return statement will not be executed Can be used to prevent abnormal termination of program Without a return statement, the function ends at its last }

Chapter 6 slide Returning a Value From a Function return statement can be used to return a value from the function to the module that made the function call Prototype and definition must indicate data type of return value (not void ) Calling function should use return value –assign it to a variable –send it to cout –use it in an arithmetic computation –use it in a relational expression

Chapter 6 slide 23 Boolean return Example bool isValid(int); // prototype bool isValid(int val) // heading { int min = 0, max = 100; if (val >= min && val <= max) return true; else return false; } if (isValid(score)) // call …

Chapter 6 slide Reference Variables A reference variable is an alias for another variable Defined with an ampersand ( & ) void getDimensions(int&, int&); Changes to a reference variable are made to the variable it refers to Use reference variables to implement passing parameters by reference

Chapter 6 slide 25 Pass by Reference Example void squareIt(int &); //prototype void squareIt(int &num) { num *= num; } int localVar = 5; squareIt(localVar); // localVar’s // value is now 25

Chapter 6 slide 26 Reference Variable Notes Each reference parameter must contain & Argument passed to reference parameter must be a variable (cannot be an expression or constant) Use only when appropriate, such as when the function must input or change the value of the argument passed to it Files (i.e., file stream objects) should be passed by reference

Chapter 6 slide 27 Calling a Function To call a function, use the function name followed by () and ; printHeading(); When a function is called, the program executes the body of the function After the function terminates, execution resumes in the calling function at the point of call

Chapter 6 slide 28 Calling a Function main can call any number of functions Functions can call other functions The compiler must know the following about a function before it is called –name –return type –number of parameters –data type of each parameter

Chapter 6 slide 29 Function Call Notes Value of argument is copied into parameter when the function is called Function can have > 1 parameter There must be a data type listed in the prototype () and an argument declaration in the function heading () for each parameter Arguments will be promoted/demoted as necessary to match parameters

Chapter 6 slide 30 Calling Functions with Multiple Arguments When calling a function with multiple arguments –the number of arguments in the call must match the function prototype and definition –the first argument will be copied into the first parameter, the second argument into the second parameter, etc.

Chapter 6 slide 31 Calling Functions with Multiple Arguments Illustration displayData(height, weight); // call void displayData(int h, int w)// heading { cout << “Height = “ << h << endl; cout << “Weight = “ << w << endl; }