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McGraw-Hill/Irwin ©2005 The McGraw-Hill Companies, All rights reserved ©2005 The McGraw-Hill Companies, All rights reserved McGraw-Hill/Irwin

McGraw-Hill/Irwin ©2005 The McGraw-Hill Companies, All rights reserved Extended Learning Module A COMPUTER HARDWARE AND SOFTWARE

A-3 STUDENT LEARNING OUTCOMES 1.Define information technology (IT) and its two basic categories: Hardware and software 2.Describe the categories of computers based on size 3.Compare the roles of personal productivity, vertical market, and horizontal market software

A-4 STUDENT LEARNING OUTCOMES 4.Describe the roles of operating system and utility software as components of system software 5.Define the purpose of each of the six major categories of hardware

A-5 INTRODUCTION Information technology (IT) – any computer-based tool that people use to work with information and support the information and information-processing needs of an organization

A-6 Many Tools of IT

A-7 A QUICK TOUR OF TECHNOLOGY Hardware – the physical devices that make up a computer (often referred to as the computer system) Software – the set of instruction that your hardware executes to carry out a specific task for you

A-8 Six Categories of Hardware 1.Input device – tool that you use to enter information and commands 2.Output device – tool you use to hear, see, hear, or otherwise recognize the results of your information-processing requests 3.Storage device – tool you use to store information for use at a later date

A-9 Six Categories of Hardware 4.Central processing unit (CPU) – the hardware that interprets and executes software and coordinates all hardware 5.Random access memory (RAM) – temporary holding area for information, as well as system and application software instructions

A-10 Six Categories of Hardware 6.Telecommunications device – tool you use to send information to and receive it from another person or computer in a network 7.Connecting hardware – any hardware that lets you connect peripherals to your computer, such as cables, ports, expansion boards, etc.

A-11 Six Categories of Hardware

A-12 Three Major Categories of Software 1.Application software – enables you to solve specific problems or perform specific tasks

A-13 Three Major Categories of Software 2.System software - handles tasks specific to technology management and coordinates the interaction of all technology devices –Operating system software – controls application software and manages hardware devices

A-14 Three Major Categories of Software 3.Utility software – provides additional functionality to your operating system software

A-15 CATEGORIES OF COMPUTERS BY SIZE Personal digital assistant (PDA) – small hand-held computer for personal tasks like appointment scheduling and address book maintenance Tablet PC – pen-based computer with the functionality of a notebook or desktop

A-16 CATEGORIES OF COMPUTERS BY SIZE Notebook computer – small, portable, fully functional, battery-powered computer Desktop computer – most popular type of personal computer

A-17 PDA, Tablet PC, Notebook, Desktop

A-18 Minicomputers, Mainframes, and Supercomputers Minicomputer (mid-range computer) – meets needs of several people simultaneously in a small or medium-sized business Mainframe computer – meets needs of hundreds of people in a large business Supercomputer – fastest, most powerful, and most expensive type of computer

A-19 Minicomputers, Mainframes, and Supercomputers

A-20 SOFTWARE – YOUR INTELLECTUAL INTERFACE Personal productivity software – helps you perform personal tasks –Writing memos –Creating graphs –Creating slide presentations Software suite – several applications bundled together (usually productivity software)

A-21 Application Software Word processing – helps you create letters, memos, and other basic documents Spreadsheet – helps you work with numbers, perform calculations and create graphs

A-22 Application Software Presentation – helps you create and edit information that will appear in slides Desktop publishing – extends word processing by including design and formatting techniques to enhance the appearance of the document

A-23 Application Software Personal information management (PIM) – helps you create and maintain to-do lists, appointments, calendars, etc. Personal finance – helps you maintain your checkbook and handle other personal finance tasks

A-24 Application Software Web authoring – helps you design and develop Web sites Graphics – helps you create and edit photos and art Communications – helps you communicate with others

A-25 Application Software Database management system (DBMS) – helps you specify the logical organization for a database; access and use the information within a database

A-26 Vertical and Horizontal Market Software Vertical market software – application software for a specific industry –Patient-scheduling software –Restaurant management software Horizontal market software – application software suitable for use in many industries –Payroll, inventory, and billing

