Copyright © 2014 by McGraw-Hill Education (Asia). All rights reserved. 4 Product and Service Design.

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Copyright © 2014 by McGraw-Hill Education (Asia). All rights reserved. 4 Product and Service Design

4-2 Learning Objectives  Explain the strategic importance of product and service design.  List some key reasons for design or redesign.  Identify the main objectives of product and service design.  Discuss the importance of standardization.  Discuss the importance of legal, ethical, and environmental issues in product and service design.

4-3 Learning Objectives  Briefly describe the phases in product design and development.  Describe some of the main sources of design ideas.  Name several key issues in manufacturing design.  Name several key issues in service design.  Name the phases in service design.  List the characteristics of well-designed service systems.  Name some of the challenges of service design.

4-4  Important as it affects:  Cost  Quality  Time-to-market  Customer satisfaction  Competitive advantage Product and Service Design Product and service design—or redesign—should be closely tied to an organization’s strategy

4-5 1.Translate customer wants and needs into product and service requirements 2.Refine existing products and services 3.Develop new products and services 4.Formulate quality goals 5.Formulate cost targets 6.Construct and test prototypes 7.Document specifications Product or Service Design Activities

4-6 Reasons for Product or Service Design  Economic  Social and demographic  Political, liability, or legal  Competitive  Cost or availability  Technological

4-7 Objectives of Product and Service Design  Main focus  Customer satisfaction  Understand what the customer wants  Secondary focus  Function of product/service  Cost/profit  Quality  Appearance  Ease of production/assembly  Ease of maintenance/service

4-8  Taking into account the capabilities of the organization in designing goods and services.  Failure to take this into account can:  Reduce productivity  Reduce quality  Increase costs Designing For Operations

4-9  Legal  Agri-Food and Veterinary Authority, Health Sciences Authority (Singapore)  Product liability  Uniform commercial code  Ethical  Releasing products with defects  Environmental  Pollution  Toxic materials Legal, Ethical, and Environmental Issues

4-10 Regulations and Legal Considerations  Product Liability: A manufacturer is liable for any injuries or damages caused by a faulty product.  Uniform Commercial Code: Products carry an implication of merchantability and fitness.

4-11 Designers Adhere to Guidelines  Produce designs that are consistent with the goals of the company  Give customers the value they expect  Make health and safety a primary concern  Consider potential harm to the environment

4-12 Other Issues in Product and Service Design  Product/service life cycles  Degree of standardization  Mass customization  Product/service reliability  Robustness of design  Degree of newness  Cultural differences  Global Product Design

4-13 Life Cycles of Products or Services Time Introduction Growth Maturity Saturation Decline Demand Figure 4.1

4-14 Standardization  Standardization  Extent to which there is an absence of variety in a product, service, or process  Standardized products are immediately available to customers

4-15 Advantages of Standardization  Fewer parts to deal with in inventory and manufacturing  Design costs are generally lower  Reduced training costs and time  More routine purchasing, handling, and inspection procedures  Quality is more consistent

4-16 Advantages of Standardization  Orders fillable from inventory  Opportunities for long production runs and automation  Need for fewer parts justifies increased expenditures on perfecting designs and improving quality control procedures

4-17 Disadvantages of Standardization  Designs may be frozen with too many imperfections remaining  High cost of design changes increases resistance to improvements  Decreased variety results in less consumer appeal

4-18  Mass customization:  A strategy of producing standardized goods or services, but incorporating some degree of customization  Delayed differentiation  Modular design Mass Customization

4-19  Delayed differentiation or postponement  Producing but not quite completing a product or service until customer preferences or specifications are known Delayed Differentiation

4-20 Modular Design Modular design is a form of standardization in which component parts are subdivided into modules that are easily replaced or interchanged. It allows:  easier diagnosis and remedy of failures  easier repair and replacement  simplification of manufacturing and assembly

4-21 Reliability  Reliability : The ability of a product, part, or system to perform its intended function under a prescribed set of conditions  Failure : Situation in which a product, part, or system does not perform as intended  Normal operating conditions : The set of conditions under which an item’s reliability is specified

4-22 Improving Reliability  Component design  Production/assembly techniques  Testing  Redundancy/backup  Preventive maintenance procedures  User education  System design

4-23 Robust design: Design that results in products or services that can function over a broad range of conditions Robust Design

4-24 Taguchi’s Approach  Design a robust product  Insensitive to environmental factors either in manufacturing or in use.  Central feature is Parameter Design.  Determines:  factors that are controllable and those not controllable  their optimal levels relative to major product advances

4-25 Degree of Newness 1.Modification of an existing product/service 2.Expansion of an existing product/service 3.Clone of a competitor’s product/service 4.New product/service

4-26 Cultural Differences  Multinational companies must take into account cultural differences related to the product design.

4-27 Global Product Design  Virtual teams  Uses combined efforts of a team of designers working in different countries  Provides a range of comparative advantages over traditional teams such as:  Engaging the best human resources around the world  Possibly operating on a 24-hr basis  Global customer needs assessment  Global design can increase marketability

4-28 Global Product Design  Original Equipment Manufacturer (OEM)  Designs and manufactures a product based on its own specifications and sells to another company for branding and distribution  Original Design Manufacturer (ODM)  Designs and manufactures a product according to purchaser’s specifications  Original Brand Manufacturer (OBM)  Sells an entire product that is manufactured by a second company under its own brand

4-29 Phases in Product Development Process 1.Idea generation 2.Feasibility analysis 3.Product specifications 4.Process specifications 5.Prototype development 6.Design review 7.Market test 8.Product introduction 9.Follow-up evaluation

4-30 Idea Generation Ideas Competitor based Supply-chain based Research based

4-31 Reverse Engineering Reverse engineering is the dismantling and inspecting of a competitor’s product to discover product improvements.

