CO-ME-DI-A COoperation and MEdiation in DIgital Arts 2007 - 2010 Andrew Gerzso - IRCAM CO-ME-DI-A coordinator.

Slides:



Advertisements
Similar presentations
Six Pathways Audio and Video Technology and Film Journalism and Broadcasting Performing Arts Printing Technology Telecommunications Visual Arts.
Advertisements

5th FP7 Networked Media Concertation Meeting, Brussels 3-4 February 2010 A unIfied framework for multimodal content SEARCH Short Project Overview.
InterPlay Live, Distributed, Surreal Cinema another language Jimmy Miklavcic Beth Miklavcic Another Language/University of Utah CHPC.
InterPlay Live, Distributed, Surreal Cinema another language Jimmy Miklavcic Beth Miklavcic Another Language/University of Utah CHPC Performing on a High-Tech.
Immersive Media Vision Create seamless immersive environment for distributed, interactive real and virtual events Reproduce audio, video and other senses.
Creative Movement in the Foundation Phase
Intangible Heritage Workshop, IRCAM, Paris, V.I.R.U.S. Using V.I.R.U.S. environment in preservation: horizons and issues Pavel Smetana CIANT,
Expressive Tangible Acoustic Interfaces Antonio Camurri, Corrado Canepa, and Gualtiero Volpe InfoMus Lab, DIST-University of Genova, Viale Causa 13, Genova,
Content Standard 1: Learn and develop the essential skills and technical demands unique to the visual arts. Benchmarks A. Show skill, confidence, and sensitivity.
Module 2: Assessment in Creative Arts © 2006 Curriculum K-12 Directorate, NSW Department of Education and Training.
1 Sensor Networks and Networked Societies of Artifacts Jose Rolim University of Geneva.
Technological Convergence for Institutions & Audiences
Slide 1 Tiled Display Walls - Relation to the Access Grid and Other Systems Mike Walterman, Manager of Graphics Programming, Scientific Computing and Visualization.
1 Theatre Workshops at a Distance Mark Childs. 2 ANNIE Project Linking together UK universities and outside experts Universities are Warwick, Kent, De.
Lecture 5: Collaborative Virtual Environments Dr. Xiangyu WANG.
Sep 14, Fall 2006IAT 4101 Design Teams Team Structure Interdisciplinary Teams.
Virtual Meetings Increasing Collaboration While Reducing Costs and Ensuring Business Continuity Ram Narayanaswamy CTO 8x8, Inc.
Lecture 3: Shared Workspace and Design Coordination Dr. Xiangyu WANG.
The ANNIE project Mark Childs. The ANNIE project Providing access to remote experts/ remote delivery to students using various technologies in various.
Promoting Literacy through Technology and the Performing Arts By: Caroline Barnes, Gianna Limone, and Wei-Ju Chen.
The Philadelphia Orchestra: Experiential Learning and Audience Engagement through Theatre Art and Orchestral Production October 09, 2007, 8:45 AM - 10:00.
Dr Leigh Harris, Assistant Dean, Center for Academic Enrichment (CAE) Dr Anastasia Logotheti, Director, Teaching and Learning Center, CAE 15 June 2013.
New Generation SDI and Cyber-Infrastructure Prof. Guoqing Li CEODE/CAS March 29, 2009, Newport Beach, USA Presented to 4th China-US Roundtable Meeting.
1. Develops ideas, plans, and produces artworks that serve specific functions (e.g., expressive, social, and utilitarian).
Institutes of Contemporary Art Beyond the White Cube - Building Shared Spaces for Art in Romania INSPIREDDEVELOPMENT a presentation by Gabriella Kardos.
ENTERFACE ‘08: Project4 Design and Usability Issues for multimodal cues in Interface Design/ Virtual Environments eNTERFACE ‘08| Project 4.
Contactforum: Digitale bibliotheken voor muziek. 3/6/2005 Real music libraries in the virtual future: for an integrated view of music and music information.
PRESENTED BY Geenas GS S7, ECE Roll.No:  Introduction.
COINE Cultural Objects in Networked Environments.
Curating Electronic Literature. Print & e-Lit both involve reading.
Affective Interfaces Present and Future Challenges Introductory statement by Antonio Camurri (Univ of Genoa) Marc Leman (Univ of Gent) MEGA IST Multisensory.
What is WebDemo? WebDemo is a web-based, real time collaboration tool that provides a simple way for a presenter to deliver online presentations and to.
