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Creating pong in scratch Learning objectives: To learn how to program Sensing via colour and sprite proximity O:\ICT\ks3\scratch\scratch Exercises\Creating.

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Presentation on theme: "Creating pong in scratch Learning objectives: To learn how to program Sensing via colour and sprite proximity O:\ICT\ks3\scratch\scratch Exercises\Creating."— Presentation transcript:

1 Creating pong in scratch Learning objectives: To learn how to program Sensing via colour and sprite proximity O:\ICT\ks3\scratch\scratch Exercises\Creating a Pong game

2 First Create the stage

3 Edit the background to create the out area

4 Now draw your two sprites

5 On sprite to grab the instructions needed. Connect them up.

6

7 Begin start and stop command (make sure co-ordinates are right for top of your screen)

8 Click the colour in touching colour and then click red band at bottom Change the direction by pulling point straight down

9 To prevent ball going off side if screen set the if on edge bounce function

10 At this point your ball should move from left to right and your paddle (sprite 2) should move with your mouse

11 Now we set the ball to bounce off paddle

12 These are commands that are needed

13 This will get ball to bounce off the paddle

14 Pick random will make ball move in random directions

15 Make sure values on screen is same as mine

16 PLAY PONG Extension activity 1)Try to make it a two player game by: – Editing background (red stripe at top) – Adding third sprit that moves using arrow buttons – Make sure ball sprite responds to paddle two

17 2 nd activity Try to use the same principle to develop pacman the game.


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