CSCI 4163 / CSCI 6904 – Winter 2014. Housekeeping  Register from the waitlist  Facebook page: 2014 version please!  Course website under construction.

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Presentation transcript:

CSCI 4163 / CSCI 6904 – Winter 2014

Housekeeping  Register from the waitlist  Facebook page: 2014 version please!  Course website under construction  Need to form MP1 groups by January 15 th  12 UG’s + 22 G’s = 34 students (2 auditing?)  Want 8 groups => ~4 students  Can be a mix of grad/UG

What is User-Centered Design?  An approach to UI development and system development.  Focuses on understanding:  Users, and  Their goals and tasks, and  The environment (physical, organizational, social)  Pay attention to these throughout development

ISO on User-centered Design  ISO describes human-centered design processes for interactive systems  Principles of human-centered design:  Active involvement of users  Appropriate allocation of function between user and system  Iteration of design solutions  Multidisciplinary design teams

ISO on User-centered Design (2)  Essential activities in human-centered design:  Understand and specify the context of use  Specify the user and organizational requirements  Produce design solutions (prototypes)  Evaluate designs with users against requirements

What is a user-centered approach? User-centered approach is based on:  Early focus on users and tasks: directly studying cognitive, behavioral, anthropomorphic & attitudinal characteristics  Empirical measurement: users’ reactions and performance to scenarios, manuals, simulations & prototypes are observed, recorded and analysed  Iterative design: when problems are found in user testing, fix them and carry out more tests

Four basic activities There are four basic activities in Interaction Design:  1. Identifying needs and establishing requirements  2. Developing alternative designs  3. Building interactive versions of the designs  4. Evaluating designs

A simple interaction design model Exemplifies a user-centered design approach

Some practical issues  Who are the users?  What are ‘needs’?

Target users

Who are the users/stakeholders?  Not as obvious as you think:  those who interact directly with the product  those who manage direct users  those who receive output from the product  those who make the purchasing decision  those who use competitor’s products  Three categories of user (Eason, 1987):  primary: frequent hands-on  secondary: occasional or via someone else  tertiary: affected by its introduction, or will influence its purchase

What are the users’ capabilities? Individual differences: — size of hands may affect the size and positioning of input buttons — motor abilities may affect the suitability of certain input and output devices — height if designing a physical kiosk — strength - a child’s toy requires little strength to operate, but greater strength to change batteries — disabilities (e.g. sight, hearing, dexterity) — abilities also vary according to context

Users’ needs