Uniprocessor Scheduling

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Presentation transcript:

Uniprocessor Scheduling Chapter 9

Scheduling One of the things OS need to do with processes is that OS need to schedule them to run. Scheduling is to allocate processor time for the process to execute.

Aim of Scheduling Be fair to all processes Prevent starvation. Use the processor time efficiently Perform the scheduling with low overhead. Allow priority to be implemented.

Categories of Scheduling Scheduling on multiple processors Scheduling process that have threads Scheduling on real time systems.

Types of Scheduling

Levels of Scheduling State transition diagram reorganized to show the nesting/levels of scheduling functions

Levels of Scheduling Long Term Determines which programs are admitted to the system for processing Controls the degree of multiprogramming More processes, smaller percentage of time each process is executed Medium Term Part of the swapping function Based on the need to manage the degree of multiprogramming Short Term Known as the dispatcher Executes most frequently Invoked when an event occurs Clock interrupts, I/O interrupts, Os calls, Signals

Short-Tem Scheduling Criteria There are many different algorithms for short term scheduling. To choose which one to employ in an OS, we need to look at the criteria for comparison. The criteria for short term scheduling are as follows : User-oriented Response Time Elapsed time between the submission of a request until there is output. System-oriented Effective and efficient utilization of the processor Performance-related Quantitative Measurable such as response time and throughput

The criteria are actually interdependent The criteria are actually interdependent. So, to decide on which algorithm, we need to compromise among all criteria.

Scheduling is a matter of managing queues to minimize queuing delay and to optimize performance in a queuing environment Process related to these queues are stored In Disk

Other criteria Scheduling algorithm can also be based on Priority which can be defined externally or internally. Decision mode Preemptible or nonpreemptible.

Priority Scheduling Scheduler will always choose a process of higher priority over one of lower priority Have multiple ready queues to represent each level of priority Lower-priority may suffer starvation Allow a process to change its priority based on its age or execution history

Decision Mode Nonpreemptive Once a process is in the running state, it will continue until it terminates or blocks itself for I/O Preemptive Currently running process may be interrupted and moved to the Ready state by the operating system Allows for better service since any one process cannot monopolize the processor for very long

Scheduling Policies First-Come-First-Served (FCFS) Round-Robin Shortest Process Next (SPN) Shortest Remaining Time (SRT) Highest Response Ratio Next (HRRN) Feedback

First-Come-First-Served (FCFS) Each process joins the Ready queue When the current process ceases to execute, the oldest process in the Ready queue is selected

First-Come-First-Served (FCFS) A short process may have to wait a very long time before it can execute Favors CPU-bound processes I/O processes have to wait until CPU-bound process completes

Round-Robin Uses preemption based on a clock An amount of time is determined that allows each process to use the processor for that length of time

Round-Robin Clock interrupt is generated at periodic intervals When an interrupt occurs, the currently running process is placed in the read queue Next ready job is selected Known as time slicing

Shortest Process Next Nonpreemptive policy Process with shortest expected processing time is selected next Short process jumps ahead of longer processes

Shortest Process Next Predictability of longer processes is reduced If estimated time for process not correct, the operating system may abort it Possibility of starvation for longer processes

Shortest Remaining Time Preemptive version of shortest process next policy Must estimate processing time

Highest Response Ratio Next (HRRN) Choose next process with the greatest ratio time spent waiting + expected service time expected service time

Feedback Penalize jobs that have been running longer Don’t know remaining time process needs to execute

Performance Comparison How do OS designers select a particular algorithm for the scheduling function ? It is quite difficult, actually. First, the designer needs to choose the criteria that they want to satisfy, such as : CPU utilization response time throughput. Then they have to Measure, and evaluate the algorithms.

Evaluation Methods The evaluation methods can be as follows : Deterministic modelling Queuing models Simulation modelling Implementation

Fair-Share Scheduling User’s application runs as a collection of processes (threads) User is concerned about the performance of the application Need to make scheduling decisions based on process sets

Traditional UNIX Scheduling Multilevel feedback using round robin within each of the priority queues If a running process does not block or complete within 1 second, it is preempted Priorities are recomputed once per second Base priority divides all processes into fixed bands of priority levels

Bands Decreasing order of priority Swapper Block I/O device control File manipulation Character I/O device control User processes