Reflections Please choose your preferred method of presentation: Auto-Advance Click-Advance (press spacebar to advance through steps)

Slides:



Advertisements
Similar presentations
Mini Golf Laurie DiGregorio Germantown Hills Middle School, Metamora, IL Teresa Yazujian Eureka Middle School, Eureka, IL Nancy.
Advertisements

Scratch is a Visual Programming Language
Mini Golf Laurie DiGregorio Germantown Hills Middle School, Metamora, IL Teresa Yazujian Eureka Middle School, Eureka, IL
A getting to know you activity
Developed by Josie Pugh WBH School of Communication X.
REFLECTIVE ART.   Objective:  Students will create a finished product based on a memorable childhood game. Students will research the game and how.
Creating pong in scratch Learning objectives: To learn how to program Sensing via colour and sprite proximity O:\ICT\ks3\scratch\scratch Exercises\Creating.
$100 $200 $300 $400 $500 $100 $200 $300 $400 $500 $100 $200 $300 $400 $500 $100 $200 $300 $400 $500 $100 $200 $300 $400 $500 $100 $200 $300.
Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when.
A getting to know you activity
SHOOTING POOL Academic Excellence Alvaro Francisco Manuel May 28, 2015.
Press the Spacebar or Click on the Fortune Teller.
x y.
2-POINT PERSPECTIVE. Exercise: Follow the next steps in order to create a box in a 2-point perspective.
Stage 1 Before you start to script the game you need to create the assets. Stage 1 will help you to create your background image, score zones, paddles.
Ways to represent them Their uses
BILLIARDS THERE’S MORE TO IT THAN YOU THINK… A PowerPoint Presentation
Horizontal Line Test.
--Jia Ming Simon Ma CMPS 162
A getting to know you activity
Biology I 7-1 The light microscope was invented by Anton Van Leeuwenhoek. Light microscopes can magnify up to 1500 times.
A getting to know you activity
A getting to know you activity
A getting to know you activity
A getting to know you activity
Game Controller Lesson Three.
10:00.
Суури мэдлэг Basic Knowledge
Press Ad Screen-shot.
A getting to know you activity
Strike it out.
Reflections and Geometry Proofs
Percentage of a Quantity – Non-Calculator – 10s – Answer Grid
Changing the Subject of a Formula – Function Machines – Bingo Method
Multiples – Bingo Answers Only
Angles – Triangles – Bingo Only Answers
3 Digit Integers – Subtracting – Bingo
Standard Form – Multiplying & Dividing Standard Form – Non-Calculator
Students should choose nine answers from the grid and place them
Rounding – Whole Numbers – Bingo
Functions – Composite – Substitution – Bingo Method
Lowest Common Multiples – Lists – Bingo Method
Bearings – Calculating – Bingo Only Answers
Circle Theorems – Tangents & Chords – Bingo Only Answers
Percentage – Expressing a Change – Non-Calculator – Answer Grid
Fractions – Comparing – Bingo Only Answers
Compound Shapes – Area – Bingo
Quadratic Equations – Intersection – Worksheet
Prime Factorisation – Index Form – Bingo Method
Compound Shapes – Area & Perimeter – Bingo Only Answer
Substitution – With a Calculator – Bingo Method
Reverse Percentage – Calculator – Answer Grid
Mixed Numbers & Improper Fractions – Converting – Bingo Only Answers
Circle Theorems – Alternate Segment Theorem – Bingo Only Answers
2 Digit Decimals – Multiplying – Answer Grid
Quadratic Rational Equations – Without Coefficients – Answer Grid
2 Digit Integers – Multiplying & Dividing – Bingo Only Answers
2 Digit Integers – Multiplying – Bingo Only Answers
Standard Form & Ordinary Numbers – Converting – Bingo Only Answers
Vectors – Substitution – Bingo – Method
Vectors – Substitution – Bingo – Only Answers
Venn Diagrams – Notation – Bingo Method
Compound Shapes – Perimeter – Bingo Only Answer
Mixed Numbers – Multiplying – Bingo Method
Substitution – Symbols – Bingo Method
Highest Common Factors – Listing – Bingo Method
Isometric Grids – Worksheet A The worksheet is in a variety of sizes.
Prism – Surface Area – Bingo Method
The worksheet is in a 2 sizes.
Rectangle – Perimeter – Bingo Only Answer
Presentation transcript:

Reflections Please choose your preferred method of presentation: Auto-Advance Click-Advance (press spacebar to advance through steps)

Reflections Use your new knowledge of reflections to improve your game of pool! Let's bounce your red ball off the left edge, into the upper right pocket. 4. Take your shot! 3. Now draw a line from your ball to the point on the left edge where your previous line intersects it. 2. Next, draw a line from the reflection of the ball to the upper right pocket. 1. First, using the inside of the left edge as your line of reflection, draw the reflection of your ball.

Reflections Use your new knowledge of reflections to improve your game of pool! Let's bounce your red ball off the left edge, into the upper right pocket. 4. Take your shot! 3. Now draw a line from your ball to the point on the left edge where your previous line intersects it. 2. Next, draw a line from the reflection of the ball to the upper right pocket. 1. First, using the inside of the left edge as your line of reflection, draw the reflection of your ball.