2006 Adobe Systems Incorporated. All Rights Reserved. 1 INTRODUCTION TO ADOBE FLASH CS3.

Slides:



Advertisements
Similar presentations
INTRODUCTION TO ADOBE FLASH CS4
Advertisements

Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the.
Tutorial 4 Creating Special Animations. XP Objectives Create an animation using a motion guide layer Create an animation using a mask layer Animate text.
© Anselm Spoerri Lecture 11 Flash –Build Flash Website with Animated Navigation Structure –Decide on Overall Navigation Layout, Import Images & Organize.
Introduction to Macromedia Flash 8
1 Flash and Animation Presented by : Behzad Sajed Khosrowshahi.
Creating Animation Pertemuan Matakuliah: L0182 / Web & Animation Design Tahun: 2008.
© 2010 Delmar, Cengage Learning Chapter 4: Creating Animation.
© 2011 Delmar, Cengage Learning Chapter 8 Building Complex Animations.
Chapter 3 Working with Symbols and Interactivity.
XP Tutorial 5 Buttons, Behaviors, and Sounds. XP New Perspectives on Macromedia Flash MX Buttons Interactive means that the user has some level.
BUILDING RICH MEDIA ELEMENTS. Design Decisions Based on Design Specification  Following the design specification will ensure that the application is.
Introduction to Flash FYS100 Creative Discovery in Digital Art Forms Spring 2007 Burg.
1 Flash Basics by Dr SC Li. 2 File Types  In general, Flash 5.0 generates 3 types of files:  ???.fla  Flash ’ s working file  ???.swf  Flash movie.
CIS 205—Web Design & Development Flash Chapter 1 Getting Started with Adobe Flash CS3.
Lehigh University Introduction to Flash MX Sharmeen Mecklai.
Adobe Flash Professional CS5 Provides a comprehensive authoring environment for creating digital animation and interactive Web sites. Used to create engaging.
Chapter 4 Creating Animations.
Tutorial 2 Drawing Text, Adding Shapes, and Creating Symbols.
1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction.
Flash Macromedia Flash Introduction. Bitmap vs. Vector based  Bitmap –Bitmaps are made up of single pixels  Vector based –Vector graphics are made up.
FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN
© 2011 Delmar, Cengage Learning Chapter 3 Working with Symbols and Interactivity.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Copyright 2012 Adobe Systems Incorporated. All rights reserved. ® INTRODUCTION TO FLASH ANIMATION.
® Copyright 2008 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH CS3.
® Copyright 2010 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH PROFESSIONAL CS5.
UNDERSTANDING ADOBE FLASH. The Flash Interface  The flash interface provides you with:  A menu bar  Panels  A work area: stage.
Working with Symbols and Interactivity
XP Tutorial 1 Introduction to Macromedia Flash MX 2004.
Introduction to Flash. Topics What is Flash? What can you do with it? Simple animation Complex interactive web application, such as an online store. Starting.
© 2010 Delmar, Cengage Learning Chapter 3: Working with Symbols and Interactivity.
Flash Adobe Flash Introduction Kyungeun Park. Bitmap vs. Vector based  Bitmap –Bitmaps are made up of single pixels  Vector based –Vector graphics are.
XP Tutorial 4 Special Animations. XP New Perspectives on Macromedia Flash MX Special Layers for Animation Animation Using a Motion Guide Layer.
Adobe Flash CS5 Introduction. What is Flash? Flash is a multimedia platform used to add animation, video, and interactivity to Web sites. It is often.
Creating Buttons – Lesson 71 Creating Buttons Lesson 7.
Adobe Flash CS3 Revealed
© 2011 Delmar, Cengage Learning Chapter 4 Creating Animations.
Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations.
Motion Tweening – Lesson 81 Motion Tweening Lesson 8.
Introduction to Flash Animation CS 318. Topics Introduction to Flash and animation The Flash development environment Creating Flash animations  Layers.
I MPORTING AND M ODIFYING G RAPHICS. 1. Understand and import graphics 2. Break apart bitmaps and use bitmap fills 3. Trace bitmap graphics Objectives.
Flash CS 5 Interface BY NSCHEWCZYK | ©2012. MENU BAR A bar at the top of the window. It lists menu options including: File, Edit, View, Insert, Modify,
Exploring the Macromedia Flash Workspace – Lesson 2 1 Exploring the Macromedia Flash Workspace Lesson 2.
Introduction to Flash. A Metaphor Definitions Stage is the rectangular area where you place graphic content, including vector art, text boxes, buttons,
Distributed Multimedia Programming Week – 4A Buttons Movie Clips.
Animation Liveliness Simulation of motions A video made from a series of drawings/images simulating motions by means of slight progressive changes.
Review 2 – Adobe Flash Lab Manual
Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the.
Chapter2 Create animation. Objectives Import image Use the blank keyframe Add sound Publish the movie as an SWF file Use a motion tween animation.
Flash Develop Rich Internet Content and Applications –Design motion graphics or build data-driven applications Flash Document = “.fla” filename extension.
Video in Macromedia Flash (Optional) – Lesson 121 Video in Macromedia Flash (Optional) Lesson 12.
CIS 205—Web Design & Development Flash Chapter 3 Appendix on Using Buttons.
Flash Concepts and Demos - Overview Recap Unit 2 –Buttons (Simple Text and Animated Button) –Gradient Tool –ActionScript (stop, getURL) –Embed Flash Movie.
XP Tutorial 3 Creating Animations. XP New Perspectives on Macromedia Flash MX Elements of Animation Layers are used to organize the content of.
Chapter1 The flash interface and action script 3.0.
Flash 1. Document Properties Set frame rate and dimensions of project Set frame rate and dimensions of project (default width=550 and height=400)
Introduction to Animation In animation, a series of images are rapidly changed to create an illusion of movement.
Animation in flash. Frame-by-Frame Animation An animation is made from a series of framed images displayed one after the other to create the motion. Flash.
Flash Interface, Commands and Functions
Computer presentation
Creating Complex Animations
Exercise 63 Use a Flash movie clip symbol to store an animation that you need to use more than once in an application. This is very important for keeping.
INTRODUCTION TO ADOBE FLASH CS4
Animate Workspace. Objective % Utilize appropriate tools and methods to produce digital animation.
Chapter Lessons Create shape-tweened animations Create a mask effect
INTRODUCTION TO FLASH ANIMATION
Working with Symbols and Interactivity
Develop Rich Internet Content and Applications
Flash Concepts and Demos - Overview
ANIMATE WORKSPACE Stage Timeline Properties Panel Library Panel
Presentation transcript:

2006 Adobe Systems Incorporated. All Rights Reserved. 1 INTRODUCTION TO ADOBE FLASH CS3

2006 Adobe Systems Incorporated. All Rights Reserved. 2 Flash workspace Tools panelTimeline Panels Property inspector Stage Current scene Layers

2006 Adobe Systems Incorporated. All Rights Reserved. 3 Stage  Compose movie content on the Stage.  Set Stage size by selecting Modify > Document:  To specify the Stage size in pixels, enter values in the Width and Height boxes. The minimum size is 1 x 1 pixels; the maximum is 2880 x 2880 pixels.  To minimize document size, click the Contents button to the right of Match (but first create all of the objects on the Stage).  To set the Stage size to the maximum available print area, click Printer.

2006 Adobe Systems Incorporated. All Rights Reserved. 4 Tools panel Tools create the content of a movie.  Selection tools: Select, scale, distort, rotate objects  Drawing tools: Draw, paint, create text, and erase objects  View tools: Zoom and pan  Color tools: Set stroke and fill colors  Options: Modify the currently selected tool

2006 Adobe Systems Incorporated. All Rights Reserved. 5 Panels Panels provide additional tools for creating and editing movies.  Click the panel menu to view additional options for the current panel.  You can hide or show panels by using the options on the Window menu. Panel menu

2006 Adobe Systems Incorporated. All Rights Reserved. 6 You can organize and control the content of a movie over time. Timeline Layers FramesPlayhead Frame rate

2006 Adobe Systems Incorporated. All Rights Reserved. 7 Frames and keyframes  Frames: Like films, Flash movies divide lengths of time into frames, which are organized on the Timeline.  Keyframes: Frames that define a change in what is displayed in a movie or include frame actions to modify a movie. When you open a new blank movie document, it contains one layer with one blank keyframe.

2006 Adobe Systems Incorporated. All Rights Reserved. 8 Frames and keyframes Keyframe with content Blank keyframe Empty frames Empty slots for new frames

2006 Adobe Systems Incorporated. All Rights Reserved. 9 Layers  Layers are like multiple film strips stacked on top of each other, each with a different element that appears on the Stage.  Graphics  Animations  Text  Sounds  Buttons  Frame actions

2006 Adobe Systems Incorporated. All Rights Reserved. 10 Symbols and libraries  Symbols are elements you reuse within a movie to reduce file size.  Types of symbols include graphics, buttons, movie clips, sound files, and text.  A library is where you store and organize symbols.  When you drag a symbol from a library to the Stage, you create an instance of the symbol.

2006 Adobe Systems Incorporated. All Rights Reserved. 11 Advantages of using symbols  Easy editing: If you change the symbol in the library, all instances of the symbol are updated automatically.  Smaller file sizes: Symbols are downloaded only once, regardless of the number of instances you’ve included in the movie. This reduces the size of your published movies and decreases download times.

2006 Adobe Systems Incorporated. All Rights Reserved. 12 Animation with tweening  Tweening: A series of frames that change incrementally to create smooth movement or change over time.  You can set the beginning and ending frames and have Flash automatically create the frames in between.  Flash has two types of tweening: shape tweening and motion tweening.

2006 Adobe Systems Incorporated. All Rights Reserved. 13 Shape and motion tweening  In Flash, a shape is a vector-based object. You create a shape by using the drawing tools or by importing a vector drawing from another program.  Use shape tweening to animate one shape into another. You cannot shape- tween grouped objects, bitmaps, text that has not been broken apart, or symbols.  Use motion tweening to animate symbols, groups, and text blocks.

2006 Adobe Systems Incorporated. All Rights Reserved. 14 Shape and motion tweening ShapeGroupSymbolText Block Broken- apart Text Shape Tween yesno yes Motion Tween noyes no

2006 Adobe Systems Incorporated. All Rights Reserved. 15 Sound  First, import a sound file into the library.  Add sound to a movie by dragging an instance of the sound into a frame.  To minimize file size, loop shorter sounds (to make them repeat).

2006 Adobe Systems Incorporated. All Rights Reserved. 16 Actions  ActionScript statements instruct a movie to do something while it is playing. ActionScript can be attached to a frame or to an object:  Frames: ActionScript attached to a frame is triggered when the movie plays that frame.  Objects: ActionScript attached to an object is triggered when the viewer interacts with the object, such as moving the pointer over a hotspot or clicking a button.