Opening Question If we travel 10km north and then 15km at an angle of 30˚ south of east how far are we from our start point?

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Presentation transcript:

Opening Question If we travel 10km north and then 15km at an angle of 30˚ south of east how far are we from our start point?

Chapter 3 Vectors and Two-Dimensional Motion

Vector vs. Scalar Review All physical quantities encountered in this text will be either a scalar or a vector A vector quantity has both magnitude (size) and direction A scalar is completely specified by only a magnitude (size)

Vector Notation When handwritten, use an arrow: When printed, will be in bold print with an arrow: When dealing with just the magnitude of a vector in print, an italic letter will be used: A Italics will also be used to represent scalars

Properties of Vectors Equality of Two Vectors Two vectors are equal if they have the same magnitude and the same direction Movement of vectors in a diagram Any vector can be moved parallel to itself without being affected

More Properties of Vectors Negative Vectors Two vectors are negative if they have the same magnitude but are 180° apart (opposite directions) Resultant Vector The resultant vector is the sum of a given set of vectors

Adding Vectors When adding vectors, their directions must be taken into account Units must be the same Geometric Methods Use scale drawings Algebraic Methods More convenient

Adding Vectors Geometrically (Triangle or Polygon Method) Choose a scale Draw the first vector with the appropriate length and in the direction specified, with respect to a coordinate system Draw the next vector using the same scale with the appropriate length and in the direction specified, with respect to a coordinate system whose origin is the end of vector and parallel to the coordinate system used for

Graphically Adding Vectors, cont. Continue drawing the vectors “tip-to- tail” The resultant is drawn from the origin of to the end of the last vector Measure the length of and its angle Use the scale factor to convert length to actual magnitude

Graphically Adding Vectors, cont. When you have many vectors, just keep repeating the process until all are included The resultant is still drawn from the origin of the first vector to the end of the last vector

Notes about Vector Addition Vectors obey the Commutative Law of Addition The order in which the vectors are added doesn’t affect the result

Vector Subtraction Special case of vector addition Add the negative of the subtracted vector Continue with standard vector addition procedure

Multiplying or Dividing a Vector by a Scalar The result of the multiplication or division is a vector The magnitude of the vector is multiplied or divided by the scalar If the scalar is positive, the direction of the result is the same as of the original vector If the scalar is negative, the direction of the result is opposite that of the original vector

Example 3.1 A car travels 20.0km due north and then 35.0 km in a direction 60˚ west of north. Find the cars final displacement.

Components of a Vector A component is a part It is useful to use rectangular components These are the projections of the vector along the x- and y-axes

Components of a Vector, cont. The x-component of a vector is the projection along the x-axis The y-component of a vector is the projection along the y-axis Then,

More About Components of a Vector The previous equations are valid only if θ is measured with respect to the x-axis The components can be positive or negative and will have the same units as the original vector

More About Components, cont. The components are the legs of the right triangle whose hypotenuse is May still have to find θ with respect to the positive x-axis The value will be correct only if the angle lies in the first or fourth quadrant In the second or third quadrant, add 180°

Example 3.2 Find the horizontal and vertical components of the 100m displacement of a superhero who flies from the top of a tall building at an angle of 30˚ below the horizontal.

Example 3.2cntd

Adding Vectors Algebraically Choose a coordinate system and sketch the vectors Find the x- and y-components of all the vectors Add all the x-components This gives R x :

Adding Vectors Algebraically, cont. Add all the y-components This gives R y : Use the Pythagorean Theorem to find the magnitude of the resultant: Use the inverse tangent function to find the direction of R:

Take a Hike A hiker begins a trip by first walking 25.0 km 45.0˚ south of east from her base camp. On the second day she walks 40.0km in a direction 60.0˚ north of east at which she discovers a forest ranger’s tower. Find the magnitude and displacement from base camp.

