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FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN

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Presentation on theme: "FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN"— Presentation transcript:

1 FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN

2 Using Flash What is Flash?
A animation and interactive authoring program Has tools for complex animation, as well as excellent drawing tools

3 Using Flash What can Flash MX be used for? Web sites
Web-based applications CD-Rom and interactive applications Video

4 How Flash Starts up Three parts to the Development Environment
Stage Timeline Workspace You can display other parts of the program The toolbox The properties panel

5 timeline toolbox stage stage panels

6 The Stage Contains all objects that are seen by the viewer in the final movie You can draw objects on, or import objects to the stage

7 The Timeline Used to organize and control the movie’s content by specifying when each object appears on the stage Images are contained within frames, which are units of the timeline The timeline has separate layers The timeline has a playback head

8 The Toolbox Contains a set of tools used to draw and edit graphics and text Divided into four sections: Tools, View,Colors, Option Panels, such as the Properties Panel are used to organize and modify objects and features in a movie

9 Creating a Macromedia Flash Movie
Movies are created by placing objects on the stage, editing these objects, animating them and adding interactivity You can create graphics in Flash,or import them from another program such as Photoshop

10 Creating a Macromedia Flash Movie
Objects placed on the stage are automatically placed in a layer, and in the currently selected frame of the timeline A keyframe represents a frame which contains an object Always the first frame of every animation

11 An object in a keyframe Keyframe representing object
Object on the stage

12 Creating an animation A basic animation requires two keyframes
The first keyframe sets the starting position The second keyframe sets the ending position The number of frames between two keyframes determines the length of the animation

13 Motion animation Arrow between keyframes indicates motion animation

14 Understanding the Timeline
Frame View Icon Playhead Frames Layers Status Bar Understanding how to read the timeline can help you determine what’s happening in your movie frame by frame

15 Layers Like transparent acetate sheets of content stacked on top of one another Adding a layer causes it to be placed on top of the other layers Can be re-ordered by dragging up or down

16 Using Frames The timeline is made up of individual units called frames Content is displayed in frames as the playhead moves over them when the movie plays The status bar indicates current frame the playhead is on


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