Chapter 3 Arithmetic for Computers. Chapter 3 — Arithmetic for Computers — 2 Arithmetic for Computers Operations on integers Addition and subtraction.

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Chapter 3 Arithmetic for Computers. Chapter 3 — Arithmetic for Computers — 2 Arithmetic for Computers Operations on integers Addition and subtraction.
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Chapter 3 Arithmetic for Computers

Chapter 3 — Arithmetic for Computers — 2 Arithmetic for Computers Operations on integers Addition and subtraction Multiplication and division Dealing with overflow Floating-point real numbers Representation and operations §3.1 Introduction

3 Arithmetic Where we've been: –Performance (seconds, cycles, instructions) –Abstractions: Instruction Set Architecture Assembly Language and Machine Language What's up ahead: –Implementing the Architecture 32 operation result a b ALU

4 Bits are just bits (no inherent meaning) — conventions define relationship between bits and numbers Binary numbers (base 2) decimal: n -1 Of course it gets more complicated: numbers are finite (overflow) fractions and real numbers negative numbers e.g., no MIPS subi instruction; addi can add a negative number) How do we represent negative numbers? i.e., which bit patterns will represent which numbers? Numbers

5 Sign Magnitude: One's Complement Two's Complement 000 = = = = = = = = = = = = = = = = = = = = = = = = -1 Issues: balance, number of zeros, ease of operations Which one is best? Why? Possible Representations

two = 0 ten two = + 1 ten two = + 2 ten two = + 2,147,483,646 ten two = + 2,147,483,647 ten two = – 2,147,483,648 ten two = – 2,147,483,647 ten two = – 2,147,483,646 ten two = – 3 ten two = – 2 ten two = – 1 ten maxint minint MIPS 32-bit Signed Integer

7 Negating a two's complement number: invert all bits and add 1 –remember: “negate (+/-)” and “invert (1/0)” are quite different! Converting n bit numbers into numbers with more than n bits: –MIPS 16 bit immediate gets converted to 32 bits for arithmetic –copy the most significant bit (the sign bit) into the other bits > > –"sign extension" MIPS: lbu vs. lb ARM: LDRSB vs LDRB Two's Complement Operations

8 Just like in grade school (carry/borrow 1s) Two's complement operations easy –subtraction using addition of negative numbers Overflow (result too large for finite computer word): –e.g., adding two n-bit numbers does not yield an n-bit number note that overflow term is somewhat misleading, 1000 it does not mean a carry “overflowed” Addition & Subtraction

9 No overflow when adding a positive and a negative number No overflow when signs are the same for subtraction Overflow occurs when the value affects the sign: –overflow when adding two positives yields a negative –or, adding two negatives gives a positive –or, subtract a negative from a positive and get a negative –or, subtract a positive from a negative and get a positive Consider the operations A + B, and A – B –Can overflow occur if B is 0 ? –Can overflow occur if A is 0 ? Detecting Overflow

10 Overflow conditions (fig. 3.2) OperationOperand AOperand BResult Indicating overflow A + B≥ 0 < 0 A + B< 0 ≥ 0 A - B≥ 0< 0 A - B< 0≥ 0

11 An exception (interrupt) occurs –Control jumps to predefined address for exception –Interrupted address is saved for possible resumption Details based on software system / language –example: flight control vs. homework assignment Don't always want to detect overflow — new MIPS instructions: addu, addiu, subu note: addiu still sign-extends! note: sltu, sltiu for unsigned comparisons — ARM instructions: ADD, SUB –Roll over: circular buffers –Saturation: pixel lightness control Effects of Overflow

12 Problem: Consider a logic function with three inputs: A, B, and C. Output D is true if at least one input is true Output E is true if exactly two inputs are true Output F is true only if all three inputs are true Show the truth table for these three functions. Show the Boolean equations for these three functions. Show an implementation consisting of inverters, AND, and OR gates. Review: Boolean Algebra & Gates

13 Let's build an ALU to support the andi and ori instructions –we'll just build a 1 bit ALU, and use 32 of them Possible Implementation (sum-of-products): b a operation result opabres An ALU (arithmetic logic unit)

14 Appendix: C.5

15 Selects one of the inputs to be the output, based on a control input Lets build our ALU using a MUX: S C A B 0 1 Review: The Multiplexor note: we call this a 2-input mux even though it has 3 inputs!

