ME 115: Dynamics of Machinery Manuel Leija Christian Reyes.

Slides:



Advertisements
Similar presentations
Real-Time Game Physics
Advertisements

ENGR 214 Chapter 16 Plane Motion of Rigid Bodies:
Kinetics of Particles: Energy and Momentum Methods
Applying a Force.
ENGR 214 Chapter 13 Kinetics of Particles: Energy & Momentum Methods
Problem of the Day An 1800 kg car stopped at a traffic light is struck from the rear by a 900 kg car, and the two become entangled, moving along the same.
IMPACT Today’s Objectives: 1.Understand and analyze the mechanics of impact. 2.Analyze the motion of bodies undergoing a collision, in both central and.
IMPACT Today’s Objectives: Students will be able to:
Principle of Work and Energy
MAE 242 Dynamics – Section I Dr. Kostas Sierros.
Copyright Sautter Newton’s Second Law of Motion Acceleration = velocity / time Combining the two equations Rearranging the equation Impulse Momentum.
Rotational Equilibrium and Rotational Dynamics
Department of Physics and Applied Physics , S2010, Lecture 15 Physics I LECTURE 15 10/27/10.
Test 3 today, at 7 pm and 8:15 pm, in Heldenfels 109 Chapters
EGR 280 Mechanics 18 – Impulse and Momentum of Rigid Bodies.
EGR 280 Mechanics 13 – Impulse and Momentum of Particles.
Physics 218: Mechanics Instructor: Dr. Tatiana Erukhimova Lectures
Linear Kinetics Objectives Identify Newton’s laws of motion and gravitation and describe practical illustrations of the laws Explain what factors affect.
King Fahd University of Petroleum & Minerals Mechanical Engineering Dynamics ME 201 BY Dr. Meyassar N. Al-Haddad Lecture # 20.
Final exam: room 105 HECC, 8-10 am, Wednesday, December 12 th.
AP Physics Impulse and Momentum. Which do you think has more momentum?
Impulse and Momentum Chapter 7.
Dynamics of Moving Objects in Kinetic Sculpture (Ball Drop Physics II)
Work Let us examine the work done by a torque applied to a system. This is a small amount of the total work done by a torque to move an object a small.
Chapter 12 Linear Kinematics of Human Movement
Chapter 6 Momentum and Collisions. Chapter Objectives Define linear momentum Compare the momentum of different objects Describe impulse Conservation of.
Chapter 6 Preview Objectives Linear Momentum
Plane Motion of Rigid Bodies: Energy and Momentum Methods
ESS 303 – Biomechanics Linear Kinetics. Kinetics The study of the forces that act on or influence movement Force = Mass * Acceleration: F = M * a Force.
Chapter 12 Linear Kinetics of Human Movement Basic Biomechanics, 6 th edition By Susan J. Hall, Ph.D. © 2012 The McGraw-Hill Companies, Inc. All rights.
Momentum and Collisions
IMPACT Today’s Objectives: Students will be able to: 1.Understand and analyze the mechanics of impact. 2.Analyze the motion of bodies undergoing a collision,
ENGR 214 Chapter 17 Plane Motion of Rigid Bodies:
Review for Test #3  Responsible for: - Chapters 9 (except 9.8), 10, and 11 (except 11.9) - The spring (6.2, 7.3, ) - Problems worked in class,
Copyright © by Holt, Rinehart and Winston. All rights reserved. Concept Check – Momentum (3) An open cart rolls along a frictionless track while it is.
Introduction to Collisions Unit 5, Presentation 2.
Momentum and Its Conservation
1 PPMF102– Lecture 3 Linear Momentum. 2 Linear momentum (p) Linear momentum = mass x velocity Linear momentum = mass x velocity p = mv p = mv SI unit:
Chapter 6 Momentum and Impulse
Momentum and Its Conservation LEQ: What is Momentum?
REVISION MOMENTUM. the product of an object's mass and its velocity a vector quantity with the same direction as the velocity of the object. MOMENTUM.
Momentum and Collisions
Chapter 6 Momentum and Impulse. Momentum The product of an object’s mass and velocity: p = mv Momentum, p, and velocity, v, are vector quantities, meaning.
Chapter 17 PLANE MOTION OF RIGID BODIES: ENERGY AND MOMENTUM METHODS
Momentum, impulse, and collisions Chapter 8 Sections 1-5.
Momentum Learning Intention: Understand and be able to support the claim of conservation of momentum in a system.
Chapter 7 Linear Momentum. Objectives: The student will be able to: Apply the laws of conservation of momentum and energy to problems involving collisions.
IMPACT Today’s Objectives: Students will be able to:
CHAPTER 9 Momentum. Momentum is a vector quantity defined as the product of an objects mass and velocity Momentum describes an object’s motion Symbol.
Momentum and Impulse 3/24/15. Free fall equations ● Final velocity=acceleration*time ● Final distance= 1/2 * acceleration*(time^2)
Momentum. Inertia in motion momentum (p) is equal to mass x velocity units for momentum: kg· m/s.
Momentum & Impulse Day #1: Introduction HW #7. Momentum & Collisions: Define Momentum: Momentum, p, is defined as the product of mass and velocity. Units:
Physics 1D03 - Lecture 351 Review. Physics 1D03 - Lecture 352 Topics to study basic kinematics forces & free-body diagrams circular motion center of mass.
Frictional Force A force that opposes motion Acts parallel to the
Plane Motion of Rigid Bodies: Energy and Momentum Methods
ME 115 Final Project Truck Jump
ME 115: Dynamics of Materials
CHAPTER 4: Systems of Particles
REVISION MATERIAL FOR PHYSICAL SCIENCES DEFINITIONS: MOMENTUM
IMPACT Today’s Objectives: Students will be able to:
IMPACT Today’s Objectives: Students will be able to:
Impulse Momentum Conservation of Momentum Collisions
Impulse-Momentum Principle
Conservation of Momentum
Chapter 7 Impulse and Momentum.
King Fahd University of Petroleum & Minerals
Work, Energy, Power.
Collisions Chapter 4.
Energy Problems.
One Dimensional Kinematics Constant Acceleration:
Presentation transcript:

ME 115: Dynamics of Machinery Manuel Leija Christian Reyes

Professor Granda Please use this power point to do the grading on. This is a new revised one, the other one was an uncorrected file. Please use this power point to do the grading on. This is a new revised one, the other one was an uncorrected file.

Vehicle to Vehicle Collision Vehicle collisions cause injuries and irreparable damage Vehicle collisions cause injuries and irreparable damage In order to analyze the effects of the collisions so as to reduce injuries, three dimensional dynamics and computer simulation programs are necessary In order to analyze the effects of the collisions so as to reduce injuries, three dimensional dynamics and computer simulation programs are necessary

Problem Statement If a truck runs a stop sign at a constant velocity and then suddenly collides with another car also traveling at a constant velocity, what are the effects on both vehicles If a truck runs a stop sign at a constant velocity and then suddenly collides with another car also traveling at a constant velocity, what are the effects on both vehicles What is transferred through the collision and through which dynamic principles allows this transfer to occur? What is transferred through the collision and through which dynamic principles allows this transfer to occur?

Vehicle Information Truck Data: Truck Data: Weight = 2900 lb Weight = 2900 lb Velocity = 45 mph (792 in/s) Velocity = 45 mph (792 in/s) Coefficient of Restitution =0 (perfectly plastic) Coefficient of Restitution =0 (perfectly plastic) Car Data: Car Data: Weight = 2200 lb Weight = 2200 lb Velocity = 25 mph (440 in/s) Velocity = 25 mph (440 in/s) Coefficient of Restitution = 0 (perfectly plastic) Coefficient of Restitution = 0 (perfectly plastic)

Solidworks Model of Truck

Solidworks Model of Car

Working Model Simulation

Working Model: 2D

Equations: 2D Truck: x = x o + v*t Truck: x = x o + v*t Solved for time to collide with Truck using x o = 0 and x = 50 ft, and constant velocity v A = 25 mph (440 in/s) Solved for time to collide with Truck using x o = 0 and x = 50 ft, and constant velocity v A = 25 mph (440 in/s) Truck can start anywhere from 990 to 1350 ft. in the y-direction of it’s starting point to ensure a collision Truck can start anywhere from 990 to 1350 ft. in the y-direction of it’s starting point to ensure a collision Car: (x – x o ) B = v B* t A = (v B /v A )(x – x o ) A Car: (x – x o ) B = v B* t A = (v B /v A )(x – x o ) A Solved distance that would cause collision using Car A as reference with x oB = 0 at v B = 45 mph (792 in/s) Solved distance that would cause collision using Car A as reference with x oB = 0 at v B = 45 mph (792 in/s) Car can start anywhere from -33 to 170 ft. in the x- direction of it’s starting point to ensure a collision Car can start anywhere from -33 to 170 ft. in the x- direction of it’s starting point to ensure a collision

Other General Equations: 2D Kinematics of Rigid Bodies Kinematics of Rigid Bodies Position Analysis, Translation, Rotation Position Analysis, Translation, Rotation Kinetics of Rigid Bodies Kinetics of Rigid Bodies General Plane Motion General Plane Motion Momentum and Impulse Momentum and Impulse Conservation of Energy Conservation of Energy

Nastran 4D Three dimensional kinematic and dynamic analysis made easy. Three dimensional kinematic and dynamic analysis made easy. Similar scenario with only two vehicles. Similar scenario with only two vehicles. Two different situations: Two different situations: Unrealistic (frictionless surface) Unrealistic (frictionless surface) Realistic (with friction) Realistic (with friction)

Unrealistic (No Friction)

Linear Momentum Data

Right Before Impact

Bam!!

Realistic (with Friction)

Before Impact (With Friction)

Immediately After Impact

Basic Drop Test (Height = 2ft)

Maximum Contact Force (at h=2ft)

Learning Experience How to use modeling programs to simulate real life situations. How to use modeling programs to simulate real life situations. Use analytical techniques from class for solving problems. Use analytical techniques from class for solving problems. Despite what most car manufacturers say, truth be told, do not roll your car!!!!  Despite what most car manufacturers say, truth be told, do not roll your car!!!!  It’s not just the car itself that damages the vehicle, but the transferred energy from the striking vehicle as well. It’s not just the car itself that damages the vehicle, but the transferred energy from the striking vehicle as well. It’s all about the impulse and momentum principal!! It’s all about the impulse and momentum principal!!