EStream – Best Practice in the Use of Streaming Media © A. Knierzinger, C. Weigner Increasing the use of Streaming technology in school education in Europe.
10/7/2015art.live - 3 rd IST Concertation meeting 3 rd IST Concertation Meeting art.live (IST 10942) Xavier Marichal, UCL ADERSA - ADETTI - Casterman -
Connect communicate collaborate GÉANT AND TEIN3: BRINGING CULTURES TOGETHER ACROSS CONTINENTS Domenico Vicinanza, DANTE Arts and Humanities session Terena.
Larry Amiot Northwestern University Internet2 Commons Site Coordinator Training September 27, 2004 Austin, Texas Introduction To.
 ByYRpw ByYRpw.
D EPT. OF I NFO. & C OMM., KJIST Access Grid with High Quality DV Video JongWon Kim, Ph.D. 17 th APAN Meeting /JointTech WS Jan. 29 th, 2004 Networked.
1 Collaboration Infrastructure for a Virtual Residency in Game Culture and Technology Robert Nideffer and Walt Scacchi Game Culture and Technology Laboratory.
Spherical Visualizations in Virtual Worlds. Spherical Displays in Virtual Worlds We are experimenting with datasets from the National Oceanic and Atmospheric.
Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 An INRIA Project-team in partnership with four other institutions Stéphane Donikian.
Chapter 14 Classical and Experimental Music Contents Perspectives on Electronic Music Varèse and the Listener’s Experiment Composing Electronic Music Stockhausen:
I-Room: a Virtual Space for Intelligent Interaction Low cost, simple setup, mixed-reality meetings spaces and operations centres
The Reinvention of Bible Translation A 21 st Century Disruption? Gilles Gravelle The Seed Company BT2013.
Multimedia Applications: Virtual Reality and Games 1.
Education and Outreach Overview Susan Van Gundy Core Integration NSDL Central Office, UCAR.
ORAU Center for Science Education 100 ORAU Way, Oak Ridge, TN
SC Global Jennifer Teig von Hoffman Boston University Chair, SC Global
ICMC 2004 – Nov. 5 1 Andante: Composition and Performance with Mobile Musical Agents Leo Kazuhiro Ueda Fabio Kon
Lecture 5: Collaborative Virtual Environments Dr. Xiangyu WANG August 25 th, 2008.
1 City With a Memory CSE 535: Mobile Computing Andreea Danielescu Andrew McCord Brandon Mechtley Shawn Nikkila.
Conceptual Mapping Enhancing Design Ideation CONCEPTUAL MAPPING IN THE DESIGN of VIRTUAL ARCHITECTURE PL A C E S I N C Y B E R S P A C E RIVKA OXMAN TECHNION.
Mobile Learning at the Hirshhorn Museum. Empower Teens to take Control of Their own Learning Process.
GIGABYTE CONNECTION MICROSOFT DESIGN CHANLLENGE. COMMUNICATION CONNECTION Limited by Bandwidth.
English. We offer interactive technologyinteractive technology for your meetings, conventions and exhibits.
Purpose Audience participation adds a new dimension to musical performance. Audience members not only enjoy the music making of the performers, but actually.
26/05/2005 Research Infrastructures - 'eInfrastructure: Grid initiatives‘ FP INFRASTRUCTURES-71 DIMMI Project a DI gital M ulti M edia I nfrastructure.
Google Earth INTEGRATING GLOBAL THINKING. Why Use Virtual Tours? Flexible Tool: History, Science, Math, English, etc. An Interactive Way to Explore Supports.
Multimedia Composition Sabrina Pena Young
What is Digital Storytelling?  Digital Storytelling is the intersection between the age- old art of storytelling and access to powerful technology that.
What is Multimedia Anyway? David Millard and Paul Lewis.
2003 NTHU IEEM 1 Enterprise Integration Collaborative Product Design – Using Access Grid Project as an Example Group No.11 : 林彥伯 (Gilbert)
Generating data with enacted methods
Human Computer Interaction
My Media Timeline Fernanda R. De Vera ABM- Isaiah.
Visual language 1.
Smart Learning concepts to enhance SMART Universities in Africa
Welcome to ‘Planning for Media Arts activities for the classroom (F-6)
Wiki, Wiki Sanden, S., & Darragh, J. (2011). Wiki use in the 21st-century literacy classroom: A framework for evaluation. Contemporary Issues in Technology.
December 12th, 2003 Benjamin Lok
Presentation transcript:

