Multimedia Animation. Animation Principles Persistence of vision object seen by human eye remains mapped on retina for a brief time after viewing display.

Slides:



Advertisements
Similar presentations
2.02B Methods and Uses of Animation
Advertisements

2.02A History of Animation 2.02 Develop Computer Animations.
Multimedia Authoring1 Animation What is Animation Animation is defined as the act of making something come alive. It is concerned with the visual or aesthetic.
Animation effects Adds motion to a piece Draws attention to what you want user to notice As simple as a transition effect, such as a fade, dissolve or.
Unit 6 – Multimedia Element: Animation
ANIMATION Chapter 5. 'In his book "Web Site Usability," researcher Jared Spool found that his web site testers found animation uniformly irritating, and.
Chapter 7-Animation. Overview Introduction to animation. Computer-generated animation. File formats used in animation. Making successful animations.
Multimedia for the Web: Creating Digital Excitement Multimedia Element — Animation.
Macromedia Flash MX 2004 – Design Professional Animations CREATING.
SCA Introduction to Multimedia
Frame(GIF) and Vector Animation. Two Applications for Creating Animations 1.Photoshop – GIF Animation 2.Flash – Vector Animation.
FLASH Introduction to Animation. Review: Intro to Computer Operation Information Technology Vocabulary Computer Hardware Motherboard CPU and Memory Peripheral.
Animation. Where did animation start from? The original Steamboat Willie animation from Disney Each single frame was painted onto a cell – like a sheet.
Animation is mainly used to produce cartoons, however, it is also used to produce special effects in commercials, live-action movies, video games, and.
BASIC CONCEPS OF ANIMATION The presentation source: Department of Educational Multimedia Faculty of Education, UTM MPT 1383: VIDEO AND ANIMATION TECHNOLOGY.
 Define the term 2D animation.  Explain the techniques and development of 2D animation.  Compare the affect, pros and cons of these different styles.
MULTIMEDIA TECHNOLOGY SMM 3001 MEDIA - GRAPHICS. In this chapter how the computer creates, stores, and displays graphic images how the computer creates,
Animation Techniques Guilford County SciVis V
Chapter 11 ANIMATION  Group Name: Creative Web World  Jose T Barriga  Claudia L. Espinosa  Ranjana Agarwal.
Animation.
Animation Vladimir Savchenko
Macromedia Flash Design Professional Animations CREATING.
Dm11 – Flash Creating Animations Animations CREATING.
Business and Computing Deanery Multimedia Week 6 Animation.
Animation Ann Ware.
Multimedia Building Block : Animation
Chapter 4 Creating Animations.
Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 8 This presentation © 2004, MacAvon Media Productions Animation.
Flash Macromedia Flash Introduction. Bitmap vs. Vector based  Bitmap –Bitmaps are made up of single pixels  Vector based –Vector graphics are made up.
Objective Understand concepts used to create digital animation. Course Weight : 5%
UNDERSTANDING ADOBE FLASH. The Flash Interface  The flash interface provides you with:  A menu bar  Panels  A work area: stage.
Chapter 7 Animation. The Power of Animation Animation grabs attention Transitions are simple forms of animation  Wipe  Zoom  Dissolve.
Flash Adobe Flash Introduction Kyungeun Park. Bitmap vs. Vector based  Bitmap –Bitmaps are made up of single pixels  Vector based –Vector graphics are.
 The creation of moving pictures one frame at a time Literally 'to bring to life' e.g. make a sequence of drawings on paper, in which a character's position.
Adobe Flash CS3 Revealed
Frame, Timeline and Vector Animation. Purposes of Animation Capture viewers attention –exampleexample Explain a system or process –exampleexample Set.
What is animation? Animation is the rapid display of a sequence of images in order to create an illusion of movement.
What is Animation? 50 years ago Walt Disney created animated objects such as Mickey Mouse. Today the process used to create animated objects has had to.
Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations.
Chapter 7 Animation Prepared by: Ms. Ma. Anna Corina G. Kagaoan College of Arts and Sciences.
Animation Basic Concepts.
Adobe Flash CS4 – Illustrated Unit D: Creating Animation.
Data dan Teknologi Multimedia Sesi 07 Nofriyadi Nurdam.
Introduction to Flash. A Metaphor Definitions Stage is the rectangular area where you place graphic content, including vector art, text boxes, buttons,
INTRODUCTION TO FLASH CS5 Understanding the Workspace (Review: Animation Key Terms)
“ Animation Through the Ages” Camelia McCallion. Main tasks What is computer animation? Hand drawn (cel) Flick books Animated cartoon Animation process.
Adobe Flash Professional CS5 – Illustrated Unit D: Creating Animation.
Animation Lecture 8 Razia Nisar Noorani. Animation The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create.
Multimedia element: Animation Week The power of animation Animation is achieved by adding motion to still image/object. May also be defined as the.
2.02B Methods and Uses of Animation 2.02 Develop Computer Animations.
ANIMATORS AND TECHNIQUES By Rhiannon james. ANIMATION Animation is the process of creating motion and shape change illusion by means of the rapid display.
Introduction to Animation In animation, a series of images are rapidly changed to create an illusion of movement.
Animation in flash. Frame-by-Frame Animation An animation is made from a series of framed images displayed one after the other to create the motion. Flash.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 5: Animation.
Computer Engineering and Networks, College of Engineering, Majmaah University ANIMATION Mohammed Saleem Bhat CEN-318 Multimedia.
Adobe Flash Professional CS5 – Illustrated Unit D: Creating Animation.
COM 205 Multimedia Applications
Unit 6 – Multimedia Element: Animation
Frame(GIF) and Vector Animation
TOPIC 5 - ANIMATION.
Lesson 7-Animation.
Frame(GIF) and Vector Animation
GIF or Not GIF? Use GIF for animation:
“Animation Through the Ages”
Objective % Explain concepts used to create digital animation.
Assist. Lecturer Safeen H. Rasool Faculty of SCIENCE IT Dept.
Chapter 5 Animation.
2.02A History of Animation 2.02 Develop Computer Animations.
Objective Explain concepts used to create digital animation.
GIF or Not GIF? Use GIF for animation:
Presentation transcript:

