 Structure charts (last lesson)  Screen and page layout diagrams provide  A sketch of each page (screen) of the program  A list of the content, including.

Slides:



Advertisements
Similar presentations
ALGORITHMS AND FLOWCHARTS
Advertisements

IT Applications Theory Slideshows By Mark Kelly McKinnon Secondary College Vceit.com Design tools (not including tools for Database or Website Design or.
PROBLEM SOLVING TECHNIQUES
Describing Process Specifications and Structured Decisions Systems Analysis and Design, 7e Kendall & Kendall 9 © 2008 Pearson Prentice Hall.
PSEUDOCODE & FLOW CHART
Chapter 2- Visual Basic Schneider1 Chapter 2 Problem Solving.
SYSTEM ANALYSIS & DESIGN (DCT 2013)
Systems Analysis and Design 9th Edition
Chapter 2- Visual Basic Schneider
Structured English. From user-speak to programming User Structured English Analyst Programs Programmer Plain English Pseudocode.
Defining Control Structures
Chapter 5 Problem Solving with the Sequential Logic Structure
Chapter 3 Planning Your Solution
The Project AH Computing. Functional Requirements  What the product must do!  Examples attractive welcome screen all options available as clickable.
DCT 1123 PROBLEM SOLVING & ALGORITHMS INTRODUCTION TO PROGRAMMING.
Computer Programming 12 Lesson 2 - Organizing the Problem By Dan Lunney.
A Level Computing#BristolMet Session Objectives U2#1 MUST identify the elements required for the design of an effective online data capture form SHOULD.
CIS Computer Programming Logic
The Project – Spreadsheet Design. The following is the high mark band for the spreadsheet design: The candidate has Analysed a given data set and designed.
First Steps in Modularization Simple Program Design Third Edition A Step-by-Step Approach 8.
Describing Process Specifications and Structured Decisions Systems Analysis and Design, 7e Kendall & Kendall 9 © 2008 Pearson Prentice Hall.
Extended Prelude to Programming Concepts & Design, 3/e by Stewart Venit and Elizabeth Drake Chapter 2: Flowcharts.
 Identifying data Identifying data  Choosing software application Choosing software application  Processing data Processing data  Macro design Macro.
Structured Analysis.
Problem Solving using the Science of Computing MSE 2400 EaLiCaRA Spring 2015 Dr. Tom Way.
Property of Jack Wilson, Cerritos College1 CIS Computer Programming Logic Programming Concepts Overview prepared by Jack Wilson Cerritos College.
Web Site Design Tools Site Maps Graphic representation of how each page (of a website) or screen (slideshow, animation, database) link together. It’s like.
First Steps in Modularization. Simple Program Design, Fourth Edition Chapter 8 2 Objectives In this chapter you will be able to: Introduce modularization.
Practical Programming COMP153-08S Week 5 Lecture 1: Screen Design Subroutines and Functions.
First Steps in Modularization. Simple Program Design, Fourth Edition Chapter 8 2 Objectives In this chapter you will be able to: Introduce modularization.
Fundamentals of Algorithms MCS - 2 Lecture # 5. Representation of Algorithms (continued) Flowcharts.
Intermediate 2 Computing Unit 2 - Software Development.
Systems Analysis and Design 8th Edition
Introduction to Computer Engineering Lesson 5 Intro Eng1.
Chapter 2- Visual Basic Schneider1 Chapter 2 Problem Solving.
Flowchart. a diagram of the sequence of movements or actions of people or things involved in a complex system or activity. a graphical representation.
ALGORITHMS AND FLOWCHARTS. Why Algorithm is needed? 2 Computer Program ? Set of instructions to perform some specific task Is Program itself a Software.
MIT App Inventor Lesson 3 Algorithms Variables Procedures.
An Introduction to Programming with C++1 Beginning the Problem- Solving Process Tutorial 2.
Algorithms and Flowcharts
© 2012 Cengage Learning. All Rights Reserved. This edition is intended for use outside of the U.S. only, with content that may be different from the U.S.
I Input (data) P Process (calculations to be done on input) O Output (information) IPO Charts.
DESIGN TOOLS Software Development. FOR ASO1 WE WILL LOOK AT: Data Dictionaries Object Descriptions Mock Ups Pseudocode.
Programming – Algorithms (Flowcharts)
GC101 Introduction to computers and programs
INTRODUCTION TO PROBLEM SOLVING
IT Applications Theory Slideshows
FLOWCHARTS.
System Design.
Chapter 2 : Data Flow Diagram
Design AH Computing.
Algorithms Y10 Introduction.
How to create other Graphics
For -G7 programing language Teacher / Shamsa Hassan Alhassouni.
Introduction to Algorithms
AUTOFITTING CONTENTS AND CENTERING TABLES
Chapter 2- Visual Basic Schneider
CSC128 FUNDAMENTALS OF COMPUTER PROBLEM SOLVING
Chapter 2- Visual Basic Schneider
Problem Solving.
Systems Design Project Deliverable 3
No Yes START Do you live in Scotland? Take umbrella See last Flowchart
Click to add Text Computers & Instructions. Computers are given instructions in the form of computer programs that are created through the development.
Introduction to Programming
Procedural Text 5.13 A – Interpret details from a procedural text to complete a task, solve a problem, or perform procedures.
Bell Ringer Unit 7 #1 Read pages
Design Module view What module should the system and which have to be developed . It determines the module structure of components.
WRITING AN ALGORITHM, PSEUDOCODE, AND FLOWCHART LESSON 2.
Introduction to Programming
Lesson 3.3 Writing functions.
Presentation transcript:

 Structure charts (last lesson)  Screen and page layout diagrams provide  A sketch of each page (screen) of the program  A list of the content, including variables, text, graphics etc. and production notes.  Should be detailed enough for someone to write the program for you

 IPO Charts (Input, Processing, Output)  A table with three columns or boxes, providing details of the input required, the processing that will take place and the output that will be provided  Data Dictionaries  A table that has a list of the variables, with their properties and how they will be used.  Some of the headings are Variable Name, Type of Data, Purpose, Size of Data, Restrictions, etc.

 An algorithm is a set of well-defined instructions for accomplishing a task.  Like a recipe but can be more complex  Should cover all possible situations  Pseudocode (structured English)  Often very similar to the programming language itself

 Flow Charts are limited in that they can only show things in a sequence. A program is represented as a sequence of blocks.  Nassi-Schneidermann (N-S) Diagrams have more detail than flow charts because there is structure inside the blocks.