16 Not easy to decide the “best” way to build something –Don't want too many inputs to a single gate –Dont want to have to go through too many gates –for our purposes, ease of comprehension is important Let's look at a 1-bit ALU for addition: How could we build a 1-bit ALU for add, and, and or? How could we build a 32-bit ALU? Different Implementations c out = a b + a c in + b c in sum = a xor b xor c in

17 Building a 32 bit ALU R0 = a ^ b; R1 = a V b; R2 = a + b; Case (Op) { 0: R = R0; 1: R = R1; 2: R = R2 } Case (Op) { 0: R = a ^ b; 1: R = a V b; 2: R = a + b}

18 Two's complement approach: just negate b and add. How do we negate? A very clever solution: Result = A + (~B) + 1 What about subtraction (a – b) ?

19 Need to support the set-on-less-than instruction (slt) –remember: slt is an arithmetic instruction –produces a 1 if rs < rt and 0 otherwise –use subtraction: (a-b) < 0 implies a < b Need to support test for equality (beq $t5, $t6, $t7) –use subtraction: (a-b) = 0 implies a = b Tailoring the ALU to the MIPS

Supporting slt Can we figure out the idea? 0 3 Result Operation a 1 CarryIn CarryOut 0 1 Binvert b 2 Less a.

21

22 Test for equality Notice control lines: 000 = and 001 = or 010 = add 110 = subtract 111 = slt Note: zero is a 1 when the result is zero! 0 3 Result Operation a 1 CarryIn CarryOut 0 1 Binvert b 2 Less a.

23 Conclusion We can build an ALU to support the MIPS instruction set –key idea: use multiplexor to select the output we want –we can efficiently perform subtraction using two’s complement –we can replicate a 1-bit ALU to produce a 32-bit ALU Important points about hardware –all of the gates are always working –the speed of a gate is affected by the number of inputs to the gate –the speed of a circuit is affected by the number of gates in series (on the “critical path” or the “deepest level of logic”) Our primary focus: comprehension, however, –Clever changes to organization can improve performance (similar to using better algorithms in software) –we’ll look at two examples for addition and multiplication

24 Is a 32-bit ALU as fast as a 1-bit ALU? Is there more than one way to do addition? –two extremes: ripple carry and sum-of-products Can you see the ripple? How could you get rid of it? c 1 = b 0 c 0 + a 0 c 0 + a 0 b 0 c 2 = b 1 c 1 + a 1 c 1 + a 1 b 1 c 3 = b 2 c 2 + a 2 c 2 + a 2 b 2 c 4 = b 3 c 3 + a 3 c 3 + a 3 b 3 Expanding the carry chains… c 2 = a 1 a 0 b 0 +a 1 a 0 c 0 +a 1 b 0 c 0 +b 1 a 0 b 0 +b 1 a 0 c 0 +b 1 b 0 c 0 +a 1 b 1 c 3 = ??? c 4 = ??? Not feasible! Why? Cn has  2 P terms (P=0…n) Problem: ripple carry adder is slow

25 Appendix: C.6

26 An approach in-between our two extremes Motivation: – If we didn't know the value of carry-in, what could we do? –When would we always generate a carry? g i = a i b i –When would we propagate the carry? p i = a i + b i Did we get rid of the ripple? c 1 = g 0 + p 0 c 0 c 2 = g 1 + p 1 c 1 c 3 = g 2 + p 2 c 2 c 4 = g 3 + p 3 c 3 Expanding the carry chains… c 2 = g1+p1g0+p1p0c0 Feasible! Why? The carry chain does not disappear, but is much smaller: Cn has n+1 terms Carry-lookahead adder