CO-ME-DI-A COoperation and MEdiation in DIgital Arts Andrew Gerzso - IRCAM CO-ME-DI-A coordinator

CO-ME-DI-A partners IRCAM (F) - Institut de Recherche et Coordination Acoustique Musique, Paris. UNIGE (IT) - Università degli Studi di Genova, Genoa. CIANT (CZ) - Center for Art and New Technologies, Prague. SARC (UK) - Queen's University, Belfast. IEM (A) - University of Music and Dramatic Arts, Graz. HFMT (DE) - Hochschule für Musik und Theater, Hambourg. HCMF (HU) - Hungarian Computer Music Foundation, Budapest.

Previous Experience (some examples)

Network Performance at SARC Geographically Displaced Ensembles [2005] - three-site Irish Traditional Music Session (with CCRMA, Stanford/USA, SARC and the University of Washington) - two-site Christmas laptop concert using Frequencyliator [2006] - three-site Christmas concert in 2006 (with CCRMA, Stanford/USA and UEA Norwich, UK) [2007] - Strings Apart Piano Duo (with CCRMA, Stanford.USA) - Disparate Bodies v. 1.: three-site acoustic piece written specifically for the network (Nime 2007) - Disparate Bodies v. 2.: three-site distributed ensemble piece (with IEM Graz and Hoschule für Musik und Kunst Hamburg) [2008] - Laptop Ensemble (BLISS (Belfast Legion for Improvised Sights and Sounds) and Göteborg’s Academy of Music and Drama laptop ensemble, Sweden

Network Performance at SARC Performance in Virtual Environments [2007]- Second Life as a performance venue (Disparate Bodies v.2) [2008] - SL Performance with Gestural Interaction between performer and avatars Future Plans - Use of binaural streaming for spatial music - Avatar development based on multimodal performance capture

Network Performance at SARC Distributed Installations [2008] 2 Places Exhibition (Belfast - Limerick)Audio Feedback loop through two vibrating metal plates

Transatlantic Rehearsal Feb. ‘07 - New World Symphony Reinbert de Leeuw conductor “Correspondances” by Henri Dutilleux “Color” by Marc-André Dalbavie

View from Ircam

View from NWS

“Ius Lucis” of Valerio Sannicandro Work for two ensembles in two halls Centre Pompidou and IRCAM Premiere June 6, 2007 Ensemble Intercontemporain / Xavier Roth

Important Ideas Remote listening of “the other” hall Instruments are cross spatialized DSP cross synthesis Spatialization composition Acoustic “signature” of each hall

Hall One : CNAC-GP

Hall Two : IRCAM

EyesWeb - Casa Paganini

Test for “Rew(ind)” choreography : Hervé Robbe composition : Andrea Cera

Comedia Main Goals doing and learning networking through public events, workshops and residencies. creation of a common platform for efficient communication and expression. organization of residencies in order develop the technical and artistic content.

First Step : Scenarios plain description of event or situation topology : configuration and function of nodes data : audio, video, control, motion capture dramaturgy : what should be perceived by audience, participants and external observers

“Comedia bus” common communication infrastructure continuous flow of data (audio, video, data). eases activating network events

“Lecture or Training Network Event” can be a simple oral lecture or demonstration of technology involving audio and video the remote audience can express feedback via a local host or spokesperson for the audience

“Robotic Ensemble Remote Installation” robotic instruments placed on different nodes on the network each robot collects data provided by the other nodes each robot reacts to the collected data each place has a specific character

“Multi-way Performance with Remote Avatars” 2 sites with 2 musicians. avatar : replication of relevant aspects of “the original”. avatar data used in interactive processes audio, visual, (biometric ?) data. audience in each site has a specific perspective of the performance.

“Provokalia Choir Audience” one choir with conductor on one node two other choirs in remote nodes video and gesture data used for interaction “etude” to identify most effective and relevant expressive cues

“Remote Performance” a concert is transmitted to remote place where audience is concert audio “signature” or “image” is rendered to the audience - how to do this ? concert performers get feedback from audience awareness in audience that their feedback is perceived by the performers - how to do this ?

“Distributed Ensemble and Real Time Composition” each node has a performer playing scores appearing in real time on a screen conductor controls central computer generates the scores performer’s playing is analyzed locally and the derived data acts on central computer and thereby on the composition itself uses concept of virtual score audience at each node receives a “unified” audio image audience sees scores as they are generated

“Bi-directional Interactive Performance” two musicians at two nodes audio, video, motion capture data used for interaction two nodes differentiated by spatialisation and/or dramaturgical aspects each audience aware of the other

“Motion Enabled Live Electronics” spatial interface placed on stage on each of two nodes musicians and dancers act on collaborative virtual instruments controlled via motion capture a virtual audio image is mapped out over the network audio image is rendered to real and virtual audience spaces

“Network as Acoustic Medium” network inherently contains delays (speed of light !) delays, reverberation phenomena emerge dynamic real time connections to create sound “netscape”

“Network Mediated Social Interaction” two nodes - each with an audience how to build up awareness of the other audience ? interactivity via sound and music to increase mutual influence work on the expression of a sense of community, “entrainement”, competition, shared goals... scenario can be built up starting with individuals

“Multi-way Performance in Virtual Environment” 3 sites with 3 musicians audio, visual and motion capture data content of 3 sites rendered to Internet audience in a virtual environment.

“Playing Together One Computer Music Application” one real time computer music program on which several musicians act related to phenomena of “live coding” can be improvised or directed sound played in each location with same spatialisation and/or acoustic character parallel performer communication (chat...)

SAME Project

“Network Active Listening”

Important Concepts local & global rendering external observers avatars virtual performance spaces audience awareness dramaturgy

Types of Dramaturgy projected dramaturgy : one node retains authorship of dramaturgy using other nodes as contributors with their specific expertise. directed dramaturgy : each node contributes specific expertise and supports the dramaturgy developed by an invited artist. distributed dramaturgy : each node contributes specific expertise and retains authorship of its own dramaturgy.

Context of Comedia

That’s where we are ! Questions ?