Motion in Two Dimensions Using + or – signs is not always sufficient to fully describe motion in more than one dimension Vectors can be used to more fully describe motion Still interested in displacement, velocity, and acceleration

Ways an Object Might Accelerate The magnitude of the velocity (the speed) can change The direction of the velocity can change Even though the magnitude is constant Both the magnitude and the direction can change

Projectile Motion An object may move in both the x and y directions simultaneously It moves in two dimensions The form of two dimensional motion we will deal with is an important special case called projectile motion

Assumptions of Projectile Motion We may ignore air friction We may ignore the rotation of the earth With these assumptions, an object in projectile motion will follow a parabolic path

Rules of Projectile Motion The x- and y-directions of motion are completely independent of each other The x-direction is uniform motion a x = 0 The y-direction is free fall a y = -g The initial velocity can be broken down into its x- and y-components

Projectile Motion

Projectile Motion at Various Initial Angles Complementary values of the initial angle result in the same range The heights will be different The maximum range occurs at a projection angle of 45 o

Some Details About the Rules x-direction a x = 0 x = v o x t This is the only operative equation in the x-direction since there is uniform velocity in that direction

More Details About the Rules y-direction Free fall problem a = -g Take the positive direction as upward Uniformly accelerated motion, so the motion equations all hold

Velocity of the Projectile The velocity of the projectile at any point of its motion is the vector sum of its x and y components at that point Remember to be careful about the angle’s quadrant

Projectile Motion Summary Provided air resistance is negligible, the horizontal component of the velocity remains constant Since a x = 0 The vertical component of the velocity v y is equal to the free fall acceleration -g

Projectile Motion Summary, cont The vertical component of the velocity v y and the displacement in the y-direction are identical to those of a freely falling body Projectile motion can be described as a superposition of two independent motions in the x- and y-directions

Problem-Solving Strategy Select a coordinate system and sketch the path of the projectile Include initial and final positions, velocities, and accelerations Resolve the initial velocity into x- and y-components Treat the horizontal and vertical motions independently

Problem-Solving Strategy, cont Follow the techniques for solving problems with constant velocity to analyze the horizontal motion of the projectile Follow the techniques for solving problems with constant acceleration to analyze the vertical motion of the projectile

Some Variations of Projectile Motion An object may be fired horizontally The initial velocity is all in the x- direction v o = v x and v y = 0 All the general rules of projectile motion apply

Non-Symmetrical Projectile Motion Follow the general rules for projectile motion Break the y-direction into parts up and down symmetrical back to initial height and then the rest of the height

Ball Rolling A ball is rolled horizontally off a table with an initial speed of 0.24 m/s. A stopwatch measures the ball’s trajectory time from table to the floor to be 0.30 s. What is the height of the table? (g = 9.8 m/s 2 and air resistance is negligible)

A Stone’s Throw A stone is thrown at an angle of 30 above the horizontal from the top edge of a cliff with an initial speed of 12 m/s. A stop watch measures the stone’s trajectory time from top of cliff to bottom to be 5.6 s. What is the height of the cliff? (g = 9.8 m/s 2 and air resistance is negligible)

Another Stone’s Throw A stone is thrown with an initial speed of 15 m/s at an angle of 53 above the horizontal from the top of a 35 m building. If g = 9.8 m/s 2 and air resistance is negligible, then what is the magnitude of the horizontal component of velocity as the rock strikes the ground? What is the horizontal displacement?

Bullet Drop A rifle is aimed horizontally toward the center of a target 100 m away. If the bullet strikes 10 cm below the center, what was the velocity of the bullet? (Ignore air friction.)

Firefighting 101 A fireman, 50.0 m away from a burning building, directs a stream of water from a fire hose at an angle of 30.0 above the horizontal. If the initial speed of the stream is 40.0 m/s, at what height will the stream of water strike the building?

Helicopter Drop A helicopter is traveling at 40 m/s at a constant altitude of 100 m over a level field. If a wheel falls off the helicopter, with what speed will it hit the ground? (g = 9.8 m/s 2 and air resistance negligible)

Baseball Issues A baseball leaves the bat with a speed of 44.0 m/s and an angle of 30.0 above the horizontal. A 5.0-m-high fence is located at a horizontal distance of 132 m from the point where the ball is struck. Assuming the ball leaves the bat 1.0 m above ground level, by how much does the ball clear the fence?

Mars Toss(1.8min) The highest mountain on Mars is Olympus Mons, rising meters above the Martian surface. If we were to throw an object horizontally off the mountain top, how long would it take to reach the surface? (Ignore atmospheric drag forces and use g Mars = 3.72 m/s 2.)