27 How about constructing a 16-bit adder in CLA way? –Can’t build a 16 bit adder this way... (too big) Could use ripple carry of 4-bit CLA adders Better: use the CLA principle again! Use principle to build bigger adders P0 = p3 p2 p1 p0 P1 = p7 p6 p5 p4 P2 =p11 p10 p9 p8 P3 = p15 p14 p13 p12 G0 = g3+p3g2+p3p2g1+p3p2p1g0 G1 = g7+p7g6+p7p6g5+p7p6p5g4 G2 = g11+p11g10+p11p10g9+p11p10p9g8 G3 = g15+p15g14+p15p14g13+p15p14p13g12 C1 = G0 +(P0 ⋅ c0) C2 = G1+(P1 ⋅ G0)+(P1 ⋅ P0 ⋅ c0) C3 = G2+(P2 ⋅ G1)+(P2 ⋅ P1 ⋅ G0)+(P2 ⋅ P1 ⋅ P0 ⋅ c0) C4 = G3+(P3 ⋅ G2)+(P3 ⋅ P2 ⋅ G1)+(P3 ⋅ P2 ⋅ P1 ⋅ G0) +(P3 ⋅ P2 ⋅ P1 ⋅ P0 ⋅ c0)

Chapter 3 — Arithmetic for Computers — 28 Integer Addition Example: §3.2 Addition and Subtraction Overflow if result out of range Adding +ve and –ve operands, no overflow Adding two +ve operands Overflow if result sign is 1 Adding two –ve operands Overflow if result sign is 0

Chapter 3 — Arithmetic for Computers — 29 Integer Subtraction Add negation of second operand Example: 7 – 6 = 7 + (–6) +7: … –6: … : … Overflow if result out of range Subtracting two +ve or two –ve operands, no overflow Subtracting +ve from –ve operand Overflow if result sign is 0 Subtracting –ve from +ve operand Overflow if result sign is 1

Chapter 3 — Arithmetic for Computers — 30 Dealing with Overflow (MIPS) Some languages (e.g., C) ignore overflow Use MIPS addu, addui, subu instructions Other languages (e.g., Ada, Fortran) require raising an exception Use MIPS add, addi, sub instructions On overflow, invoke exception handler Save PC in exception program counter (EPC) register Jump to predefined handler address mfc0 (move from coprocessor reg) instruction can retrieve EPC value, to return after corrective action

Chapter 3 — Arithmetic for Computers — 31 Dealing with Overflow (ARM) Some languages (e.g., C) ignore overflow Use ARM ADD,SUB instructions Other languages (e.g., Ada, Fortran) require raising an exception Use ARM ADDS,SUBS instructions On overflow, invoke exception handler

Chapter 3 — Arithmetic for Computers — 32 Arithmetic for Multimedia Graphics and media processing operates on vectors of 8-bit and 16-bit data Use 64-bit adder, with partitioned carry chain Operate on 8×8-bit, 4×16-bit, or 2×32-bit vectors SIMD (single-instruction, multiple-data) Saturating operations On overflow, result is largest representable value c.f. 2s-complement modulo arithmetic E.g., clipping in audio, saturation in video

Multimedia Support in Modern Instruction Sets Instruction CategoryOperands Unsigned add/subtractEight 8-bit or Four 16-bit Saturating add/subtractEight 8-bit or Four 16-bit Max/MinEight 8-bit or Four 16-bit AverageEight 8-bit or Four 16-bit Shift right/leftEight 8-bit or Four 16-bit Chapter 3 — Arithmetic for Computers — 33

Chapter 3 — Arithmetic for Computers — 34 Multiplication Start with long-multiplication approach 1000 × Length of product is the sum of operand lengths multiplicand multiplier product §3.3 Multiplication

Chapter 3 — Arithmetic for Computers — 35 Multiplication Hardware Initially 0

Chapter 3 — Arithmetic for Computers — 36 Optimized Multiplier Perform steps in parallel: add/shift One cycle per partial-product addition That’s ok, if frequency of multiplications is low

Chapter 3 — Arithmetic for Computers — 37 Faster Multiplier Uses multiple adders Cost/performance tradeoff Can be pipelined Several multiplication performed in parallel

Chapter 3 — Arithmetic for Computers — 38 MIPS Multiplication Two 32-bit registers for product HI: most-significant 32 bits LO: least-significant 32-bits Instructions mult rs, rt / multu rs, rt 64-bit product in HI/LO mfhi rd / mflo rd Move from HI/LO to rd Can test HI value to see if product overflows 32 bits mul rd, rs, rt Least-significant 32 bits of product –> rd

Chapter 3 — Arithmetic for Computers — 39 ARM Multiplication The MUL instruction is used to multiply signed or unsigned variables to produce a 32-bit result Instruction MUL Rd,Rm,Rs ; Rd = Rm * Rs (32 bits) Because the MUL instruction produces only the lower 32 bits of the 64-bit product, MUL gives the same answer for both signed and unsigned numbers

