Exercise #2  Simulate a video game using only pencils, index cards and dice.  Use it as a tool to help understand the game’s fundamental design principles.

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Presentation transcript:

Exercise #2  Simulate a video game using only pencils, index cards and dice.  Use it as a tool to help understand the game’s fundamental design principles.  Don’t sweat the details.

Tony Hawk’s Pro Skater Example Game

Tony Hawk’s Pro Skater

Asteroids

Asteroids

Exercise  Select a digital game  Make a paper prototype  What aesthetics survive the change in medium?

Brainstorm  Name some games to “unplug.”  Break into groups

Build a Paper Version  What To Do  Identify your game’s play aesthetics  Choose one aesthetic element to capture  What Not to Do  Don’t sweat the details  Don’t try to duplicate the whole game  Don’t focus on simulating computer functions

Beta Test at 3:15 Try to have something playable quickly! Iterate!

Beta Test  Send two testers to other tables.  Test until 3:45

Discussion Let’s share results.  What aesthetics did you capture?  What did you leave out?

The Message  Play transcends media.  Mechanics  Dynamics  Aesthetics  Sometimes.

 Good for understanding existing games  Use these techniques for games in progress  Process is quick and cheap  You don’t need programmers or artists Using Paper Prototypes

 Can’t replace actual gameplay testing  Can give you a head start and keep you focused  Can give you a vocabulary to use when discussing your game  Can be used as a tool to educate programmers. Have them play, too!

Elective C  Iron Game Designer 236  Facebook Hoedown 224  Feelin’ GRUVI 222