Intelligent eLearning Environments Paul Dan Cristea “Politehnica” University of Bucharest Spl. Independentei 313, 77206 Bucharest, Romania, Phone: +40.

Slides:



Advertisements
Similar presentations
CONCEPTUAL WEB-BASED FRAMEWORK IN AN INTERACTIVE VIRTUAL ENVIRONMENT FOR DISTANCE LEARNING Amal Oraifige, Graham Oakes, Anthony Felton, David Heesom, Kevin.
Advertisements

Towards 2010 – Common Themes and Approaches across Higher Education and Vocational Education and Training in Europe - New and emerging models in vocational.
Towards Adaptive Web-Based Learning Systems Katerina Georgouli, MSc, PhD Associate Professor T.E.I. of Athens Dept. of Informatics Tempus.
Dr Jim Briggs Masterliness Not got an MSc myself; BA DPhil; been teaching masters students for 18 years.
Bologna Process in terms of EU aims and objectives
Integrating Educational Technology into the Curriculum
Ying Wang EDN 303 Fall Objectives Define curriculum-specific learning Explain the difference between computer, information, and integration literacy.
1.Data categorization 2.Information 3.Knowledge 4.Wisdom 5.Social understanding Which of the following requires a firm to expend resources to organize.
Manuel Benito Gómez Ramón Ovelar Beltrán Virtual Campus of the University of the Pays Basque (UPV/EHU) ITC Master, a partnership project between 9 universities.
Web-based Transdisciplinary Training: Problem Solving and Response to Intervention Presented to Nebraska RtI Consortium February 23, 2007 Kathy L. Bradley-Klug,
/ department of mathematics and computer science TU/e eindhoven university of technology CEDEFOP workshop: Policy, Practice, Partnership: Getting to Work.
Lecture 13 Revision IMS Systems Analysis and Design.
Review 4 Chapters 8, 9, 10.
National Science Foundation: Transforming Undergraduate Education in Science, Technology, Engineering, and Mathematics (TUES)
Intel® Education K-12 Resources Our aim is to promote excellence in Mathematics and how this can be used with technology in order.
1 Management and Skills Development of Professional Roles Involved in Distance Learning D. Giuli M.C. Pettenati E. Palmisano L. Baldini University of Florence.
Business Driven Technology Unit 3 Streamlining Business Operations Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution.
Introduction to Systems Analysis and Design
E_learning.
Introduction to Computer Technology
ICT TEACHERS` COMPETENCIES FOR THE KNOWLEDGE SOCIETY
31 st October, 2012 CSE-435 Tashwin Kaur Khurana.
Georgios Tsirigotis, Electrical Engineering Department, Kavala Institute of Technology, Greece Anna Friesel Electronics and Information Technology, Technical.
Instructional Design Aeman Alabuod. Instructional Design instructional Design (also called Instructional Systems Design (ISD)) is the practice of creating.
Evaluation of learners progress in an Intelligent e-Learning System Sisteme Inteligente si Colaborative de Instruire pe Web "POLITEHNICA" University of.
AWARE PROJECT – AGEING WORKFORCE TOWARDS AN ACTIVE RETIREMENT Alberto Ferreras-Remesal Institute of Biomechanics of Valencia IFA 2012 – Prague – May 31th.
Systems Analysis and Design: The Big Picture
SOCRATES PROGRAMME OnLineMath&Sciences Project Results by 31 January 2007 and Planning October 2005 – September 2007.
ICEE 2005 July 25-29, Gliwice, Poland Implementation of E-Learning in Engineering Education: Evaluation of Students Skills and Learning Approaches James.
CHAPTER 5 Infrastructure Components PART I. 2 ESGD5125 SEM II 2009/2010 Dr. Samy Abu Naser 2 Learning Objectives: To discuss: The need for SQA procedures.
ICEE 2005GLIWICE, POLAND JULY 2005 FEDERAL CENTER OF TECHNOLOGICAL EDUCATION – CEFET-RJ – BRAZIL PRODUCTION ENGINEERING DEPARTMENT CSCW: A FORMATION.
Margaret J. Cox King’s College London
Advanced Topics in Requirement Engineering. Requirements Elicitation Elicit means to gather, acquire, extract, and obtain, etc. Requirements elicitation.