Chapter 3 — Arithmetic for Computers — 40 Division Check for 0 divisor Long division approach If divisor ≤ dividend bits 1 bit in quotient, subtract Otherwise 0 bit in quotient, bring down next dividend bit Restoring division Do the subtract, and if remainder goes < 0, add divisor back Signed division Divide using absolute values Adjust sign of quotient and remainder as required Remainder and dividend must have the same sign! EX: (-7)÷(+2) = (-3)x2 + (-1) or (-4)x2+(+1) ??? n-bit operands yield n-bit quotient and remainder quotient dividend remainder divisor §3.4 Division

Chapter 3 — Arithmetic for Computers — 41 Division Hardware Initially dividend Initially divisor in left half

Chapter 3 — Arithmetic for Computers — 42 Optimized Divider One cycle per partial-remainder subtraction Looks a lot like a multiplier! Same hardware can be used for both

Chapter 3 — Arithmetic for Computers — 43 Faster Division Can’t use parallel hardware as in multiplier Subtraction is conditional on sign of remainder Faster dividers (e.g. SRT devision) generate multiple quotient bits per step Still require multiple steps

Chapter 3 — Arithmetic for Computers — 44 MIPS Division Use HI/LO registers for result HI: 32-bit remainder LO: 32-bit quotient Instructions div rs, rt / divu rs, rt No overflow or divide-by-0 checking Software must perform checks if required Use mfhi, mflo to access result

Chapter 3 — Arithmetic for Computers — 45 ARM Division The classic ARM instruction set does not include divide instruction ARMv7R and ARMv7M include Signed integer divide - SDIV Unsigned integer divide - UDIV

Chapter 3 — Arithmetic for Computers — 46 Floating Point Representation for non-integral numbers Including very small and very large numbers Like scientific notation –2.34 × × 10 – × 10 9 In binary ±1.xxxxxxx 2 × 2 yyyy Types float and double in C normalized not normalized §3.5 Floating Point

Chapter 3 — Arithmetic for Computers — 47 Floating Point Standard Defined by IEEE Std Developed in response to divergence of representations Portability issues for scientific code Now almost universally adopted Two representations Single precision (32-bit) Double precision (64-bit)

Chapter 3 — Arithmetic for Computers — 48 IEEE Floating-Point Format S: sign bit (0  non-negative, 1  negative) Normalize significand: 1.0 ≤ |significand| < 2.0 Always has a leading pre-binary-point 1 bit, so no need to represent it explicitly (hidden bit) Significand is Fraction with the “1.” restored Exponent: excess representation: actual exponent + Bias Ensures exponent is unsigned Single: Bias = 127; Double: Bias = 1203 SExponentFraction single: 8 bits double: 11 bits single: 23 bits double: 52 bits

Chapter 3 — Arithmetic for Computers — 49 Single-Precision Range Exponents and reserved Smallest value Exponent:  actual exponent = 1 – 127 = –126 Fraction: 000…00  significand = 1.0 ±1.0 × 2 –126 ≈ ±1.2 × 10 –38 Largest value exponent:  actual exponent = 254 – 127 = +127 Fraction: 111…11  significand ≈ 2.0 ±2.0 × ≈ ±3.4 ×

Chapter 3 — Arithmetic for Computers — 50 Double-Precision Range Exponents 0000…00 and 1111…11 reserved Smallest value Exponent:  actual exponent = 1 – 1023 = –1022 Fraction: 000…00  significand = 1.0 ±1.0 × 2 –1022 ≈ ±2.2 × 10 –308 Largest value Exponent:  actual exponent = 2046 – 1023 = Fraction: 111…11  significand ≈ 2.0 ±2.0 × ≈ ±1.8 ×

Chapter 3 — Arithmetic for Computers — 51 Floating-Point Precision Relative precision all fraction bits are significant Single: approx 2 –23 Equivalent to 23 × log 10 2 ≈ 23 × 0.3 ≈ 6 decimal digits of precision Double: approx 2 –52 Equivalent to 52 × log 10 2 ≈ 52 × 0.3 ≈ 16 decimal digits of precision

