Module 27 Operant Conditioning

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Module 27 Operant Conditioning Unit 6 Learning Module 27 Operant Conditioning

Comparing Classical and Operant Both classical and operant conditioning use acquisition, extinction, spontaneous recovery, generalization, and discrimination. Classical conditioning uses reflexive behavior - behavior that occurs as an automatic response to some stimulus. Ask: Is the behavior something the animal does NOT control? YES. Does the animal have a choice in how to behave? NO. - Classical conditioning. Operant conditioning uses operant or voluntary behavior – voluntary behavior that is shaped by consequences. Ask: Is the behavior something the animal can control? YES. Does the animal have a choice in how to behave? YES. - Operant Conditioning.

Operant Conditioning A type of learning in which the frequency of a behavior depends on the consequence that follows that behavior The frequency will increase if the consequence is reinforcing to the subject. The frequency will decrease if the consequence is not reinforcing or punishing to the subject.

Behaviors with favorable consequences will occur more frequently. Law of Effect Behaviors with favorable consequences will occur more frequently. Behaviors with unfavorable consequences will occur less frequently. Created puzzle boxes for research on cats Edward Thorndike 1874-1949

Thorndike’s Puzzle Box

B.F. Skinner Believed that internal factors like thoughts, emotions, and beliefs could not be used to explain behavior. Instead said that new behaviors were actively chosen by the organism Looked at “Operants” or active behaviors that are used on the environment to generate consequences Developed the fundamental principles and techniques of operant conditioning and devised ways to apply them in the real world Designed the Skinner Box, or operant chamber

The Skinner Box

Skinner’s Air Crib: A room fit for a…Baby!

Skinner Cont. Reinforcement - Any consequence that increases the likelihood of the behavior it follows Reinforcement is ALWAYS GOOD!!! Shaping Behaviors Guide behaviors towards closer and closer approximations of the desired behavior Build on existing behaviors Discriminative stimulus: only respond to that particular stimulus and nothing else

Types of Reinforcement Positive Reinforcement: Strengthens a response by presenting a stimulus that you like after a response Anything that increases the likelihood of a behavior by following it with a desirable event or state The subject receives something they want (added) Will strengthen the behavior

Types of Reinforcement Negative Reinforcement: Strengthens a response by removing something negative Anything that increases the likelihood of a behavior by following it with the removal of an undesirable event or state Something the subject doesn’t like is removed (subtracted) Will strengthen the behavior

Billy Throws a Tantrum Billy throws a tantrum, his parents give in for the sake of peace and quiet. How is this an example of positive reinforcement? The child’s tantrum is reinforced when the parents give in (pos. reinforcement) How is the an example of negative reinforcement? The parents’ behavior will be reinforced when Billy stops screaming (neg. reinforcement).

Primary and Conditioned Reinforcers Primary: Something that is naturally reinforcing Food, warmth, water, etc. Satisfies a biological need Conditioned/Secondary: learned association through paring with a primary Money, grades

Immediate and Delayed Reinforcement Immediate reinforcers – behaviors that immediately precede the reinforcer becomes more likely to occur Delayed Reinforcer: forgoing a small immediate reinforcement for a greater reinforcement later. _________________________________________ Immediate reinforcement is more effective than delayed reinforcement Ability to delay gratification predicts higher achievement

Reinforcement Schedule A pattern that defines how often a desired response will be reinforced Continuous: reinforce every single response Rapid acquisition but rapid extinction Partial/intermittent: reinforce part of the time Slower learning but harder to extinguish Includes the following types: Fixed-interval and variable-interval Fixed-ratio and variable-ratio

Cont. Fixed-Ratio: reinforce after a set number of responses The faster the subject responds, the more reinforcements they will receive. Ex…piece work: You get $5 for every 10 widgets you make. Variable Ratio: reinforcement after unpredictable number of responses This schedule is very resistant to extinction. Sometimes called the “gambler’s schedule”; similar to a slot machine or fishing

Cont. Fixed-Interval: rewards only the first correct response after some defined period of time Produces gradual responses at first and increases as you get closer to the time of reinforcement Ex: checking mail, baking cookies Variable-Interval: rewards the first correct response after an unpredictable amount of time Produces slow and steady responses Ex: email, Facebook, Twitter *Higher response rates when linked to number of responses=ratio schedule *More consistent response when reinforcement is unpredictable=variable schedule

Punishment Reinforcement increases behavior Punishment stops the behavior Two types: Positive punishment: Something is added to the environment you do NOT like. A verbal reprimand or something painful like a spanking Negative punishment: Something is taken away that you DO LIKE. Lose a privilege