Valkanova V., Valkanov V. 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014.

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Valkanova V., Valkanov V. 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014

 Game-oriented education, supported in the Virtual Education Space  Described in details in the PhD Thesis: V. Valkanova “Virtual Education Space for the Secondary School” 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014

 Game-based learning (GBL) is a type of game play that has defined learning outcomes;  Generally, game based learning is designed to balance subject matter with game play and the ability of the player to retain and apply said subject matter to the real world; 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014

 Increasing attractiveness and creativity of the students;  Simplifying the complex matter;  A good way of testing acquired knowledge;  Personalized education; 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014

Game Agent (GA): Hold and control the game logic and user game play; Transparent for the student; Collect personal information for the player – strategy, typical mistakes; Adapt the game according the requirements of the teacher Personal Agent (PA): analyzing information from GA (about players); Make conclusions about mistakes, make plans for the next game steps (educational issues); 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014

Divided in two parts: Game World – virtual 3D world, which is visible for the players and GA. The games are presented here. Meta World – invisible for the players. Here different type of information is recorded (game results, data used for personalization and adaptation). Communication with the PA of teachers and CA (Creativity Agent). Interface to the Creativity Environment. 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014

 The player navigate avatar, bike or car in city environment to check his knowledge about traffic rules.  The task is to pass over a specific ( or random generated ) route.  There is a specific control points on the route – crossing, traffic lights etc.  At the specific points different type of questions (tests) are presented. 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014

 Rational agent (bounded rationality) ◦ Deliberation: determine the goal (intention) using the mental states (Beliefs, Desires, Intention) ◦ Means-end-reasoning (planning): select (generate) a suitable test complied the current intention  Test are saved in the Digital Library (DiLibs) of the space 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014

 Environment : 3D world, different way of movement, static or random generated routes, control points and traffic rules.  Beliefs: reached control points.  Desires: possible events (or situation) related to the control point.  Intention: an event from the desires (e.g. randomly selected). 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014