Chapter 3 — Arithmetic for Computers — 52 Floating-Point Example Represent –0.75 –0.75 = (–1) 1 × × 2 –1 S = 1 Fraction = 1000…00 2 Exponent = –1 + Bias Single: – = 126 = Double: – = 1022 = Single: …00 Double: …00

Chapter 3 — Arithmetic for Computers — 53 Floating-Point Example What number is represented by the single- precision float …00 S = 1 Fraction = 01000…00 2 Fxponent = = 129 x = (–1) 1 × ( ) × 2 (129 – 127) = (–1) × 1.25 × 2 2 = –5.0

Chapter 3 — Arithmetic for Computers — 54 Denormal Numbers Exponent =  hidden bit is 0 Smaller than normal numbers allow for gradual underflow, with diminishing precision Denormal with fraction = Two representations of 0.0!

Chapter 3 — Arithmetic for Computers — 55 Infinities and NaNs Exponent = , Fraction = ±Infinity Can be used in subsequent calculations, avoiding need for overflow check Exponent = , Fraction ≠ Not-a-Number (NaN) Indicates illegal or undefined result e.g., 0.0 / 0.0 Can be used in subsequent calculations

56 IEEE 754 encoding of floating-point numbers Single precision Double precisionObject represented ExponentFractionExponentFraction Nonzero0 Denomalized number 1-254Anything1-2046AnythingFloating-point number Infinity 255Nonzero2047NonzeroNaN (Not a Number)

Chapter 3 — Arithmetic for Computers — 57 Floating-Point Addition Consider a 4-digit decimal example × × 10 –1 1. Align decimal points Shift number with smaller exponent × × Add significands × × 10 1 = × Normalize result & check for over/underflow × Round and renormalize if necessary × 10 2

Chapter 3 — Arithmetic for Computers — 58 Floating-Point Addition Now consider a 4-digit binary example × 2 –1 + – × 2 –2 (0.5 + –0.4375) 1. Align binary points Shift number with smaller exponent × 2 –1 + – × 2 –1 2. Add significands × 2 –1 + – × 2 – 1 = × 2 –1 3. Normalize result & check for over/underflow × 2 –4, with no over/underflow 4. Round and renormalize if necessary × 2 –4 (no change) =

Chapter 3 — Arithmetic for Computers — 59 FP Adder Hardware Much more complex than integer adder Doing it in one clock cycle would take too long Much longer than integer operations Slower clock would penalize all instructions FP adder usually takes several cycles Can be pipelined

Chapter 3 — Arithmetic for Computers — 60 FP Adder Hardware Step 1 Step 2 Step 3 Step 4 Larger Exp. Signf. of Larger Exp. Signf. of Smaller Exp.

Chapter 3 — Arithmetic for Computers — 61 Floating-Point Multiplication Consider a 4-digit decimal example × × × 10 –5 1. Add exponents For biased exponents, subtract bias from sum New exponent = 10 + –5 = 5 2. Multiply significands × =  × Normalize result & check for over/underflow × Round and renormalize if necessary × Determine sign of result from signs of operands × 10 6

Chapter 3 — Arithmetic for Computers — 62 Floating-Point Multiplication Now consider a 4-digit binary example × 2 –1 × – × 2 –2 (0.5 × –0.4375) 1. Add exponents Unbiased: –1 + –2 = –3 Biased: (– ) + (– ) = – – 127 = – Multiply significands × =  × 2 –3 3. Normalize result & check for over/underflow × 2 –3 (no change) with no over/underflow 4. Round and renormalize if necessary × 2 –3 (no change) 5. Determine sign: +ve × –ve  –ve – × 2 –3 = –

Chapter 3 — Arithmetic for Computers — 63 FP Arithmetic Hardware FP multiplier is of similar complexity to FP adder But uses a multiplier for significands instead of an adder FP arithmetic hardware usually does Addition, subtraction, multiplication, division, reciprocal, square-root FP  integer conversion Operations usually takes several cycles Can be pipelined

Chapter 3 — Arithmetic for Computers — 64 FP Instructions in MIPS FP hardware is coprocessor 1 Adjunct processor that extends the ISA Separate FP registers 32 single-precision: $f0, $f1, … $f31 Paired for double-precision: $f0/$f1, $f2/$f3, … Release 2 of MIPs ISA supports 32 × 64-bit FP reg’s FP instructions operate only on FP registers Programs generally don’t do integer ops on FP data, or vice versa More registers with minimal code-size impact FP load and store instructions lwc1, ldc1, swc1, sdc1 e.g., ldc1 $f8, 32($sp)