Designing and implementing of the NQF Tempus Project N° TEMPUS-2008-SE-SMHES ( )
Design Science Method By Temtim Assefa.
Computer-Based Training Methods
 Knowledge Acquisition  Machine Learning. The transfer and transformation of potential problem solving expertise from some knowledge source to a program.
DI-FCT-UNL Departamento de Informática Faculdade de Ciências e Tecnologia Universidade Nova de Lisboa UNL’s new Bologna-style 1st-Cycle Degree (BSc) in.
BUSINESS INFORMATICS descriptors presentation Vladimir Radevski, PhD Associated Professor Faculty of Contemporary Sciences and Technologies (CST) Linkoping.
Requirements Engineering Requirements Elicitation Process Lecture-8.
GETIR professional profile Final Conference GETIR project Timisoara, 18th December 2012.
Partner’s Roles Valuable partners, I want to remind our roles in project. And I want to get feedback from you about this. These are our roles in project,
Using virtual collaboration tools for designing innovative education scenarios Gabriel Dima University “Politehnica” of Bucharest, Romania.
Introduction Complex and large SW. SW crises Expensive HW. Custom SW. Batch execution Structured programming Product SW.
Virtual Learning in Higher Education Federica Funghi Consorzio FOR.COM. Formazione per la Comunicazione Dublin, 12 October 2011.
1 Introduction to Software Engineering Lecture 1.
Graduate studies - Master of Pharmacy (MPharm) 1 st and 2 nd cycle integrated, 5 yrs, 10 semesters, 300 ECTS-credits 1 Integrated master's degrees qualifications.
Delbert Heistand Morris Schott Middle School. WHAT IS UNIVERSAL DESIGN? The design of products and environments to be usable by all people, to the greatest.
1 Paul Dan Cristea, Rodica Tuduce, Cosmin Popa, Razvan Popescu “Politehnica” University of Bucharest Spl. Independentei 313, Bucharest, Romania,
© University of Wales, Bangor 2000 Learning and Business: Supporting Lifelong Learning and the Knowledge Worker through the Design of Quality Learning.
ELOGMAR-M Review Meeting, Shenzhen, 31/03/ First Review Meeting - Web-based and Mobile Solutions for Collaborative Work Environment with Logistics.
SOCRATES PROGRAMME OnLineMath&Sciences Project October 2005 – September 2007.
COMM89 Knowledge-Based Systems Engineering Lecture 8 Life-cycles and Methodologies
This project has been funded with support from the European Commission. Learning to Learn Module Information.
Artificial Intelligence and Neural Network Tools for Cooperative Learning Artificial Intelligence and Neural Network Tools for Cooperative Learning Paul.
Chapter 4 Decision Support System & Artificial Intelligence.
1 Cătălin Arsenescu, Ruxandra-Cristina Dumitriu, Bogdan Andrei Bacheş, Paul Dan Cristea and Rodica Tuduce “Politehnica” University of Bucharest Spl. Independentei.
Results of WP 4: Implementation, experimentation of teacher training actions Open University of Catalonia - From November 4th to December 19th.
Advanced Manufacturing Laboratory Department of Industrial Engineering Sharif University of Technology Session #14.
Study E-LEARNING WITHIN THE CONTEXT OF THE EVITA PROJECT Pierre Orsatelli PLC.
Learning to Learn This project has been funded with support from the European Commission. This [publication] communication reflects the views only of the.
Qualifications Update: Higher Media Qualifications Update: Higher Media.
1 Paul Dan Cristea and Rodica Tuduce “Politehnica” University of Bucharest Spl. Independentei 313, Bucharest, Romania, Phone: ,
NCEES Standard 3: 21 st Century Learning in the Classroom.
ICT22 – 2016: Technologies for Learning and Skills ICT24 – 2016: Gaming and gamification Francesca Borrelli DG CONNECT, European Commission BRUXELLES.
21st Century Skills in the Classroom
General Meeting cern, 10-12/10/2017 CREATIONS Demonstrators
ICT PSP 2011, 5th call, Pilot Type B, Objective: 2.4 eLearning
Systems Analysis and Design
Rotterdam:15-17/11/2001.
Presentation transcript:

Intelligent eLearning Environments Paul Dan Cristea “Politehnica” University of Bucharest Spl. Independentei 313, Bucharest, Romania, Phone: , Fax: E-Learning FORUM 21 Martie 2003

Artificial Intelligence and Neural Network Tools for Innovative ODL Coordinator : “Politehnica” University of Bucharest E-Learning FORUM 21 Martie 2003 SOCRATES - MINERVA PROJECT CP RO-MINERVA-ODL

Vrije Universiteit Brussels, BE Prof. Jan Cornelis, Head of Electronics & Digital Signal Processing Department Prof. Edgard Nyssen, Prof. Rudi Deklerck Universitat Erlangen - Nürnberg, DE Prof. Manfred Kessler, Director of Institute fur Physiologie und Kardiologie University of La Rochelle, FR Prof. Patrice Bourcier, Assistant Director of Information and Industrial Imaging Lab. Universidade Nova de Lisboa, PT Prof. Adolfo Steiger Garcao, President of UNINOVA Prof. Jose Manuel Fonseca University of Edinburgh, UK Dr. Judy Hardy, Applications Consultant at EPCC Patras University, GR Prof. Nicolas Pallikarakis, Coordinator of BioMedical Engineering Scool Global One Communications Romania, RO Dr. Pavel Budiu, Strategy Manager Partners

Objectives Main goal : develop and use a set of innovative ODL tools for on-line and Internet-based learning, using the methods and techniques of artificial intelligence and neural networks. O1. Provide a model of the collaborative learning process involving human and artificial intelligent agents; O2. Provide a set of tools based on AI&NN techniques to develop innovative ODL systems; O3. Carry out pilot implementations of ODL systems; O4. Develop a methodology for intelligent ODL production and performance evaluation; O5. Evaluate and disseminate the outcomes of the project for future developments.

Contractual Time Table Start of eligibility period1 October 2000 Submission of 1st Interim Report 1 June 2001 Submission of 2nd Interim Report 1 June 2002 End of Eligibility Period1 September 2003 Submission of Final Report1 November 2003

WP0: Project Management, Monitoring and Reporting (PMMR) PUB + PMG WP1: Collaborative Learning Model (CLM) ULR + PUB + UP WP2: Learner’s Profile Eliciting Tool (LPET) EPCC + PUB + GOC WP3: Automatic Tutoring Tool (ATT) UNL + ULR + PUB + VUB WP4: Learner’s Personal Assistant (LPA) PUB + UNL + UEN + GOC WP5: ODL courses on Bio-Medical Data Processing and Visualisation (BMDPV) using the new AI&NN tools BMDPV – M1: Medical visualisation UEN + PUB + VUB BMDPV – M2: Cortical brain anatomy VUB + PUB + UP + UEN WP6: Elaboration of Instructions, Guidelines, and Examples of integrating the AI&NN tools with existent ODL materials (IGE) UP + UPB + EPCC + all WP7: Testing, evaluation, assessment and dissemination (TEAD) of AI&NN tools for innovative ODL PUB + all Workpackages and Responsabilities

Professional qualification is no longer a life-long achievement Professional qualification is no longer a life-long achievement Complex knowledge and skills have to be transmitted and acquired efficiently Complex knowledge and skills have to be transmitted and acquired efficiently E- Learning will play a continuously increasing role. E- Learning will play a continuously increasing role. Intelligent educational tools can bring the flexibility and adaptability required to actively support the learner. Intelligent educational tools can bring the flexibility and adaptability required to actively support the learner.

Basic paradigms: Intelligent Human-Computer Interaction Computer-Supported Cooperative Work (CSCW) Learning in the system: Cooperative learning by interaction between student and tutor/expert or inside the group of learners Organization: Group of learners assisted by artificial agents with active role in the learning process. Tutor: Human or artificial agent Structural features: Set of tools to assist the learner at several levels of the knowledge acquisition process. Personalised model of the trainee

Combine the traditional style of teaching with the problem-centered style: learning by being told, problem solving demonstration, problem solution analysis, problem solving, creative learning

Learning Objectives Control ModuleCommunication Module Learner’s Profile Eliciting Tool Student input Registration form Questionnaires Learning Modalities Knowledge Watch Curricular study for a diploma Complementary study Executive up-dating Specialist up-dating Problem centered Test oriented Preferredly / Predominantly: Descriptive Demo Analytical details Practical aspects Examples Multimedia / Text Material to study 1 First Chapter xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1.1 Section 1.1 xxxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxX Paragraph xxxxxxxxxxxxxxxxxxxxxX Paragraph xxxxxxxxxxxxxxxxxxxxxX 1.2 Section 1.2 xxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxX Paragraph xxxxxxxxxxxxxxxxxxxxxX 1.3 Section 1.3 xxxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxx 2 Second Chapter xxxxxxxxxxxxxxxxxxxxxxxxxxxx 2.1 Section 2.1 xxxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxX Paragraph xxxxxxxxxxxxxxxxxxxxxx ………………………………… Studied material 1 First Chapter xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1.1 Section 1.1 xxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxx 1.2 Section 1.2 xxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxx 1.3 Section 1.3 xxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxx 2 Second Chapter xxxxxxxxxxxxxxxxxxxxxxxxxxx 2.1 Section 2.1 xxxxxxxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxx Paragraph xxxxxxxxxxxxxxxxxxxxx ………………………………… ? Standard Path Recommended Path Content Management Mandatory Testing Contribution to Collaborative Learning Tutor input On-line students monitoring Validation of students proposals Self Testing Student Tracking Tool