Multimedia Animation

Animation Principles Persistence of vision object seen by human eye remains mapped on retina for a brief time after viewing display series of images rapidly and they blend together to create illusion of movement requires at least 16 frames per second to look seamless Television: 30 frames per second Movies: displayed at 48 frames per second

2-D Animation Techniques Cell animation (also called frame animation) start with first and last image in motion (called keyframes) draw images between keyframes (process called tweening) -- small changes between images images are then layered onto background scene images displayed rapidly 15/second, 24/second, 30/second

2-D Animation Techniques Computer animation logic and procedural concepts are same as in cell animation (keyframe, tweening, layering techniques)

2D Animation Techniques Results of cell animation are also called flip books Easier to create and process than movies

Cell-based Techniques Morphing uses frames to create illusion of one object changing into another more keypoints = smoother morph Need at least 15 frames per second Professional quality uses frames per second Cell-based animation is done more easily on computer than by hand

2D Animation Techniques Path-based Animation (vector animation) Creates animated objects by following object’s transition over a line or vector Artist creates one drawing and a path Computer program manipulates object by drawing frames as object travels over the path

Animation in Flash In-Between - tweening by adding incremental sprites between ending and starting sprites Step recording - record sprite position in one frame, move ahead to next frame and record new sprite position Real-time recording - use mouse to establish sprite path and record this movement. Record at slow rate and speed up when playing Cast to time - create cast member, slightly modify it creating new cast member until sequence of still images created Space to time - position cast member in different positions in different channels and then move from multiple channels to single channel Paste special relative - automatically position sequence of frames on stage where last sequence ended

Animation Effects in Flash Onion skinning -- allows creation of new images by tracing over existing image. Allows editing of animated sequences using other cast members for reference Trail effect -- previous image not completely erased when next image appears on screen Film loop -- cast member that consists of a series of animated frames set up to play over and over Warp, skew, perspective -- edit cast member to change a variety of aspects of the cast member (see cathiewarp.exe in LabMaterials)

Animation Effects in Director Filtering -- plug-in image editors that apply effects to bitmapped images (ex. Can install Photoshop effects) Color cycling -- change the palette used over the course of several frames in the animation. Excellent for representing flowing, spinning, or pulsing objects.

Steps to Create an Animation 1. Determine type of animation 2. Choose software 3. Create or select graphic to animate 4. Create color palette 5. Render (draw) graphic 6. Set display buffers for transformations 7. Generate basic design 8. Select and initialize palette 9. Create animation special effects