Chapter 3 — Arithmetic for Computers — 65 FP Instructions in ARM FP hardware is coprocessor 1 Adjunct processor that extends the ISA Separate FP registers 32 single-precision: s0, s1, … s31 Paired for double-precision: s0/s1, s2/s3, … to give 16 double precision registers : d0,d1..d15 FP instructions operate only on FP registers Programs generally don’t do integer ops on FP data, or vice versa More registers with minimal code-size impact FP load and store instructions FLDS,FSTS,FLDD,FSTD e.g., FLDS s1, [r1,#100] ; s1 = mem [r1+400]

Chapter 3 — Arithmetic for Computers — 66 FP Instructions in MIPS Single-precision arithmetic add.s, sub.s, mul.s, div.s e.g., add.s $f0, $f1, $f6 Double-precision arithmetic add.d, sub.d, mul.d, div.d e.g., mul.d $f4, $f4, $f6 Single- and double-precision comparison c.xx.s, c.xx.d (xx is eq, lt, le, …) Sets or clears FP condition-code bit e.g. c.lt.s $f3, $f4 Branch on FP condition code true or false bc1t, bc1f e.g., bc1t TargetLabel

Chapter 3 — Arithmetic for Computers — 67 FP Instructions in ARM Single-precision arithmetic FADDS,FSUBS,FMULS,FDIVS e.g., FADDS s2,s4,s6 ; s2 = s4 + s6 Double-precision arithmetic FADDD,FSUBD,FMULD,FDIVD e.g., FSUBD d2,d4,d6 ; d2 = d4 – d6 Single- and double-precision comparison FCMPS, FCMPD e.g. FCMPS s2,s4 ; if (s2 – s4) Branch on FP condition flag FMSTAT ; cond.flags = FP cond. flags Copy FP condition flags to integer condition flag

Chapter 3 — Arithmetic for Computers — 68 Summary of ARM FP instructions discussed thus far

Chapter 3 — Arithmetic for Computers — 69 FP Example: °F to °C (MIPS) C code: float f2c (float fahr) { return ((5.0/9.0)*(fahr )); } fahr in $f12, result in $f0, literals in global memory space Compiled MIPS code: f2c: lwc1 $f16, const5($gp) lwc2 $f18, const9($gp) div.s $f16, $f16, $f18 lwc1 $f18, const32($gp) sub.s $f18, $f12, $f18 mul.s $f0, $f16, $f18 jr $ra

Chapter 3 — Arithmetic for Computers — 70 FP Example: Array Multiplication (MIPS) X = X + Y × Z All 32 × 32 matrices, 64-bit double-precision elements C code: void mm (double x[][], double y[][], double z[][]) { int i, j, k; for (i = 0; i! = 32; i = i + 1) for (j = 0; j! = 32; j = j + 1) for (k = 0; k! = 32; k = k + 1) x[i][j] = x[i][j] + y[i][k] * z[k][j]; } Addresses of x, y, z in $a0, $a1, $a2, and i, j, k in $s0, $s1, $s2

Chapter 3 — Arithmetic for Computers — 71 FP Example: Array Multiplication (MIPS) MIPS code: li $t1, 32 # $t1 = 32 (row size/loop end) li $s0, 0 # i = 0; initialize 1st for loop L1: li $s1, 0 # j = 0; restart 2nd for loop L2: li $s2, 0 # k = 0; restart 3rd for loop sll $t2, $s0, 5 # $t2 = i * 32 (size of row of x) addu $t2, $t2, $s1 # $t2 = i * size(row) + j sll $t2, $t2, 3 # $t2 = byte offset of [i][j] addu $t2, $a0, $t2 # $t2 = byte address of x[i][j] l.d $f4, 0($t2) # $f4 = 8 bytes of x[i][j] L3: sll $t0, $s2, 5 # $t0 = k * 32 (size of row of z) addu $t0, $t0, $s1 # $t0 = k * size(row) + j sll $t0, $t0, 3 # $t0 = byte offset of [k][j] addu $t0, $a2, $t0 # $t0 = byte address of z[k][j] l.d $f16, 0($t0) # $f16 = 8 bytes of z[k][j] …

