User-System Interaction: from gesture to action Prof. dr. Matthias Rauterberg IPO - Center for User-System Interaction TU/e Eindhoven University of Technology.

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Presentation transcript:

User-System Interaction: from gesture to action Prof. dr. Matthias Rauterberg IPO - Center for User-System Interaction TU/e Eindhoven University of Technology

© M. Rauterberg, TU/e The optimization problem user system costs technical complexity of the user interface optimum

© M. Rauterberg, TU/e What are the research topics of USI? interactive system user Working domain Communication / Co-operation Home / Office Environment Financial / Medical Sector Knowledge Management Product / Process Industry Transportation / Logistic Teaching and Learning Working system Science perception cognition action Application user-centered design Engineering audio interfaces computer vision based input speech input / output tactile input / output Goal: P a => P d

© M. Rauterberg, TU/e Two Trends in User Interface Technology Ubiquitous and Mobile computing Ambient rooms and Cooperative buildings

© M. Rauterberg, TU/e What are the technical challenges? New interaction styles –speech input/output –computer vision based input (e.g., gestures) –audio interfaces (e.g., non-speech audio) –tactile and force feedback New interface concepts –adaptive and intelligent software –natural user interfaces

© M. Rauterberg, TU/e Human-human communication interpersonal relationcontent Non-verbalverbal facial expression body movement explicit emotion implicit emotion gestureaction

© M. Rauterberg, TU/e Non-facial gestures associated with speech act Iconic gestures –form of this gesture supports a feature of the described action or event (e.g., “he climbed up the pipe…”) Metaphoric gestures –form of this gesture is representational (e.g., “the meeting went on and on…”) Deictic gestures –form of this gesture specializes or locates something in the physical space nearby the narrator (e.g., “this document shows…”) Beat gestures –small baton-like gestures that serve a pragmatic function (e.g., “she talked first, I mean second…”)

What is the research approach? Design relevant knowledge Empirical evaluation

© M. Rauterberg, TU/e The most important design principle Perception Space –The physical space where the user’s attention is. Action Space –The physical space where the user acts in. Design Principle: –perception space and action space must coincide!

© M. Rauterberg, TU/e Two design principles for natural user interfaces (NUIs): No technical equipment inside to body space of the user! 2. design principle Perception space and action space must coincide! 1. design principle

© M. Rauterberg, TU/e

BUILD-IT: a tool for integrative design design team with experts from different disciplines integration of different expertise intuitive interaction style an example for a natural user interface

© M. Rauterberg, TU/e How to meet the challenges? Co-operation inside TUECo-operation outside TUE Research in perception, cognition, and action Research in speech and computer graphics Research in signal processing and pattern recognition