Autodesk VIZ Fundamentals Chapters 1-2 Ethier and Ethier PART ONE: Introduction To Computer Animation Chapters 1&2: Introduction to Three- Dimensional.

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Presentation transcript:

Autodesk VIZ Fundamentals Chapters 1-2 Ethier and Ethier PART ONE: Introduction To Computer Animation Chapters 1&2: Introduction to Three- Dimensional Presentation

Chapter Objectives Identify basic 3D creation concepts. Describe various types of 3D animation. Analyze the components required for rendering a model. Identify special features of the text.

Three-Dimensional Creation Concepts Construction Planes Model Building  Vertex  Face  Element  Object

Model Display Bounding Box Wireframe Rendered View

Rendering Color Materials Lights Rendering Types

Color RGB HLS HBW Gama  So you and others see the same color

Materials Surface Color Surface Behavior Image Mapping Texture Mapping

Light Ambient  No Shadows Omni  All Coming From Direction  Same Intensity Spot  Targeted  Hot Spot & Falloff

Rendering and Material Shading Types Constant Phong  Smooth Shading  Highlights Metal  Simulate Metallic Effects

Animations Cartoon Animation  Draw Each Frame  Tweening Film and Video Animation 3D Studio VIZ Frames Replaying Animation Files Replay Speed