Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Chapter 3: Vectors To introduce the concepts and notation for vectors:

Slides:



Advertisements
Similar presentations
Transforming from one coordinate system to another
Advertisements

General Physics (PHYS101)
Vectors and Two Dimensional Motion
Chapter 3 Vectors.
Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.
Chapter 3: VECTORS 3-2 Vectors and Scalars 3-2 Vectors and Scalars
Vectors and Scalars AP Physics C.
Chapter 3 Vectors.
Ch. 3, Kinematics in 2 Dimensions; Vectors. Vectors General discussion. Vector  A quantity with magnitude & direction. Scalar  A quantity with magnitude.
Phys211C1V p1 Vectors Scalars: a physical quantity described by a single number Vector: a physical quantity which has a magnitude (size) and direction.
Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Chapter 4: Motion in 2 and 3 dimensions To introduce the concepts and notation.
Adding Vectors, Rules When two vectors are added, the sum is independent of the order of the addition. This is the Commutative Law of Addition.
Vectors & Scalars Vectors are measurements which have both magnitude (size) and a directional component. Scalars are measurements which have only magnitude.
Scalars A scalar is any physical quantity that can be completely characterized by its magnitude (by a number value) A scalar is any physical quantity that.
Chapter 3, Vectors. Outline Two Dimensional Vectors –Magnitude –Direction Vector Operations –Equality of vectors –Vector addition –Scalar product of two.
المحاضرة الثانية والثالثة Vectors
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
Forces in 2D Chapter Vectors Both magnitude (size) and direction Magnitude always positive Can’t have a negative speed But can have a negative.
Vectors Chapter 3, Sections 1 and 2. Vectors and Scalars Measured quantities can be of two types Scalar quantities: only require magnitude (and proper.
Vector Quantities We will concern ourselves with two measurable quantities: Scalar quantities: physical quantities expressed in terms of a magnitude only.
Vector Quantities Vectors have ▫magnitude ▫direction Physical vector quantities ▫displacement ▫velocity ▫acceleration ▫force.
Vectors A How to Guide Sponsored by:.
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
Types of Coordinate Systems
CHAPTER 5 FORCES IN TWO DIMENSIONS
VECTORS. Pythagorean Theorem Recall that a right triangle has a 90° angle as one of its angles. The side that is opposite the 90° angle is called the.
 To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure.
Chapter 3: Vectors EXAMPLES
Chapter 3 – Two Dimensional Motion and Vectors
Vector Basics. OBJECTIVES CONTENT OBJECTIVE: TSWBAT read and discuss in groups the meanings and differences between Vectors and Scalars LANGUAGE OBJECTIVE:
Vectors. Vectors and Scalars A vector has magnitude as well as direction. Some vector quantities: displacement, velocity, force, momentum A scalar has.
Preview Objectives Scalars and Vectors Graphical Addition of Vectors Triangle Method of Addition Properties of Vectors Chapter 3 Section 1 Introduction.
(3) Contents Units and dimensions Vectors Motion in one dimension Laws of motion Work, energy, and momentum Electric current, potential, and Ohm's law.
Midterm Review  Five Problems 2-D/3-D Vectors, 2-D/3-D equilibrium, Dot Product, EoE, Cross Product, Moments  Closed Book & Note  Allowed to bring.
Chapter 3 Vectors. Vector quantities  Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this.
Chapter 3 Vectors. Coordinate Systems Used to describe the ___________of a point in space Coordinate system consists of – A fixed _____________point called.
Chapter 3 Vectors. Vectors – physical quantities having both magnitude and direction Vectors are labeled either a or Vector magnitude is labeled either.
Kinematics & Dynamics in 2 & 3 Dimensions; Vectors First, a review of some Math Topics in Ch. 1. Then, some Physics Topics in Ch. 4!
Two-Dimensional Motion and Vectors. Scalars and Vectors A scalar is a physical quantity that has magnitude but no direction. – –Examples: speed, volume,
Vectors Some quantities can be described with only a number. These quantities have magnitude (amount) only and are referred to as scalar quantities. Scalar.
Lecture Outline Chapter 3 Physics, 4 th Edition James S. Walker Copyright © 2010 Pearson Education, Inc.
Vector Notation Text uses italics with arrow to denote a vector: Also used for printing is simple bold print: A When dealing with just the magnitude of.
VECTORS. BIG IDEA: Horizontal and vertical motions of an object are independent of one another.
Vectors and Scalars. Physics 11 - Key Points of the Lesson 1.Use the tip-to-tail method when adding or subtracting vectors 2.The sum of all vectors is.
Chapter 3 Lecture 5: Vectors HW1 (problems): 1.18, 1.27, 2.11, 2.17, 2.21, 2.35, 2.51, 2.67 Due Thursday, Feb. 11.
Physics 141Mechanics Lecture 3 Vectors Motion in 2-dimensions or 3-dimensions has to be described by vectors. In mechanics we need to distinguish two types.
PDT 180 ENGINEERING SCIENCE Vectors And Scalars MUNIRA MOHAMED NAZARI SCHOOL OF BIOPROCESS ENGINEERING UNIMAP.
Competency Goal 4: The learner will develop an understanding of forces and Newton's Laws of Motion Assess the independence of the vector components.
Chapter 3 Preview Objectives Scalars and Vectors
Vectors Vectors or Scalars ?  What is a scalar?  A physical quantity with magnitude ONLY  Examples: time, temperature, mass, distance, speed  What.
Learning Outcomes By the end of the chapter student should be able: to define vector quantity and scalar quantity and differentiate between them. to add.
Chapter 3 Vectors. Vector quantities  Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this.
Copyright © by Holt, Rinehart and Winston. All rights reserved. ResourcesChapter menu Chapter 3 Scalars and Vectors A scalar is a physical quantity that.
VECTORS Wallin.
Chapter 3 Vectors.
4.1 Vectors in Physics Objective: Students will know how to resolve 2-Dimensional Vectors from the Magnitude and Direction of a Vector into their Components/Parts.
Chapter 3.
Chapter 3.
1.3 Vectors and Scalars Scalar: shows magnitude
Chapter 3: Vectors.
Vectors and Scalars AP Physics C.
Chapter 3 Vectors.
Chapter Vectors.
Ch. 3: Kinematics in 2 or 3 Dimensions; Vectors
Kinematics & Dynamics in 2 & 3 Dimensions; Vectors
Vectors and Scalars AP Physics C.
Vectors and Scalars AP Physics C.
Week 2 Vectors in Physics.
Presentation transcript:

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Chapter 3: Vectors To introduce the concepts and notation for vectors: quantities that, in a single package, convey both magnitude and direction To be able to visualize vectors, and perform arithmetic operations upon them (addition and subtraction) To define and make use of unit vectors To become able to use this language of magnitude and direction, as contrasted with the usage of component language, especially in two dimensions To understand the paradigmatic vector: the displacement vector Chapter 3 Goals:

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Obvious language for vectors in two dimensions: magnitude and direction x y  \A\ A magnitude of A: written |A| (some books say A) it is just the length of A |A| is always positive or 0 technically it is a scalar because it doesn’t change if you rotate your coordinates |A| carries the units of A direction of A: written  A usually counterclockwise from x axis units of  A are degrees or radians

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Polar coordinates in 2 dimensions (x,y) are cartesian coordinates two numbers needed to specify full information convention for  is to start along x and swing ccw r   hypotenuse x   adjacent y   opposite r : a scalar because coordinate system’s orientation does not affect r x and y : not, technically, scalars, but they are numbers

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Polar coordinates in 2 dimensions r   hypotenuse x   adjacent y   opposite Upshot of this: 2d vector arithmetic looks very much like working on positions in polar coordinates

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Pros of magnitude-direction language we can write A = {|A|,  } = {A,  } lends itself to obvious pictures can easily be converted to compass (map) language: East   x, and North   y addition and subtraction of vectors is done pictorially accuracy of pictorial addition and subtraction is limited to human ability with protractor and ruler laws of sines and cosines needed to calculate: messy only convenient in 2d!! 3d requires the dreaded spherical trigonometry because there are 2 angles!! Cons of magnitude-direction language

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. The displacement vector: we move ‘where’ into a higher dimension at last! initial position is r i final position is r f displacement is  r:= r f – r i we are subtracting!! Ouch!! notice : the positions are origin-dependent, but the displacement is not!! x riri rfrf rr y the two position vectors are drawn in standard position, which means their tail is at the origin: makes sense the displacement vector is not drawn in s.p. if it behaves like the displacement vector, then it is a vector!! It is the ‘paradigmatic’ vector.

