Technical Module H Web and Graphical User Interface Design Interface Fundamentals Who are the users? Internal External Users’ main events Types of interfaces.

Slides:



Advertisements
Similar presentations
Chapter 11 Designing the User Interface
Advertisements

Designing a Graphical User Interface (GUI) 10 IST – Topic 6.
UI Best Practices Application Developer’s Intro School Week 1 Day 1.
User Interface Structure Design
User Interface design Teppo Räisänen
Chapter 3 Application Software p. 6.
Choose the Proper Screen-Based Controls
LAYOUT OF PAGE ELEMENTS September 28 th, PATTERNS Common ways to use the Layout Elements of Visual Hierarchy, Visual Flow, Grouping and Alignment,
GUI Design Taken from “Lecture Notes For Tutorial, Graphics Design for Usable User Interfaces” Siggraph 97 By Aaron Marcus, John Armitage, Volker Frank,
Graphic Design 1 The “look & feel”. Fall 2002CS/PSY Agenda Principles Examples SHW discuss.
Part 3: Design Chapter 8: Work Reengineering and Conceptual Design Chapter 9: Design Guidance and Design Rationale Chapter 10: Interaction Design Chapter.
Design Modeling for Web Applications
CMPUT 301: Lecture 25 Graphic Design Lecturer: Martin Jagersand Department of Computing Science University of Alberta Notes based on previous courses by.
PowerPoint Presentation for Dennis, Wixom & Tegarden Systems Analysis and Design Copyright 2001 © John Wiley & Sons, Inc. All rights reserved. Slide 1.
Chapter 6.1 Visual Design. 2 Visual Design The management and presentation of visual information Two dimensional & three dimensional communication The.
Copyright 2006 Prentice-Hall, Inc. Essentials of Systems Analysis and Design Third Edition Joseph S. Valacich Joey F. George Jeffrey A. Hoffer Chapter.
Chapter 13: Designing the User Interface
Level > Next Level > …. > Crumb Trail (Hansel & Grettel) Bread Crumb Trail.
Object-Oriented Analysis and Design LECTURE 8: USER INTERFACE DESIGN.
[ §6 : 1 ] 6. Basic Methods II Overview 6.1 Models 6.2 Taxonomy 6.3 Finite State Model 6.4 State Transition Model 6.5 Dataflow Model 6.6 User Manual.
Systems Analysis and Design in a Changing World, 6th Edition
Problemsolving 2 Problem Solving: Designing a website solution Identifying how a solution will function Taking into account the technical constraints a.
William H. Bowers – Designing Look and Feel Cooper 19.
INTROSE Introduction to Software Engineering Raymund Sison, PhD College of Computer Studies De La Salle University User Interface Design.
Systems Analysis and Design in a Changing World, 6th Edition
Design. Hard design - increase control. - Displays are more virtual / artificial. Marketplace pressure: - Adding operations cheaper. Adding controls expensive.
Chapter 1 Introduction to Computers. Day 1 OBJECTIVE-PREBELL QUESTION Objective: The student will: define and illustrate operating system terminology.
Ch. 9 Design guidance and design rationale Ch. 10 Interaction Design
14 Chapter 11: Designing the User Interface. 14 Systems Analysis and Design in a Changing World, 3rd Edition 2 Identifying and Classifying Inputs and.
1 WEB Engineering Introduction to Electronic Commerce COMM1Q.
Chapter 8: Writing Graphical User Interfaces Visual Basic.NET Programming: From Problem Analysis to Program Design.
Graphic Design The “look & feel” portion of an interface What someone initially encounters Conveys an impression, mood.
Principles of Good Screen Design
Click to edit Master subtitle style USABILITY and USER INTERFACE DESIGN Application.
Software Engineering Chapter 16 User Interface Design Ku-Yaw Chang Assistant Professor Department of Computer Science and Information.
Microsoft Visual Basic 2005: Reloaded Second Edition Chapter 2 Creating a User Interface.
Relational Databases (MS Access)
User Interface Structure Design Chapter 11. Key Definitions The user interface defines how the system will interact with external entities The system.
Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.
VERITAS Confidential Graphic Design Shashank Deshpande VERITAS Software July, 2003.
Chapter 9 Design guidance and design rationale. UIDE Chapter 9 Sources of Design Guidance Standards Standards –User interface standard Design Guidelines.
INFO 355Week #71 Systems Analysis II User and system interface design INFO 355 Glenn Booker.
A Use Case Primer 1. The Benefits of Use Cases  Compared to traditional methods, use cases are easy to write and to read.  Use cases force the developers.
School of something FACULTY OF OTHER Facing Complexity Using AAC in Human User Interface Design Lisa-Dionne Morris School of Mechanical Engineering
(c) 2001 by The McGraw-Hill Companies, Inc. All rights reserved. 1 Multimedia Literacy.
Visual design The “look” of your interface. Role of Graphic Design What someone initially encounters – Sets a framework for understanding content.
© 2011 Pearson Education, Inc., publishing as Longman Publishers. 1 Chapter 13 Designing Pages and Documents Technical Communication, 12 th Edition John.
Principles of Web Design Keep it simple Content is critical--Form is not. Speed is “King”. Consistent filenames are key. Design efficiently. Cite your.
1 / 44 Chapter 3 Application Software. 2/ 44 Chapter 3 Objectives Identify the categories of application software Explain ways software is distributed.
Chapter 5:User Interface Design Concepts Of UI Interface Model Internal an External Design Evaluation Interaction Information Display Software.
INFORMATION SYSTEM – SOFTWARE TOPIC: GRAPHICAL USER INTERFACE.
THE ART OF IDENTITY LOGOS
CSC480 Software Engineering Lecture 7 September 16, 2002.
Web Interface Design Basic GUI and Web layouts Fig H.12: Basic Layouts of Web and Graphic User Interfaces.
Printed Reports Analysis questions –Who will use the report? –What is the purpose of the report? –When or how often is the report needed? –Where does the.
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall Chapter 8 Designing the Human Interface 8.1.
Final Review Systems Analysis and Design in a Changing World, 4th Edition 1 Final Review u Chapters 1-6, 8-10, 13, 14, 15 u Multiple choice, short answer,
ESS Control System Applications GUI Development Style Guide Introduction to the document Frank Amand Cosylab.
System Design Ashima Wadhwa.
Web Design and Development
Chapter 6.1 Visual Design.
User Interface Design and Development
Objective % Explain concepts used to create websites.
User Interface Design Chapter 8.
Chapter 6.1 Visual Design.
Windows xp PART 1 DR.WAFAA SHRIEF.
Chapter 14 Moving from choosing components into design areas
Introduction UI designer stands for User Interface designer. UI designing is a type of process that is used for making interfaces in the software or the.
Objective Explain concepts used to create websites.
ITEC 334 Fall 2009 Computer Programming in the Web Era
Presentation transcript:

