 Video Display Devices Video Display Devices  Cathode-ray tube (CRT) Monitors Cathode-ray tube (CRT) Monitors  Display Technologies Display Technologies.

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Presentation transcript:

 Video Display Devices Video Display Devices  Cathode-ray tube (CRT) Monitors Cathode-ray tube (CRT) Monitors  Display Technologies Display Technologies  CRT Display Principles CRT Display Principles  Frame Buffer Frame Buffer  Specifying Color Specifying Color  Refresh Rates and Bandwidth Refresh Rates and Bandwidth  Interlaced Scanning Interlaced Scanning  CRT Display Principles CRT Display Principles  Color CRT Monitors Color CRT Monitors

 Cathode-ray tube (CRT) Monitor  Rater-Scan Displays  Random-Scan Displays  Color CRT Monitors Back

 Primary output device – Video monitors ◦ Standard design of video monitor: Cathode-ray tube (CRT) Back

Cathode-ray tube (CRT) Monitors Back

Display Technologies

Cathode-ray tube (CRT) Monitors ◦ Refresh CRT  Beam of electrons hit phosphor-coated screen, light emitted by phosphor  Direct electron beam to the same screen repeatedly, keeping phosphor activated  The frequency at which a picture is redrawn on the screen is referred to as the “refresh rate”  The maximum number of points that can be displayed on a CRT is referred to as the “resolution”  Display principle  Raster Scan Display Principle  Random Scan Display Principle Back

CRT Display Principles  Raster-Scan Displays ◦ Based on TV technology  Electron beam swept across screen one row at a time from top to bottom  Each row is referred to as a scan line

CRT Display Principles  Raster-Scan Displays ◦ Picture elements: screen point referred as “Pixel” ◦ Picture information stored in refresh (frame) buffer

 Raster-Scan Displays ◦ Picture information stored in refresh (frame) buffer  The number of bits per pixel in the frame buffer is called depth or bit planes  Buffer with 1 bit per pixel – Bitmap  Buffer with multiple bits per pixel – Pixmap ◦ Interlaced refresh procedure  Beams sweeps across every other scan line Back

 A frame buffer is characterized by size, x, y, and pixel depth.  the resolution of a frame buffer is the number of pixels in the display. e.g. 1024x1024 pixels.  Bit Planes or Bit Depth is the number of bits corresponding to each pixel. This determines the color resolution of the buffer. Bilevel or monochrome displays have 1 bit/pixel 8bits/pixel -> 256 simultaneous colors 24bits/pixel -> 16 million simultaneous colors Back

 direct color : ◦ each pixel directly specifies a color value  e.g., 24bit : 8bits(R) + 8bits(G) + 8 bits(B)  palette-based color : indirect specification ◦ use palette (CLUT)  e.g., 8 bits pixel can represent 256 colors 24 bits plane, 8 bits per color gun = 16,777,216

 Frames per second (FPS) Back

 Scan frame 30 times per second  To reduce flicker, divide frame into two fields—one consisting of the even scan lines and the other of the odd scan lines.  Even and odd fields are scanned out alternately to produce an interlaced image. Back

 Random-Scan Display Principles ◦ Calligraphic Displays also called vector, stroke or line drawing graphics ◦ Electron beam directed only to the points of picture to be displayed. ◦ Vector displays, electron beams trace out lines to generate pictures ◦ Picture stores as a set of line-drawing commands  Storage referred as display list, refresh display file, vector file or display program ◦ 8/Lecture1/Slide11.html

 Sample of Random-Scan displays principles Back

 Using a combination of phosphors that emit different-colored light  Beam-penetration ◦ Used in random-scan monitors ◦ Use red and green phosphors layers ◦ Color depends on the penetrated length of electrons  Shadow mask ◦ Used in raster-scan systems ◦ Produce wide range of color with RGB color model

 Color CRTs are much more complicated ◦ Requires manufacturing very precise geometry ◦ Uses a pattern of color phosphors on the screen: Delta electron gun arrangementIn-line electron gun arrangement

 Operation of delta-delta, shadow mask CRT Back