Digital Recording. Digital recording is different from analog in that it doesn’t operate in a continuous way; it breaks a continuously varying waveform.

Slides:



Advertisements
Similar presentations
Multimedia: Digitised Sound Data Section 3. Sound in Multimedia Types: Voice Overs Special Effects Musical Backdrops Sound can make multimedia presentations.
Advertisements

EET260 Introduction to digital communication
Digital Audio Teppo Räisänen LIIKE/OAMK. General Information Auditive information is transmitted by vibrations of air molecules The speed of sound waves.
Sound can make multimedia presentations dynamic and interesting.
4.1Different Audio Attributes 4.2Common Audio File Formats 4.3Balancing between File Size and Audio Quality 4.4Making Audio Elements Fit Our Needs.
1. Digitization of Sound What is Sound? Sound is a wave phenomenon like light, but is macroscopic and involves molecules of air being compressed and expanded.
Dale & Lewis Chapter 3 Data Representation Analog and digital information The real world is continuous and finite, data on computers are finite  need.
Chapter 4: Representation of data in computer systems: Sound OCR Computing for GCSE © Hodder Education 2011.
Analogue to Digital Conversion (PCM and DM)
Chapter 5-Sound.
I Power Higher Computing Multimedia technology Audio.
SWE 423: Multimedia Systems Chapter 3: Audio Technology (2)
5/4/20151 Lesson 5 Sound. 5/4/20152 Overview Introduction to sound. Multimedia system sound. Digital audio. MIDI audio. Audio file formats.
Motivation Application driven -- VoD, Information on Demand (WWW), education, telemedicine, videoconference, videophone Storage capacity Large capacity.
From the air to the iPod. Minute disturbances in the air, caused by a vibrating object Air molecules bunch together, then spread out Changes in density.
DIGITAL COMMUNICATIONS.  The modern world is dependent on digital communications.  Radio, television and telephone systems were essentially analog in.
Audio Basic Concepts. Audio in Multimedia Digital Audio: Sound that has been captured or created electronically by a computer In a multimedia production,
Image and Sound Editing Raed S. Rasheed Sound What is sound? How is sound recorded? How is sound recorded digitally ? How does audio get digitized.
5. Multimedia Data. 2 Multimedia Data Representation  Digital Audio  Sampling/Digitisation  Compression (Details of Compression algorithms – following.
Fundamentals of Digital Audio. The Central Problem n Waves in nature, including sound waves, are continuous: Between any two points on the curve, no matter.
SIMS-201 Audio Digitization. 2  Overview Chapter 12 Digital Audio Digitization of Audio Samples Quantization Reconstruction Quantization error.
Microphones MIDI Guitar and Amplification Samplers and Drum machines Synthesis and synthesizers Effects and Processors Digital audio Distribution formatsAnalogue.
Digital Audio Multimedia Systems (Module 1 Lesson 1)
Analogue and Digital Signals SL – Option C.1. Signals When talking about electronics we will talk about ‘signals’ –This is simply the transfer of information.
Audio Production Basics. Pros and Cons of Digital Recording Pros – Much easier for the average person. Much less cumbersome Will not deteriorate over.
 Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations.
Digital audio. In digital audio, the purpose of binary numbers is to express the values of samples that represent analog sound. (contrasted to MIDI binary.
Digital Audio What do we mean by “digital”? How do we produce, process, and playback? Why is physics important? What are the limitations and possibilities?
Fall 2004EE 3563 Digital Systems Design Audio Basics  Analog to Digital Conversion  Sampling Rate  Quantization  Aliasing  Digital to Analog Conversion.
