E-Learning Basics Bill Gibson Design & Development Services, CPKN October 10, 2012.

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Presentation transcript:

e-Learning Basics Bill Gibson Design & Development Services, CPKN October 10, 2012

Outline 1.What is e-Learning? 2.How is e-Learning Built? 3.Support and Other Common Issues 4.Demo, Q&A

What is e-Learning? The term e-learning has become an all-encompassing catch-phrase for the application of computer technologies to education - whether it occurs in face-to-face classrooms, blended and hybrid courses, mediated distance- education context or in online learning environments. From: Canadian Council on Learning State of E-Learning “ “

e-Learning Advantages  Consistent delivery – little to no instructor bias/difference  Quickly updated – changes can be rolled out easily  Saves time – one day in classroom = 2 hrs online  Streamlined administration - Automated record keeping/tracking/reporting  Anytime/Anywhere availability

e-Learning Success Factors 1.A clear goal: What is the purpose of the training? 2.Suitability for audience: What characteristics do they have? 3.Sound instructional design: What learning is built in? 4.Ability to Engage: How does it keep learner interest? 5.Technology: How is it best leveraged? Do barriers exist? 6.Support: How strong is the organization support? “It’s about finding the balance between what is possible and what is practical.”

How is e-learning built?

Instructional Systems Design (ISD) Sound Instructional Design underpins e-learning development. Most e-learning is developed following the ADDIE model of ISD. AnalyzeDesignDevelopImplementEvaluate

The e-Learning Team  Content/Subject Matter Experts  Instructional Designers/Writers  Media/Graphic Artists  Developers/Programmers  Quality Assurance  Project Management Depending on the size of the project, individuals may play multiple roles. The level of specialization required in each project varies.

e-Learning Development Tools Adobe Breeze Articulate Rapid Development Tools Adobe Flash HTML/JavaScript Active Server Pages Traditional Web Dev Tools Adobe Authorware Toolbook Lectora Authoring Tools Adobe Captivate (RoboDemo) Firefly OnDemand Viewlet Builder Software Simulation Tools

e-Learning Standards  SCORM (Sharable Content Object Reference Model) – most widely used standard in e-learning  Standard to ensure interoperability of content and LMS  Built into many development/authoring tools and LMSs.  Building to standards does not guarantee success.

Learning Management System (LMS) A LMS is an information system that administers instructor-led and e-learning courses and keeps track of student progress. -  Available in everything from open source (Moodle) to commercial enterprise level (SABA)  May or may not have support for content authoring and social media

Portals A portal is a dedicated segment of the CPKN LMS that can be customized to be service specific. It provides the same functionality as available in the full LMS. A portal can support:  Organizational branding  Org chart based reporting  Expanded course library - service developed and 3 rd party  Custom business rules  Enhanced service control on reports/registrations etc

Typical Technology Needs Server Side LMS – Database and web servers LMS Software package Bandwidth provision Security provision Learner Side Browser (majority of Internet users still use IE) Some plug-ins (Flash, Acrobat) Connectivity

e-Learning ‘Flavours’  Synchronous and Asynchronous  Instructor-led and fully student paced  Blended and stand-alone  Immersive Simulation Low Level Simulation Interactive Text-based

e-Learning Types and Examples e-Learning can take on many forms, styles or formats that include:  Tutorial  Software Simulation  Simulation/Gaming

Tutorial  Very similar to traditional self-paced print material  Degree of multimedia enhancement varies greatly  Interactive activities tend to be of low to moderate complexity National Sex Offender Registry Frontline Supervisor: LeadershipAirport Policing

Software Simulation  Provide a safe environment to practice  Reduced requirement for a special training environment  Can be as open-ended as required (free play to fully guided)  Multimedia rich  Hands-on and visual

Simulation / Gaming  Provide a safe environment to practice complex tasks  Mirrors actual environments as closely as possible  Multimedia rich NRC’s MINT

Support and Other Common Issues

What Support is Required?  Technical: Servers  Technical: Desktops  LMS System Support / Admin: Responsible for loading courses, granting user access rights, etc.  Help Desk: Help desk needs to be briefed and prepared. Most common issues are access related.  Content Support: It is common for learners to question or challenge course content. A mechanism to provide support and/or evaluate the feedback for content updates is recommended.

Most Common Issues  Integration with existing HR systems (like PeopleSoft)  Compatibility of products from multiple sources (SCORM)  Not enough bandwidth to support the media demand  User or organizational resistance to change  Financial constraints – hard vs soft costs  Security  Accessibility

Demo and Q & A