Technical Module H Web and Graphical User Interface Design Interface Fundamentals Who are the users? Internal External Users’ main events Types of interfaces Output Input Input and output

Graphical User Interface (GUI) Fundamentals Usability: product attributes that enable users to: accomplish their work in a way that meets or exceeds their expectations The key: The metaphor – terms and associations that support how we think about something Examples: Electronic spreadsheet Desktop screen Checkbook software

Interface Fundamentals GUI Requirements Metaphor Good organization Quality appearance – the look Good dialog, navigation – the feel GUI Design Principles 1.Organization 2.Economy 3.Communication

GUI Design Principles Organization Internal and external consistency Fig H.1: Internal Consistency: Screens for System Have Consistent Layout

GUI Design Principles Organization Screen layout Fig H.2: Grids Provide the Framework for GUI Organization

GUI Design Principles Organization Relationships Fig H.3: Relationship Examples

GUI Design Principles Organization Navigability Fig H.4: Good Organization Assists Navigation

GUI Design Principles Economy Simplicity Fig H.5: Simple Displays Assist Understanding

GUI Design Principles Economy Clarity Table H.6: Choose Graphic Carefully

GUI Design Principles Economy Distinctiveness Fig H.7: Employ Proper Balance in Distinctiveness Emphasis (management by exception)

GUI Design Principles Communication Legibility (screen colors/brightness, room brightness) Bright: Bright, Dark: Dark Readability (justification) Typography ( Maximum 3 fonts, 3 sizes, no more than 60 characters per line, both upper- and lower- case) Symbolism (culture effect; use prototyping)

GUI Design Principles Communication Multiple views (tabular/graphic/narrative, drill down) Fig H.8: The Drill Down Technique Illustrated

GUI Interface Development Fig H.10: The Interface Design Process