Definition: A genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one.

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Presentation transcript:

Definition: A genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects.

 1. Shared Space: the world allows many users to participate at once.  2. Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D environments.  3. Immediacy: interaction takes place in real time.  4. Interactivity: the world allows users to alter, develop, build, or submit customized content.  5. Persistence: the world's existence continues regardless of whether individual users are logged in.  6. Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.

 IVKS4 IVKS4

 $100,000,000 profit annually  “... as we take control of the atoms”  “...iIncreasingly make the real world virtual”  “bring people together again”  Philip Rosedale discusses future of virtual worlds

 Virtual field trips  Effectiveness?  Knowledge v. experience?