Projection Readings Nalwa 2.1 Szeliski, Ch 3.4-3.5, 2.1

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Presentation transcript:

Projection Readings Nalwa 2.1 Szeliski, Ch , 2.1

Projection Readings Nalwa 2.1 Szeliski, Ch , 2.1

Müller-Lyer Illusion

Image formation Let’s design a camera Idea 1: put a piece of film in front of an object Do we get a reasonable image?

Pinhole camera Add a barrier to block off most of the rays This reduces blurring The opening is known as the aperture How does this transform the image?

Pinhole cameras everywhere Sun “shadows” during a solar eclipse by Henrik von Wendt

Pinhole cameras everywhere Sun “shadows” during a solar eclipse

Pinhole cameras everywhere Tree shadow during a solar eclipse photo credit: Nils van der Burg

Camera Obscura Basic principle known to Mozi ( BC), Aristotle ( BC) Drawing aid for artists: described by Leonardo da Vinci ( ) Gemma Frisius, 1558

Camera Obscura The first camera How does the aperture size affect the image?

Shrinking the aperture Why not make the aperture as small as possible? Less light gets through Diffraction effects...

Shrinking the aperture

Adding a lens A lens focuses light onto the film There is a specific distance at which objects are “in focus” –other points project to a “circle of confusion” in the image Changing the shape of the lens changes this distance “circle of confusion”

Lenses A lens focuses parallel rays onto a single focal point focal point at a distance f beyond the plane of the lens –f is a function of the shape and index of refraction of the lens Aperture of diameter D restricts the range of rays –aperture may be on either side of the lens Lenses are typically spherical (easier to produce) Real cameras use many lenses together (to correct for aberrations) focal point F optical center (Center Of Projection)

Thin lenses Thin lens equation: Any object point satisfying this equation is in focus What is the shape of the focus region? How can we change the focus region? Thin lens applet: (by Fu-Kwun Hwang )

Depth of field Changing the aperture size affects depth of field A smaller aperture increases the range in which the object is approximately in focus Why? What does “focus” mean? What is it limited by? f / 5.6 f / 32 Flower images from Wikipedia F-number

The eye The human eye is a camera Iris - colored annulus with radial muscles Pupil - the hole (aperture) whose size is controlled by the iris What’s the “film”? –photoreceptor cells (rods and cones) in the retina How do we refocus? –Change the shape of the lens

Digital camera A digital camera replaces film with a sensor array Each cell in the array is a Charge Coupled Device (CCD) –light-sensitive diode that converts photons to electrons CMOS is becoming more popular (esp. in cell phones) –

Issues with digital cameras Noise –big difference between consumer vs. SLR-style cameras –low light is where you most notice noisenoise Compression –creates artifacts except in uncompressed formats (tiff, raw)artifacts Color –color fringing artifacts from Bayer patternscolor fringing Bayer patterns Blooming –charge overflowing into neighboring pixelsoverflowing In-camera processing –oversharpening can produce haloshalos Interlaced vs. progressive scan video –even/odd rows from different exposureseven/odd rows from different exposures Are more megapixels better? –requires higher quality lens –noise issues Stabilization –compensate for camera shake (mechanical vs. electronic) More info online, e.g.,

Projection Mapping from the world (3d) to an image (2d) Can we have a 1-to-1 mapping? How many possible mappings are there? An optical system defines a particular projection. We’ll talk about 2: 1.Perspective projection (how we see “normally”) 2.Orthographic projection (e.g., telephoto lenses)

Modeling projection The coordinate system We will use the pin-hole model as an approximation Put the optical center (Center Of Projection) at the origin Put the image plane (Projection Plane) in front of the COP –Why? The camera looks down the negative z axis –we need this if we want right-handed-coordinates

Modeling projection Projection equations Compute intersection with PP of ray from (x,y,z) to COP Derived using similar triangles (on board) We get the projection by throwing out the last coordinate:

Homogeneous coordinates Is this a linear transformation? Trick: add one more coordinate: homogeneous image coordinates homogeneous scene coordinates Converting from homogeneous coordinates no—division by z is nonlinear

Perspective Projection Projection is a matrix multiply using homogeneous coordinates: divide by third coordinate This is known as perspective projection The matrix is the projection matrix Can also formulate as a 4x4 (today’s reading does this) divide by fourth coordinate

Perspective Projection Example 1. Object point at (10, 6, 4), d=2 2. Object point at (25, 15, 10) Perspective projection is not 1-to-1!