A-27 System Software Operating system software –Microsoft Windows XP Home – update of Office –Microsoft Windows XP Pro – update of Office Pro –Mac OS – Operating system for Macs –Linux – powerful open-source operating system

A-28 Multitasking Multitasking – working with more than one application at a time

A-29 Utility Software Anti-virus software – detects and removes or quarantines computer viruses Crash-proof software – helps save information if your system crashes Uninstaller software – removes software from your hard disk Disk optimization software – organizes information on your hard disk

A-30 HARDWARE: YOUR PHYSICAL INTERFACE Representation of information –Binary digit (bit) – smallest unit of information your computer can process –Byte – eight bits or the number of bits it takes to represent one natural character –ASCII (American Standard Code for Information Interchange) – coding system that personal computers use

A-31 Information Representation

A-32 Common Input Devices

A-33 Categories of Input Devices

A-34 Input Devices for Information and Commands Keyboards – most frequently input devices for notebooks and desktops to enter information and commands Stylus – most frequently used input devices for PDAs and tablet PCs to enter information and commands

A-35 Input Devices for Commands Pointing Device – used to input commands –Mouse – device you use to click on icons and buttons –Trackball – similar to a mechanical mouse, but with the ball on top

A-36 Input Devices for Commands –Touchpad – dark rectangle you use to move the cursor with your finger –Pointing stick – a little rod, used mostly on notebooks

A-37 Game Controllers Game controller – used for gaming to control screen action –Gaming wheel – steering wheel and foot pedals for virtual driving

A-38 Game Controllers –Joystick – controls action with a vertical handle and programmable buttons –Gamepad – device with programmable buttons, thumb sticks, and a directional pad

A-39 Scanners Scanners – used to convert information that exists in visible form into electronic form –Image scanner – captures images, photos, text, and artwork –Bar code scanner – reads information in the form of vertical bars

A-40 Scanners –Optical mark reader – detects the presence or absence of a mark –Optical character reader – reads characters that appear on paper or sales tag (used in POS systems) –Biometric scanner – scans a human physical attribute, like a fingerprint or iris, for security purposes

A-41 Digital Cameras Digital camera – captures still image or video as a series of 1s and 0s –Digital still camera – digitally captures still images in varying resolutions –Digital video camera – captures video digitally –Webcam – captures digital video for the Web

A-42 Categories of Output Devices

A-43 Monitors

A-44 Monitors CRT – monitors that look like traditional TV sets Flat-panel display – thin, lightweight monitors that take up much less space than CRTs

A-45 Monitors Two types of flat-panel displays –Liquid crystal display (LCD) monitor – sends electricity through crystallized liquid between layers of glass or plastic –Gas plasma display – sends electricity through gas trapped between layers of glass or plastic

A-46 Important Considerations Viewable image size (VIS) – the size of the image on a monitor Resolution of a screen – the number of pixels it has Pixels (picture elements) – the dots that make up the image Dot pitch – the distance between the centers of two like-colored pixels

A-47 Printers

A-48 Printers Resolution of a printer – the number of dots per square inch (dpi) it produces Types –Inkjet printer – makes images by forcing ink through nozzles –Laser printer – forms images using the same electrostatic process that photocopiers use –Multifunction printer – scan, copy, and fax, as well as print

A-49 Categories of Storage Devices

A-50 Capacity of Storage Devices Megabyte (MB or M or Meg) – about 1 million bytes Gigabyte (GB or Gig) – about 1 billion bytes Terabyte (TB) – about 1 trillion bytes

A-51 Magnetic Storage Devices and Media

A-52 Magnetic Storage Media Hard disk – magnetic storage with one or more thin metal platters sealed inside the drive Zip disk – high capacity (100 MB, 250 MB, and 750 MB) removable storage medium Floppy disk – removable storage medium that holds 1.44 MB

A-53 Optical Storage Media

A-54 Optical (or Laser) Storage Media Optical storage media – plastic discs on which information is stored, deleted, and changed using laser technology Two types –CDs –DVDs

A-55 CDs CD-ROM (compact disc read-only memory) – information cannot be changed CD-R (compact disc – recordable) – write one time only CD-RW (compact disc – rewritable) – save, change, and delete files repeatedly