Chapter 3 — Arithmetic for Computers — 72 FP Example: Array Multiplication (MIPS) … sll $t0, $s0, 5 # $t0 = i*32 (size of row of y) addu $t0, $t0, $s2 # $t0 = i*size(row) + k sll $t0, $t0, 3 # $t0 = byte offset of [i][k] addu $t0, $a1, $t0 # $t0 = byte address of y[i][k] l.d $f18, 0($t0) # $f18 = 8 bytes of y[i][k] mul.d $f16, $f18, $f16 # $f16 = y[i][k] * z[k][j] add.d $f4, $f4, $f16 # f4=x[i][j] + y[i][k]*z[k][j] addiu $s2, $s2, 1 # $k k + 1 bne $s2, $t1, L3 # if (k != 32) go to L3 s.d $f4, 0($t2) # x[i][j] = $f4 addiu $s1, $s1, 1 # $j = j + 1 bne $s1, $t1, L2 # if (j != 32) go to L2 addiu $s0, $s0, 1 # $i = i + 1 bne $s0, $t1, L1 # if (i != 32) go to L1

Chapter 3 — Arithmetic for Computers — 73 FP Example: °F to °C (ARM) C code: float f2c (float fahr) { return ((5.0/9.0)*(fahr )); } fahr in s12, result in s0, literals in global memory space Compiled ARM code: f2c: FLDS s16, [r12, const5] ;s16 = 5.0 FLDS s18, [r12, const9] ;s18 = 9.0 FDIVS s16,s16,s18 ; s16 = 5.0/9.0 FLDS s18, [r12,const32]; s18 = 32.0 FSUBS s18,s12,s18 ; s18 = fahr – 32 FMULS s0,s16,s18 ; s0 = (5/9)* (fahr–32) MOV pc,lr ; return

Chapter 3 — Arithmetic for Computers — 74 FP Example: Array Multiplication (ARM) X = X + Y × Z All 32 × 32 matrices, 64-bit double-precision elements C code: void mm (double x[][], double y[][], double z[][]) { int i, j, k; for (i = 0; i! = 32; i = i + 1) for (j = 0; j! = 32; j = j + 1) for (k = 0; k! = 32; k = k + 1) x[i][j] = x[i][j] + y[i][k] * z[k][j]; }

Chapter 3 — Arithmetic for Computers — 75 FP Example: Array Multiplication (ARM) ARM code: Addresses of variable x, y, z in r0, r1, r2, and i, j, k in r3, r4, r5. The address of x[ i ][ j ] is r6 and address of y[ i ][ j ] or z[ i ][ j ] is r12. Mm: SUB sp,sp,#12 ; make room on stack for 3 regs STR r4,[sp,#8]; save r4 on stack STR r5,[sp,#4]; save r5 on stack STR r6,[sp,#0]; save r6 on stack MOV i, 0 ; i = 0 initialize 1 st for loop L1: MOV j, 0 ; j = 0 restart 2 nd for loop L2: MOV k,0 ; k = 0 restart 3 rd for loop ADD xijAddr,j,i, LSL #5 ; xijAddr = i*size(row) + j ADD xijAddr,x,xijAddr,LSL #3 ; xijAddr = byte address of x[i][j] ……

Chapter 3 — Arithmetic for Computers — 76 FP Example: Array Multiplication (ARM) … FLDD s4, [xijAddr,#0] ; s4 = 8 bytes of x[i][j] L3: ADD tempAddr, j,k,LSL #5 ; tempAddr = k *size(row) + j ADD tempAddr,z,tempAddr,LSL #3 ; tempAddr= byte ;address of z[k][j] FLDD s16,[tempAddr,#0] ; s16 = 8 bytes of z[k][j] ADD tempAddr, k,i,LSL #5 ; tempAddr = i *size(row) + k ADD tempAddr,y,tempAddr,LSL #3 ; tempAddr= byte ;address of y[i][k] FLDD s18,[tempAddr,#0] ; s18 = 8 bytes of y[i][k] FMULD s16,s18,s16 ; s16 = y[i][k] * z[k][j] FADDD s4,s4,s16 ; s4 =x[i][j] + ; y[i][k]*z[k][j]

