WireFrame and RAD Team Members Abilash Kittanna Veeresh Kinagi.

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Presentation transcript:

WireFrame and RAD Team Members Abilash Kittanna Veeresh Kinagi

Flash images Slideshow Logo A.U. Health Administration Program Images Links Starting out Who we are Our Faculty Finding Stuff What Now? Image ContentsNewslinePeopleOrganizationsCareersHome

Image Logo A.U. Health Administration Program Images General Description ContentsNewslinePeopleOrganizationsCareersHome Starting out Who are we Our Faculty Finding Stuff What Now?

RAD – Iterative Development Process It provides us with an opportunity to develop the product in stages, allowing us to deliver the product in parts if desired by the client We will add, design, test and deliver features in stages. Also as we learn more about the requirements, the product can be revised as and when required. This approach also attempts to make the product scalable for future feature additions or deletions

Articles 1) Layout Appropriateness: A metric for evaluating user interface widget layout (1993)Layout Appropriateness: A metric for evaluating user interface widget layout by Andrew Sears IEEE Transactions on Software Engineering Abstract – Layout Appropriateness (LA) measures the metric of the sequences of widget level actions users perform and how frequently each of sequence is used. The goal of the research was to develop a metric, which incorporates simple task descriptions, that can assist designers in organizing widgets in the user interface. Simple task descriptions provide some of the benefits, without the difficulties, of performing a detailed task analysis. 2) Interactive Sketching for the Early Stages of User Interface Design (1996)Interactive Sketching for the Early Stages of User Interface Design by James A. Landay, Roger B. Dannenberg

Articles 2) Interactive Sketching for the Early Stages of User Interface Design (1996)Interactive Sketching for the Early Stages of User Interface Design by James A. Landay, Roger B. Dannenberg Usually interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time to use and force designers to specify more of the design details than they wish at this early stage. Most interface designers, especially those who have a background in graphic design, prefer to sketch early interface ideas on paper or on a whiteboard. This paper describes a tool called SILK that allows designers to quickly sketch an interface using an electronic pad and stylus. SILK preserves the important properties of pencil and paper: a rough drawing can be produced very quickly and the medium is very flexible. However, unlike a paper sketch, this electronic sketch is interactive and can easily be modified. In addition, the paper describes designers to examine, annotate, and edit a complete history of the design. When the designer is satisfied with this early prototype, SILK can transform the sketch into a complete, operational interface in a specified look-and-feel. This transformation is guided by the designer. By supporting the early phases of the interface design life cycle, our tool should both ease the development of user interface prototypes and reduce the time needed to create a final interface.