Perspective Projection How does scaling the projection matrix change the transformation?

Perspective Projection What happens to parallel lines? What happens to angles? What happens to distances?

Perspective Projection What happens when d  ∞?

Orthographic projection Special case of perspective projection Distance from the COP to the PP is infinite Good approximation for telephoto optics Also called “parallel projection”: (x, y, z) → (x, y) What’s the projection matrix? Image World

Orthographic (“telecentric”) lenses Navitar telecentric zoom lens

Orthographic Projection What happens to parallel lines? What happens to angles? What happens to distances?

Camera parameters How many numbers do we need to describe a camera? We need to describe its pose in the world We need to describe its internal parameters

A Tale of Two Coordinate Systems “The World” Camera x y z v w u o COP Two important coordinate systems: 1. World coordinate system 2. Camera coordinate system

Camera parameters To project a point (x,y,z) in world coordinates into a camera First transform (x,y,z) into camera coordinates Need to know –Camera position (in world coordinates) –Camera orientation (in world coordinates) Then project into the image plane –Need to know camera intrinsics These can all be described with matrices

Camera parameters A camera is described by several parameters Translation T of the optical center from the origin of world coords Rotation R of the image plane focal length f, principle point (x’ c, y’ c ), pixel size (s x, s y ) blue parameters are called “extrinsics,” red are “intrinsics” The definitions of these parameters are not completely standardized –especially intrinsics—varies from one book to another Projection equation The projection matrix models the cumulative effect of all parameters Useful to decompose into a series of operations projectionintrinsicsrotationtranslation identity matrix

Extrinsics How do we get the camera to “canonical form”? – (Center of projection at the origin, x-axis points right, y-axis points up, z-axis points backwards) 0 Step 1: Translate by -c

Extrinsics How do we get the camera to “canonical form”? – (Center of projection at the origin, x-axis points right, y-axis points up, z-axis points backwards) 0 Step 1: Translate by -c How do we represent translation as a matrix multiplication?

Extrinsics How do we get the camera to “canonical form”? – (Center of projection at the origin, x-axis points right, y-axis points up, z-axis points backwards) 0 Step 1: Translate by -c Step 2: Rotate by R 3x3 rotation matrix

Extrinsics How do we get the camera to “canonical form”? – (Center of projection at the origin, x-axis points right, y-axis points up, z-axis points backwards) 0 Step 1: Translate by -c Step 2: Rotate by R

Perspective projection (intrinsics) in general, : aspect ratio (1 unless pixels are not square) : skew (0 unless pixels are shaped like rhombi/parallelograms) : principal point ((0,0) unless optical axis doesn’t intersect projection plane at origin) (upper triangular matrix) (converts from 3D rays in camera coordinate system to pixel coordinates)

Focal length Can think of as “zoom” Related to field of view 24mm50mm 200mm 800mm

Projection matrix (t in book’s notation) translationrotationprojection intrinsics

Projection matrix 0 = (in homogeneous image coordinates)

Distortion Radial distortion of the image Caused by imperfect lenses Deviations are most noticeable for rays that pass through the edge of the lens No distortionPin cushionBarrel

Correcting radial distortion from Helmut DerschHelmut Dersch

Radial Distortion

Project to “normalized” image coordinates Modeling Radial Distortion To model lens distortion Use above projection operation instead of standard projection matrix multiplication Apply radial distortion Apply focal length & translate image center

Other Types of Distortion Lens VignettingChromatic Aberrations [Slide adapted from Srinivasa Narasimhan] Lens Glare

Many other types of projection exist...

360 degree field of view… Basic approach Take a photo of a parabolic mirror with an orthographic lens (Nayar) – Or buy one a lens from a variety of omnicam manufacturers… –See

Tilt-shift Tilt-shift images from Olivo Barbieri and Photoshop imitationsOlivo Barbieri

Rollout Photographs © Justin Kerr Rotating sensor (or object) Also known as “cyclographs”, “peripheral images”

Photofinish