1 1 Multimedia. 2 What is SOUND? Sound comprises the spoken word, voices, music and even noise. It is a complex relationship involving: a vibrating object.
Introduction to Interactive Media 10: Audio in Interactive Digital Media.
By Frankie, K. F. Yip Chapter 6 Speech. By Frankie, K. F. YipLecture 6 - Sound2 Sound Waves.
COMP Representing Sound in a ComputerSound Course book - pages
1 Week 10: Audio Recording. 2 Overview  What is sound?  What does analogue mean?  Analogue-to-Digital conversion  Key terms in digital audio  Compression.
Audio. Why Audio Essential tool for – Interface – Narrative – Setting & Mood.
CHAPTER SEVEN SOUND. CHAPTER HIGHLIGHTS Nature of sound – Sine waves, amplitude, frequency Traditional sound reproduction Digital sound – Sampled – Synthesized.
Signal Digitization Analog vs Digital Signals An Analog Signal A Digital Signal What type of signal do we encounter in nature?
Overview of Multimedia A multimedia presentation might contain: –Text –Animation –Digital Sound Effects –Voices –Video Clips –Photographic Stills –Music.
Chapter 15 Recording and Editing Sound. 2Practical PC 5 th Edition Chapter 15 Getting Started In this Chapter, you will learn: − How sound capability.
Sound element Week - 11.
Digital Sound Actual representation of sound Stored in form of thousands of individual numbers (called samples) Not device dependent Stored in bits.
Alice Workshop Working with Sound. Sound Working with sound is appealing to students Demo: Penguin Sound.
More Meaningful Jargon Or, All You Need to Know to Speak Like a Geek Sound.
Analogue & Digital. Analogue Sound Storage Devices.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 4: Sound.
Multimedia and weBLOGging Grade 7-9 | Cahaya Bangsa Classical School (C) 2010 Digital Media Production Facility 04 – Audio Basic.
CSCI-100 Introduction to Computing Hardware Part II.
Encoding How is information represented?. Way of looking at techniques Data Medium Digital Analog Digital Analog NRZ Manchester Differential Manchester.
Audio Streaming © Nanda Ganesan, Ph.D.. Audio File Features Audio file is a record of captured sound that can be played back –The WAV File is an example.
CS Spring 2014 CS 414 – Multimedia Systems Design Lecture 3 – Digital Audio Representation Klara Nahrstedt Spring 2014.
Multimedia Sound. What is Sound? Sound, sound wave, acoustics Sound is a continuous wave that travels through a medium Sound wave: energy causes disturbance.
1 What is Multimedia? Multimedia can have a many definitions Multimedia means that computer information can be represented through media types: – Text.
Audio Formats. Digital sound files must be organized and structured so that your media player can read them. It's just like being able to read and understand.
By :- Ishank Ranjan Akash Gupta. Audio & Audio File Formats Audio is an electrical or other representation of sound. An audio file format is a file format.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 4: Sound.
Chapter 15 Recording and Editing Sound
Chapter 4 Fundamentals of Digital Audio
3.3 Fundamentals of data representation
Objective % Explain concepts used to create digital audio.
Level 3 Extended Diploma Unit 19 Computer Systems Architecture
Multimedia: Digitised Sound Data
Multimedia Systems and Applications
Introduction to Multimedia
Analogue & Digital.
Objective % Explain concepts used to create digital audio.
Data Representation Keywords Sound
Assist. Lecturer Safeen H. Rasool Collage of SCIENCE IT Dept.
Analog to Digital Encoding
Recap In previous lessons we have looked at how numbers can be stored as binary. We have also seen how images are stored as binary. This lesson we are.
Digital Audio Application of Digital Audio - Selected Examples
Presentation transcript:

Digital Recording

Digital recording is different from analog in that it doesn’t operate in a continuous way; it breaks a continuously varying waveform into a sequence of individual amplitude assessments called samples.

Samples are energy readings that occur several times per second. A greater number of readings will yield a recording that is closer to reality.

Advantages to digital recording over analog:  excellent signal to noise ratio (no tape hiss)  copies can be as good as the original  data can easily transferred between various types of media  data storage is relatively inexpensive  data storage is accurate and relatively reliable

Advantages: continued  data is easily manipulated (cut, copy, paste…etc.)  locating musical sections is instantaneous (No rewind time)  sound quality of the recording does not degrade with each recording take.  The technology is relatively affordable.

Digital Audio Theory In the world of digital recording the information is encoded as a series of “0”s and “1”s. Data is represented by a series of binary data that is referred to as Pulse Code Modulation (PCM).

The quality of a digital recording is determined by two main factors:  Sample rate (horizontal resolution)  Bit resolution (vertical resolution)

4 Bit Sample

A) Sample rate (horizontal resolution)  The process of sampling (digital encoding and decoding) breaks the time axis (horizontal) and voltage axis (vertical) into a specific number of steps. At each step along the time axis a measurement is taken of voltage (amplitude) status. The sample rate is the number of times per second that the processor samples the voltage (amplitude) of an analog waveform.

The Nyquist Theorem states that in order to accurately sample a sound, the sample rate has to be at least twice the desired highest frequency. Therefore, to accurately and faithfully reproduce a frequency of Hz (the upper range of human hearing) the sample rate must be at least (2 x Hz) or Hz.

This is why the standard audio CD sample rate was fixed at Hz (44.1 kHz). Most people feel that 44.1 kHz is an ample sample rate to capture the frequencies inherent in recorded sound. However, recording engineers and physicists know that sound perception involves more than just distinguishing frequencies

Stereo localization of sound  Frequency perception of a sound is complicated somewhat by the fact that we have two ears. Our brains perceive sounds on a three-dimensional plane. This concept is sometimes referred to as triangulation.  The brain localizes sound by calculating the time delay difference between the arrival of a sound at each ear (Haas effect). 15 microsecond time differences are discernible by almost everybody. Some people can even perceive time differences as little as 5 microseconds between ears.

Because we perceive these small time differences between ears, the current standard sampling rate of 44.1 kHz is really not enough to deliver the level of stereo localization that our ears demand.

 At a sampling rate of 44.1 kHz the samples are 23 microseconds apart.  At a sampling rate of 48 kHz the samples are 20 microseconds apart.  At a sampling rate of 96 kHz the samples are microseconds apart.  At a sampling rate of 192 kHz the samples are microseconds apart.

THE FUTURE?  It is believed that someday 192 kHz will likely be the standard sampling rate for all professional sound recording.

B) Bit Resolution (vertical resolution)  At each sample point, signal strength (amplitude) is calculated. The sample strength is measured against a discrete number of vertical increments. To achieve greater precision in resolution requires that we aim for a greater number of vertical increments.

CD’s are recorded at a 16 bit resolution. This means that each bit has a word length of at least 16 digits (example: ). A greater the number of digits in a bit- word provides a more precise vertical measurement of signal strength.

There is a simple formula to calculate the number of vertical increments if we know the length of the bit word. If “n”= the length of the bit word (bit resolution). 2ⁿ = number of vertical increments

Let’s use the formula to calculate the number of vertical increments for a standard 16 bit resolution CD audio recording = 2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2 = vertical increments

Because bit resolution uses an exponential formula even a small increase in bit rate offers a significant increase in resolution.

The table below should give you a pretty good idea: Bit resolutionVertical increments

Computer soundcards and audio interfaces with the capability for 24 bit resolution and 192 kHz sampling rates are currently available. This will likely become the standard for all professional audio recording in the next few years.

Keep in mind that when we increase the sample rate and bit resolution we are also increasing the amount of data that the computer has to manage. When assembling a computer for professional audio work it is important to aim for a fast processor, a large/fast hard drive and, most importantly, lots of RAM.

Digital Audio Formats Compressed: MP3, MP4, WMA, ATRAC, RA, RAM, OGG,FLAC, AAC ….and the list goes on ! Uncompressed: WAV (Windows), AIFF (Apple), AU (Sun)

Consumer digital playback devices:  CD players  DAT  Computers  Mini Disc  iPods and Mp3/WMA file players  Super-Audio CD players (SACD)  DVD-Audio  BLU-Ray or HD-DVD …future?

Final Thoughts ! Artists are currently recording and mixing their music at increasingly higher sample resolution and bit rates. They can even make a mix in 7.1 channel surround sound. The problem is that most listeners are not really concerned with the actual sound quality of their music. The problem is that most listeners are not really concerned with the actual sound quality of their music.

If sound quality not really a priority, what is?  cost?...free  speed and efficiency of delivery  storage space  portability  wide selection of choices