4-32 Research & Development (R&D)  Organized efforts to increase scientific knowledge or product innovation, and may involve:  Basic Research: advances knowledge about a subject without near-term expectations of commercial applications.  Applied Research: achieves commercial applications.  Development: converts results of applied research into commercial applications.

4-33 Designing for Manufacturing Beyond the overall objective to achieve customer satisfaction while making a reasonable profit is: Design for Manufacturing (DFM) The designers’ consideration of the organization’s manufacturing capabilities when designing a product. The more general term design for operations encompasses services as well as manufacturing.

4-34  Concurrent engineering  Computer-aided design  Production requirements  Recycling  Remanufacturing  Value analysis  Component commonality Designing for Manufacturing

4-35 Concurrent Engineering Concurrent engineering is the bringing together of engineering design and manufacturing personnel early in the design phase.

4-36 Computer-Aided Design  Computer-aided design (CAD) is product design using computer graphics.  increases productivity of designers 3 to 10 times  creates a database for manufacturing information on product specifications  provides possibility of engineering and cost analysis on proposed designs

4-37  Design for manufacturing (DFM)  Design for assembly (DFA)  Design for recycling (DFR)  Design for disassembly (DFD)  Manufacturability Production Requirements

4-38 Manufacturability  Manufacturability is the ease of fabrication and/or assembly, which is important for:  Cost  Productivity  Quality

4-39  Recycling: recovering materials for future use  Recycling reasons  Cost savings  Environment concerns  Environment regulations Recycling

4-40 Remanufacturing  Remanufacturing: Refurbishing used products by replacing worn-out or defective components.  Remanufactured products can be sold for 50% of the cost of a new producer  Remanufacturing can use unskilled labor  Some governments require manufacturers to take back used products  Design for Disassembly (DFD): Designing products so that they can be easily taken apart.

4-41 Value Analysis  Examination of parts/materials to reduce cost and improve product performance  Ask questions:  Cheaper parts/materials  Function necessary  Simplified part  Specifications relaxed  Substitution by non-standard parts

4-42 Component Commonality  Multiple products or product families that have a high degree of similarity can share components  Automakers using internal parts  Engines and transmissions  Water pumps  Etc.  Other benefits  Reduced training for assemble and installation  Reduced repair time and costs

4-43  Quality Function Deployment  Voice of the customer  House of quality Quality Function Deployment QFD: An approach that integrates the “voice of the customer” into the product and service development process.

4-44 The House of Quality Correlation matrix Design requirements Customer require- ments Competitive assessment Relationship matrix Specifications or target values Figure 4.3

House of Quality Example

The Kano Model Figure 4.6

4-47 Service Design  Service is an act  Service delivery system  Facilities  Processes  Skills  Many services are bundled with products

4-48 Service Design  Service design involves  The physical resources needed  The goods that are purchased or consumed by the customer, or provided with the service  Explicit services  Implicit services

4-49 Service Design  Service  Something that is done to or for a customer  Service delivery system  The facilities, processes, and skills needed to provide a service  Product bundle  The combination of goods and services provided to a customer  Service package  The physical resources needed to perform the service

4-50  Tangible – intangible  Services created and delivered at the same time  Services cannot be inventoried  Services highly visible to customers  Services have low barrier to entry and exit  Location is important to service design  Range of service systems  Demand variability Differences Between Product and Service Design

4-51 Service Systems  Service systems range from those with little or no customer contact to very high degree of customer contact such as:  Insulated technical core (software development)  Production line (automatic car wash)  Personalized service (hair cut, medical service)  Consumer participation (diet program)  Self-service (supermarket)

4-52 Service Demand Variability  Demand variability creates waiting lines and idle service resources  Service design perspectives:  Cost and efficiency perspective  Customer perspective  Customer participation makes quality and demand variability hard to manage  Attempts to achieve high efficiency may depersonalize service and change customer’s perception of quality

4-53 Phases in Service Design 1.Conceptualize 2.Identify service package components 3.Determine performance specifications 4.Translate performance specifications into design specifications 5.Translate design specifications into delivery specifications

4-54 Service Blueprinting  Service blueprinting  A method used in service design to describe and analyze a proposed service  A useful tool for conceptualizing a service delivery system

4-55 Major Steps in Service Blueprinting 1.Establish boundaries 2.Identify sequence of customer interactions  Prepare a flowchart 3.Develop time estimates 4.Identify potential failure points

4-56 Characteristics of Well-Designed Service Systems 1.Consistent with the organization mission 2.User friendly 3.Robust 4.Easy to sustain 5.Cost-effective 6.Value to customers 7.Effective linkages between back operations 8.Single unifying theme 9.Ensure reliability and high quality

4-57 Challenges of Service Design 1.Variable requirements 2.Difficult to describe 3.High customer contact 4.Service – customer encounter

4-58 Guidelines for Successful Service Design 1.Define the service package 2.Focus on customer’s perspective 3.Consider image of the service package 4.Recognize that designer’s perspective is different from the customer’s perspective 5.Make sure that managers are involved 6.Define quality for tangible and intangibles elements 7.Make sure that recruitment, training, and rewards are consistent with service expectations 8.Establish procedures to handle exceptions 9.Establish systems to monitor service

Increase emphasis on component commonality 2.Package products and services 3.Employ multiple-use platforms 4.Consider tactics for mass customization 5.Look for continual improvement 6.Shorten time to market Operations Strategy

4-60 Shorten Time to Market 1.Use standardized components 2.Use technology 3.Use concurrent engineering