A-56 DVDs DVD-ROM – high capacity; information cannot be changed DVD-R or DVD+R (DVD – recordable) – high capacity; write one time only DVD-RW or DVD+R (depending on manufacturer) – save, change, delete repeatedly

A-57 Flash Memory Devices and Cards Flash memory device – very small storage device that plugs into USB port Flash memory card – high capacity storage laminated inside a small piece of plastic

A-58 Common Types of Flash Memory

A-59 Flash Memory Cards xD-Picture (xD) card – rectangular; smaller than a penny and about as thick with one curved side Secure Digital (SD) card and MultiMediaCard (MMC) – look the same but SD has copy protection; are both larger and thicker than a quarter (but rectangular)

A-60 Flash Memory Cards CompactFlash (CF) card – almost square; larger than a half-dollar SmartMedia (SM) card – rectangular; longer than CF Memory Stick Media card – elongated card as wide as a penny developed by Sony

A-61 CPU and RAM

A-62 CPU and RAM CPU and RAM work together to form the brain of your computer CPU speed measured in gigahertz (GHz) –GHz – number of billions of CPU cycles per second –CPU (machine) cycle – retrieve, decode, and execute instruction, then return result to RAM if necessary

A-63 CPU Components CPU components –Control unit – directs what happens in the CPU and the rest of your computer –Arithmetic logic unit (ALU) – performs arithmetic, comparison, and logic operations –CPU cache – CPU memory where instructions wait until they’re needed –CPU clock – beats to keep instructions and information moving in synchronized fashion

A-64 System Bus System bus – electrical pathways that move information between motherboard components, especially between CPU and RAM

A-65 CPU and RAM at Work

A-66 CPU (Machine) Cycle 1.Retrieve: The control unit sends to RAM for the instructions and information it needs 2.Decode: CPU gets the instruction out of cache and examines it to see what to do 3.Execute: Does what the instruction says to do 4.Store: Sends the result of processing to be stored in RAM if necessary

A-67 Notebook CPUs and RAM Mobile CPU – type of CPU that changes speed, and therefore power consumption, in response to fluctuation in use RAM for notebooks comes in smaller modules than RAM for desktops

A-68 Categories of Connectors and Ports

A-69 Connecting Hardware Outside to the Hardware Inside Port – place on your system unit, monitor, or keyboard through which information and instructions flow to and from computer

A-70 Connecting Hardware Outside to the Hardware Inside Some ports work with plug-and-play and hot- swap ports and devices –Plug and play – operating system feature that finds and installs the driver for the device –Hot swap – operating system feature that allows you to plug or unplug a device while the computer is running

A-71 Ports USB (universal serial bus) port – fits small, flat, plug-and-play, hot-swap USB connectors Firewire port (IEEE1394 or I-Link) – fits hot- swap, plug-and-play Firewire connectors

A-72 Ports PS/2 port – fits PS/2 connectors (used for keyboards and mice) Parallel port – fits parallel large flat parallel connectors found on printers

A-73 Common Ports and Connectors

A-74 Wireless Connections Infrared IR or IrDA (infrared data association) – uses red light to send and receive information Bluetooth – transmits information as radio waves for a distance of 30 feet WiFi (wireless fidelity) or IEEE a, b, or g – transmits information as radio waves for a distance of up to 300 feet

A-75 Expansion Bus, Slots and Card

A-76 Expansion Cards and Slots Expansion card (board) – circuit board that you insert into the expansion slot and connect to a peripheral device Expansion slot – long skinny socket on the motherboard for expansion card Expansion bus – pathways along which information moves between devices (outside the motherboard) and the CPU

A-77 Expansion for Notebooks PC Card – expansion card for a notebook PC Card slot – opening on side or front of a notebook, into which you plug a PC Card

A-78 PC Card for a Notebook

A-79 CAN YOU… 1.Define information technology (IT) and its two basic categories: Hardware and software 2.Describe the categories of computers based on size 3.Compare the roles of personal productivity, vertical market, and horizontal market software

A-80 CAN YOU… 4.Describe the roles of operating system and utility software as components of system software 5.Define the purpose of each of the six major categories of hardware

McGraw-Hill/Irwin ©2005 The McGraw-Hill Companies, All rights reserved Extended Learning Module A End of Extended Learning Module A