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Triangle method for adding vectors A (and B) are two displacement vectors with B following A magnitude : |A| or A direction: an angle  , which looks to be 0° we add to it vector B, in triangle method: tip-to-tail B’s angle   looks to be about 60° A is added to B, to give resultant R = A + B lay down A and B with ruler and protractor; draw R  R’s angle  R looks to be about 40° with A in s.p., B is not, but R is in s.p. BB RR

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Some more facts about vectors to add more than two vectors, just generalize the triangle method, tip to tail style A + B = B + A: commutative (A + B) + C = A + (B + C): associative the negative of a vector is – A: same length as A but opposite direction [additive inverse] There is a zero vector (no length) vectors carry units; when added, units must be the same cA: also a vector (in opposite direction if c < 0) but ‘rescaled’ in length: |cA| = |c| |A|

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. How to subtract one vector from another A – B := A + (– B): to subtract, just add the additive inverse or: put both A and B tail-to-tail: then C = A – B has its tail at the tip of B (the one subtracted) and has its tip at the tip of A (the one added) in other words, we can see that we have added C to B in the additive ‘triangle’ way, to arrive at A Cseems to ‘start’ at B and end at A Example: the displacement vector is precisely the change in the position vector!! {show Active Figure AF_0306}

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Addition Example : Taking a Hike A hiker begins a trip by first walking 25.0 km southeast from her car. She stops and sets up her tent for the night. On the second day, she walks 40.0 km in a direction 60.0° north of east, at which point she discovers a forest ranger’s tower. Using ruler and protractor, lay out the two displacements A and B. Then, with the same tools, measure R.

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. A different and more flexible language: component language (like polars) x y  |A| A AxAx AyAy in this sketch,  A is larger than 90 but you can deal… |A| is the hypotenuse; |A| ≥ 0 A x is the adjacent and here < 0 A y is the opposite and here > 0 “drop a perpendicular” from tip to either Cartesian axis you have made a right triangle draw vector with tail at origin: standard position we write A =

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Converting from magnitude-angle to components Aspects of component language addition (subtraction ) of vectors is simplicity itself: add (subtract) the components as numbers! components are numbers but technically not scalars since components are different in a rotated coordinate system {show Active Figure AF_0303}

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Revisiting the vector addition example Section 3.4

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Finishing the Example Section 3.4 Now we would work back from component language to magnitude-angle language: ‘net displacement is 41.3 km, at a bearing of 65.9° East of North’ R = {41.3 km, 24.1°}

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. A third language that uses components: unit vectors x y  |A| A i is a vector of unit length, with no units, that points along x j and k are similar, along y (and z) create the vectors i A x & j A y j A y i A x A truly explicit way to write A remember: |i| = |j| = |k| = 1 one unit long, but carry no units, so the name ‘unit vector’ is dumb

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. What other operations can we do with vectors? cannot divide by a vector; vectors are only ‘upstairs’ dot (scalar (inner)) product of two cross (vector (outer (wedge))) product of two we can take their derivative with respect to a scalar we can integrate them but usually we integrate some kind of scalar product… The scalar product of two vectors A B  put them tail-to-tail, with  the angle between (0° ≤  ≤ 180°) the result is indeed a scalar A∙B = B ∙A (commutative)

Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. More about the scalar product a measure of the parallelness of the vectors, as well as the magnitudes A∙B = (|A|)(|B| cos  ) = length of A times the length of B’s projection along the line of A A∙B = (|B|)(|A| cos  ) = length of B times the length of A’s projection along the line of B A∙A = |A| 2 i∙i = j∙j = k∙k =1 i∙j = j∙k = 0 etc. a vector’s component in a certain direction is the scalar product of that vector with a unit vector in that direction: C n = C∙n [to make a unit vector, just divide a vector by its magnitude: a = A/|A| ]