Chapter 3 — Arithmetic for Computers — 77 ADD k,k,#1 ; k = k+1 CMP k, #32 BLT L3 ; if (k<32) go to L3 FSTD s4, [xijAddr,#0] ; x[i][j] = s4 ADD j,j, #1 ; j = j+1 CMP j #32 BLT ls ; if ( j<32) go to L2 ADD i,i, #1 ; i = i + 1 CMP i, #32 BLT L1 ; if ( i<32) go to L1 FP Example: Array Multiplication (ARM)

Chapter 3 — Arithmetic for Computers — 78 Accurate Arithmetic IEEE Std 754 specifies additional rounding control Extra bits of precision (guard, round, sticky) Choice of rounding modes Allows programmer to fine-tune numerical behavior of a computation Not all FP units implement all options Most programming languages and FP libraries just use defaults Trade-off between hardware complexity, performance, and market requirements

Chapter 3 — Arithmetic for Computers — 79 Interpretation of Data Bits have no inherent meaning Interpretation depends on the instructions applied Computer representations of numbers Finite range and precision Need to account for this in programs The BIG Picture

Chapter 3 — Arithmetic for Computers — 80 Associativity Parallel programs may interleave operations in unexpected orders Assumptions of associativity may fail §3.6 Parallelism and Computer Arithmetic: Associativity Need to validate parallel programs under varying degrees of parallelism

Chapter 3 — Arithmetic for Computers — 81 x86 FP Architecture Originally based on 8087 FP coprocessor 8 × 80-bit extended-precision registers Used as a push-down stack Registers indexed from TOS: ST(0), ST(1), … FP values are 32-bit or 64 in memory Converted on load/store of memory operand Integer operands can also be converted on load/store Very difficult to generate and optimize code Result: poor FP performance §3.7 Real Stuff: Floating Point in the x86

Chapter 3 — Arithmetic for Computers — 82 x86 FP Instructions Optional variations I : integer operand P : pop operand from stack R : reverse operand order But not all combinations allowed Data transferArithmeticCompareTranscendental FILD mem/ST(i) FISTP mem/ST(i) FLDPI FLD1 FLDZ FIADDP mem/ST(i) FISUBRP mem/ST(i) FIMULP mem/ST(i) FIDIVRP mem/ST(i) FSQRT FABS FRNDINT FICOMP FIUCOMP FSTSW AX/mem FPATAN F2XMI FCOS FPTAN FPREM FPSIN FYL2X

Chapter 3 — Arithmetic for Computers — 83 Streaming SIMD Extension 2 (SSE2) Adds 4 × 128-bit registers Extended to 8 registers in AMD64/EM64T Can be used for multiple FP operands 2 × 64-bit double precision 4 × 32-bit double precision Instructions operate on them simultaneously Single-Instruction Multiple-Data

Chapter 3 — Arithmetic for Computers — 84 Right Shift and Division Left shift by i places multiplies an integer by 2 i Right shift divides by 2 i ? Only for unsigned integers For signed integers Arithmetic right shift: replicate the sign bit e.g., –5 / >> 2 = = –2 Rounds toward –∞ c.f >>> 2 = = +62 §3.8 Fallacies and Pitfalls

Chapter 3 — Arithmetic for Computers — 85 Who Cares About FP Accuracy? Important for scientific code But for everyday consumer use? “My bank balance is out by ¢!”  The Intel Pentium FDIV bug The market expects accuracy See Colwell, The Pentium Chronicles

Chapter 3 — Arithmetic for Computers — 86 Concluding Remarks (MIPS) ISAs support arithmetic Signed and unsigned integers Floating-point approximation to reals Bounded range and precision Operations can overflow and underflow MIPS ISA Core instructions: 54 most frequently used 100% of SPECINT, 97% of SPECFP Other instructions: less frequent §3.9 Concluding Remarks

Chapter 3 — Arithmetic for Computers — 87 Concluding Remarks (ARM) ISAs support arithmetic Signed and unsigned integers Floating-point approximation to reals Bounded range and precision Operations can overflow and underflow ARM core instructions dominate integer SPEC2006 execution and integer and arithmetic core dominate SPEC2006 floating point execution. §3.9 Concluding Remarks