No purely empirical approach to modelling. Even the definition of attributes/features & the selection of the relevant ones in a given context are actually theory driven, explicitly or not. Prototype model of the learner Encodes general theoretical knowledge in the field of learning. Can not be used directly in practice - rigid and biased: Large variability in human personality and in human behaviour, The essential traits are context-dependent. Customised model by using empirical data - sets of examples collected for the given user, while interacting with the system. New refined theory If tuning parameters can not adapt the model to user's profile, new features are extracted from data and added to the model.

No systematic way to empirically identify the domains of the feature space that are not properly represented in a set of examples. The available collection of examples is never large enough to cover all the possible classes in an unbiased manner, to avoid spurious correlation when elaborating a model. Small sets of exceptions may be poorly represented or even ignored. The underlying theory helps eliminate irrelevant features, guides the selection of relevant examples to scan of the input space, gives confidence in the solutions produced. A purely theoretical approach may be brittle, i.e., can yield dramatically incorrect results for exceptions, scores of instances that fall in the limits of validity domain are treated correctly (abrupt degradation). Exhaustive theories may become intractable The domain of validity must be restricted. Compromise scope - accuracy.

Combined use of theoretical knowledge and experimental results allows: Incomplete and/or incorrect theoretic knowledge, keeps the model in the range of an acceptable approximation. Incomplete or noisy experimental data inherent ability to recover from errors. The user model being developed uses a hybrid approach: Artificial Intelligence (AI) -- symbolic representation of theory, Neural network (NN) -- sub-symbolic representation of data. NN has the ability to represent "empirical knowledge", but but behaves almost like a black box: Information expressed in sub-symbolic form, not directly readable for the human user No explanation to justify the decisions in various instances, forbids the direct usage of NNs in learning/teaching and safety critical areas Difficult to verify and debug software that includes NNs.

Extraction of the knowledge contained in an NN allows the portability to other systems in symbolic (AI) and sub-symbolic (NN) forms, towards human users. AI and NN approaches are complementary in many aspects can mutually offset weaknesses and alleviate inherent problems, able to exploit both theoretical and empirical data - hybrid aproach, efficient to build a fault tolerant and adaptive model, help discover salient features in the input data. First phase. The system operates using statistics about: which buttons were selected by the lerner when using the system, in which order, which error messages have been generated. The system is trained to use this input to offer advice in the form of access to some additional data and information, additional reading, recommend or trigger an interaction with the human tutor.

Subsequent phase. The system uses: error databases, special interest databases, preference databases, including the input from a human tutor. The output helps identifying some profile of the user, defined roughly by the set of classes the user belongs to. This influences the future interaction of the system with the user, e.g., changing the type and level of the exercises presented to the user. Next step. The system includes some voluntary feedback learners, offered to all the other learners, to help conveying original ideas and generate groups of interest. Increase of tutor "productivity“. The system is a useful assistant, not a replacement of the human tutor. The work done traditionally by two or three tutors could be accomplished in this approach by only one assisted tutor.

The basic contribution of this research is twofold: Identification of several Learning Modalities that combine traditional teaching with “problem-centred” learning to better motivate the student and to increase the efficiency of the learning process, Conception of a Collaborative Distance Learning System in which human and artificial agents collaborate to achieve a learning task. The Tutor Agent tries to replace partially the human teacher, in assisting the learners at any time of their convenience. The development of the learning system is a collaborative effort to develop a novel intelligent virtual environment for ODL at “Politehnica” University of Bucharest. The system is currently under development; several components written in Java are already functional.

To test the system, we are concurrently developing learning materials on: Sorting Algorithms, Resolution Theorem Proving, Neural Networks, Advanced Digital Signal Processing. The distributed solution has the advantage of creating an ODL environment that can be joined by any interested learner. The system is an effective response to the the increased demand for cooperation and learning in today's open environments, academic and economic, the necessity of developing effective learning tools that can be smoothly integrated in the professional development process and with company work. Care is taken to prevent such an approach to generate an "elitist" system. The system is designed to enhance the specific features of each user, without increasing the differences between users in what concerns the level of understanding or the ability to creatively use the acquired knowledge.