Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 4 User Centred Design Gary Marsden ( ) July 2002.

Slides:



Advertisements
Similar presentations
References Prof. Saul Greenberg, University of Calgary, notes and articles INUSE 6.2 and RESPECT 5.3 Handbook Prof. , University of , Notes and articles.
Advertisements

Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 16 HCI PROCESS.
CS305: HCI in SW Development
Chapter 4 Design Approaches and Methods
Lifecycle models For more info on these models – see text
SECOND MIDTERM REVIEW CS 580 Human Computer Interaction.
Slide 1 INTRODUCTION Chapter 1. Slide 2 Key Ideas The primarily goal of a system is to create value for the organization. Many failed systems were abandoned.
THE PROCESS OF INTERACTION DESIGN
Part 1: Introducing User Interface Design Chapter 1: Introduction –Why the User Interface Matters –Computers are Ubiquitous –The Importance of Good User.
The Process of Interaction Design. Overview What is Interaction Design? —Four basic activities —Three key characteristics Some practical issues —Who are.
The Process of Interaction Design
What is Interaction Design?
1 FJK User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept. Cal Poly San Luis Obispo.
Chapter 6 The Process of Interaction Design Presented by: Kinnis Gosha, Michael McGill, Jamey White, and Chiao Huang.
A Prototyping Lifecycle. The Waterefall Model and Prototyping 4 As early as the 1980’s the classic “Waterfall model” of software development was criticised.
Slide 1 INTRODUCTION Chapter 1. Slide 2 Key Ideas Many failed systems were abandoned because analysts tried to build wonderful systems without understanding.
The Process of Interaction Design. What is Interaction Design? It is a process: — a goal-directed problem solving activity informed by intended use, target.
Design Process …and the project.
Information Systems Development Lecture 2: the idea of the Life Cycle.
What is a good length of string? –Depends on its use How do you design a good length of string? –Can be determined by a process What is a good user interface?
HFSD Methods Nov HFSD Methods Objectives –To consider types of systems –To characterise methods for HF input into SD –To identify HF contributions.
Objectives By the end of today’s class you will be able to… –Describe the major steps in the interaction design process –Explain the importance of iterative.
The Software Product Life Cycle. Views of the Software Product Life Cycle  Management  Software engineering  Engineering design  Architectural design.
CS3205: HCI in SW Development
Chapter 6 The Process of Interaction Design By: Matt Bergstein Matt Bergstein Kevin Clark Kevin Clark Carol Lawson Carol Lawson Angelo Mitsopoulos Angelo.
The process of interaction design. Overview What is involved in Interaction Design? –Importance of involving users –Degrees of user involvement –What.
Chapter 6 Design Thinking.
Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 8 Prototyping Gary Marsden ( ) July 2002.
Principles of User Centred Design Howell Istance.
Industrial Software Project Management Some views on project managing industrial and business software projects.
CS3205: HCI in SW Development Software process and user-centered design Readings: (1) ID-Book, Chapter 9 (2) Ch. 1 from Task-Centered User Interface Design.
27. august 2007 Lektion 1c 1 Interaktionsdesign- processen Sharp Kapitel 9 Anker Helms Jørgensen Interaktionsdesign Efteråret 2007 Lektion 1c.
CSCD 487/587 Human Computer Interface Winter 2013 Lecture 3 HCI and Interactive Design.
Chapter 9 The process of interaction design. Fundamental activities Understanding the requirements Producing a design solution that satisfies those requirements.
 What is involved in Interaction Design? › What is a user-centered approach? › Four basic activities  Some practical issues › Who are the users? › What.
©2011 1www.id-book.com The process of interaction design Chapter 9.
Interaction Design CMU. Today’s objectives Continue Design approaches (UCD, ACD)  User-Centered Design  Activity-Centered Design.
1 The Design Process Lecture 6 DeSiaMorewww.desiamore.com/ifm.
Week 8 - The process of interaction design
Computer Science Department California Polytechnic State University San Luis Obispo, CA, U.S.A. Franz J. Kurfess CPE/CSC 484: User-Centered Design and.
IS Methodologies. Systems Development Life Cycle - SDLC Planning Planning define the system to be developed define the system to be developed Set the.
CSCI 4163 / CSCI 6904 – Winter Housekeeping  Register from the waitlist  Facebook page: 2014 version please!  Course website under construction.
INTERACTION DESIGN PROCESS Textbook: S. Heim, The Resonant Interface: HCI Foundations for Interaction Design [Chapter 3] Addison-Wesley, 2007 February.
© Bennett, McRobb and Farmer Avoiding the Problems Based on Chapter 3 of Bennett, McRobb and Farmer: Object Oriented Systems Analysis and Design.
User Interfaces 4 BTECH: IT WIKI PAGE:
Design Process … and some design inspiration. Course ReCap To make you notice interfaces, good and bad – You’ll never look at doors the same way again.
Chapter 6 CASE Tools Software Engineering Chapter 6-- CASE TOOLS
IXD activities. What is Interaction Design? — a goal-directed problem solving activity informed by intended use, target domain, materials, cost, and feasibility.
Barbara white : interactive mobile system design Who are our Users?
©2011 1www.id-book.com The process of interaction design Chapter 9.
DSDM Dynamic Systems Development Method. DSDM Methodology Goals On time Within budget Of desired quality.
Interface Types and Models Dr. Dania Bilal IS 588 Spring 2008.
LECTURE 3 Outline What is interaction design about?
User centered design IS336 with Dr. Basit Qureshi Fall 2015.
CS305: HCI in SW Development Software process and user-centered design Readings: ID-Book, Chapter 9.
Software Development Process includes: all major process activities all major process activities resources used, subject to set of constraints (such as.
The Process of Interaction Design
The process of interaction design
Unit 6 Application Design KLB Assignment.
User-Centered Design and Development
The process of interaction design Chapter
ESTABLISHING REQUIREMENTS
User-Centered Design and Development
Lecture 2 Revision of Models of a Software Process
PACT Analysis.
THE PROCESS OF INTERACTION DESIGN
PRESENTED BY P.SANDEEP MSc,MTech
THE PROCESS OF INTERACTION DESIGN
THE PROCESS OF INTERACTION DESIGN
Presentation transcript:

Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 4 User Centred Design Gary Marsden ( ) July 2002

Gary MarsdenSlide 2University of Cape Town Unit Objectives  We shall cover –Systems lifecycle requirements –Software Engineering Models –HCI models  Rationale: –There has to be some process whereby users can be consulted in the creation of software –We look at what makes a good lifecycle model and present solutions from SE and HCI

Gary MarsdenSlide 3University of Cape Town Lifecycle Models  Having seen how to program interactive applications, we need to fit this in to software engineering  There are four basic activities : –Identifying needs and establishing requirements –Developing alternative designs –Building interactive versions of the designs –Evaluating designs

Gary MarsdenSlide 4University of Cape Town Three key characteristics Three key characteristics permeate these four activities: 1. Focus on users early in the design and evaluation of the artefact 2. Identify, document and agree specific usability and user experience goals 3. Iteration is inevitable. Designers never get it right first time

Gary MarsdenSlide 5University of Cape Town Some practical issues Who are the users? What are ‘needs’? Where do alternatives come from? How do you choose among alternatives?

Gary MarsdenSlide 6University of Cape Town Who are the users? Not as obvious as you think: —those who interact directly with the product —those who manage direct users —those who receive output from the product —those who make the purchasing decision —those who use competitor’s products ???

Gary MarsdenSlide 7University of Cape Town More users Three categories of user: —primary: frequent hands-on —secondary: occasional or via someone else; —tertiary: affected by its introduction, or will influence its purchase. Wider term: stakeholders

Gary MarsdenSlide 8University of Cape Town Who are the users? (contd) What are their capabilities? Humans vary in many dimensions! Some examples are: —size of hands may affect the size and positioning of input buttons; —motor abilities may affect the suitability of certain input and output devices; —height if designing a physical kiosk; —strength - a child’s toy requires little strength to operate, but greater strength to change batteries

Gary MarsdenSlide 9University of Cape Town What are ‘needs’? Users rarely know what is possible Users can’t tell you what they ‘need’ to help them achieve their goals Instead, look at existing tasks: —their context / what information do they require? —who collaborates to achieve the task? —why is the task achieved the way it is? Envisioned tasks: —future tasks

Gary MarsdenSlide 10University of Cape Town alternatives ? Humans stick to what they know works But considering alternatives is important to ‘break out of the box’ Designers are trained to consider alternatives, software people generally are not How do you generate alternatives? —‘Flair and creativity’: research & synthesis —Seek inspiration: look at similar products or look at very different products

Gary MarsdenSlide 11University of Cape Town iMac

Gary MarsdenSlide 12University of Cape Town Choosing alternatives? Evaluation with users or with peers e.g. prototypes Technical feasibility: some not possible Quality thresholds: Usability goals lead to usability criteria set early on and check regularly —safety: how safe? —utility: which functions are superfluous? —effectiveness: appropriate support? task coverage, information available —efficiency: performance measurements

Gary MarsdenSlide 13University of Cape Town Lifecycle models Show how activities are related to each other Lifecycle models are: —management tools —simplified versions of reality Many lifecycle models exist, for example: —from software engineering: waterfall, spiral, JAD/RAD, Microsoft —from HCI: Star, usability engineering

Gary MarsdenSlide 14University of Cape Town Traditional lifecycle Requirements analysis Design Code Test Maintenance

Gary MarsdenSlide 15University of Cape Town A simple interaction design model Evaluate (Re)Design Identify needs/ establish requirements Build an interactive version Final product

Gary MarsdenSlide 16University of Cape Town JAD workshops Project set-up Iterative design and build Engineer and test final prototype Implementation review A Lifecycle for RAD (Rapid Applications Development)

Gary MarsdenSlide 17University of Cape Town DSDM - Dynamic Systems development Methodology

Gary MarsdenSlide 18University of Cape Town Important features: —Risk analysis —Prototyping —Iterative framework allowing ideas to be checked and evaluated —Explicitly encourages alternatives to be considered WinWin spiral model incorporates stakeholder identification and negotiation Spiral model (Barry Boehm)

Gary MarsdenSlide 19University of Cape Town Spiral Overview

Gary MarsdenSlide 20University of Cape Town The Star lifecycle model Suggested by Hartson and Hix Important features: —Evaluation at the center of activities —No particular ordering of activities. Development may start in any one —Derived from empirical studies of interface designers

Gary MarsdenSlide 21University of Cape Town Star Overview

Gary MarsdenSlide 22University of Cape Town Summary Four basic activities in the design process 1. Identify needs and establish requirements 2. Design potential solutions ((re)-design) 3. Choose between alternatives (evaluate) 4. Build the artefact These are permeated with three principles 1. Involve users early in the design and evaluation of the artefact 2. Define quantifiable & measurable usability criteria 3. Iteration is inevitable Lifecycle models show how these are related