PLUG IT IN 2 Hardware and Software 1. 1.Introduction to Hardware 2.Introduction to Software 2.

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Presentation transcript:

PLUG IT IN 2 Hardware and Software 1

1.Introduction to Hardware 2.Introduction to Software 2

>>> 1.Discuss strategic issues that link hardware design to business strategy. 2.Differentiate between the two major types of software. 3

Introduction to Hardware PI2.1 Hardware Strategic Hardware Issues Computer Hierarchy Input and Output Technologies The Central Processing Unit (CPU) Computer Memory 4

Hardware Hardware Consists of:  Central Processing Unit (CPU)  Primary Storage  Secondary Storage  Input Technologies  Output Technologies  Communication Technologies 5

Strategic Hardware Issues How do organizations keep up with the rapid price reductions and performance advancements in hardware? How often should an organization upgrade its computers and storage systems? Will upgrades increase personal and organizational productivity? How can you measure productivity increases? 6

Strategic Hardware Issues Portable computers and advanced communications technologies have enabled employees to work from home or from anywhere. Will these new work styles benefit employees and the organization? How do organizations manage such new work styles? 7

Strategic Hardware Issues (continued) How do organizations manage employees who use their own portable devices (e.g., tablets and smartphones) for both personal and work purposes? That is, how do organizations handle the bring-your-own-device (BYOD) phenomenon? 8

Computer Hierarchy Supercomputers Mainframe Computers Midrange Computers Microcomputers  Desktop PC  Laptop and Notebook Computers Thin-client systems 9

Computer Hierarchy (continued) Netbooks Tablet Computers Wearable Computers 10

Computer Hierarchy (continued) 11

PURCHASING A COMPUTER 12

Input Technologies ( ) Graphics tablet Joystick Touchscreen Stylus Digital Pen Web Camera (Webcam) Voice Recognition Gesture-based Input Wii Microsoft Connect Leap Motion Controller Automated Teller Machine (ATM) Magnetic Strip Reader Point-of-sale Terminals Barcode scanners 13

Input Technologies (continued) Optical Mark Reader Magnetic Ink Character Reader Optical Character Reader Sensors Cameras Radio-Frequency Identification (RFID) Internet of ______ 14

Output Technologies (455) Monitors Cathode Ray Tubes (CRT) Liquid Crystal Displays (LCDs) Flexible Displays Organic Light-emitting Diodes (OLED) Retinal Scanning Displays Heads-up Displays Printers (laser, Inkjet, Thermal) Plotters Voice Output Electronic Book Reader Pocket Projector 15

Central Processing Unit How the CPU works Central processing unit (CPU) - The actual hardware that interprets and executes the program (software) instructions and coordinates all the other hardware devices  Arithmetic-logic unit (ALU) - Performs all arithmetic operations (ex: + and -) and all logic operations (ex: sorting and comparing numbers)  Control unit - Interprets software instructions and tells the other hardware devices what to do, based on the software instructions Advances in Microprocessor Design  Moore’s Law 16 Mega Hertz (MHz); Giga Hertz (GHz)

Central Processing Unit 17

Central Processing Unit 18

Computer Memory Memory Capacity  Byte, KB, MB, GB, TB, PB  Binary system: two digits – 0, 1 Primary Storage (or Main Memory) Secondary Storage 19

Bits and Bytes (Zhang) 1.1 bit has only 2 states, that can be used to represent 0 and bits have 2 2 = 4 states: 00, 01, 10, 11, that can be used to represent 0, 1, 2, 3 Place value Decimal value One bit Two bits

Bits and Bytes (Zhang) 3.3 bits have 2 3 =__ states: __________, that can be used to represent __________ Place value Decimal value Two bits

Bits and Bytes (cont) 1.Converting binary to decimal: Binary =  1x2 3 +  0x2 2 +  1x2 1 +  1x2 0 = 2.Converting decimal to binary:  Decimal 23 = 1x16 + 0x8 + 1x4 + 1x2 + 1x1 = Binary ________________ 3.Binary numbers in use: numeric web address - IP Watch colors See IT Handout 1 for details

Computer Memory Primary Storage (or Main Memory)  (Next slide) Secondary Storage  (next two slides)  Solid-state drives (SSD) (P. 459) 23

Computer Memory / Speed 24

Computer Memory 25

Introduction to Software PI2.2 Software Software Issues System Software Application Software 26

Software Programming Programmers Two Types of Software:  Systems Software  Application Software 27

Software 28

Software Issues Software Defects  SEI’s definition of good software  Ultra-Large Scale Systems (ULS Systems)ULS Systems Software Licensing Open Systems  Interoperability; portability Proprietary Software, vs Open-Source Software 29

Systems Software Operating System Human-Computer Interface  Graphical User Interface (GUI)  Social Interface  Motion Control Gaming Consoles 30

Application Software Personal Application Software Examples of Personal Application Software 31

HARDWARE BASICS (Goes after Slide #17)