1 Learning for Everyone Creating Making Models using universal design.

Slides:



Advertisements
Similar presentations
Regional Infant Hearing Program REGIONS IX and X Cleveland Hearing & Speech Center and Family Child Learning Center.
Advertisements

Table of Contents Objectives “The Machine is Using Us” (video)
Listening, reflecting, acting 2014 NH ARTS EDUCATION CONFERENCE.
Best Start Conference January Peel Health Great Beginnings Initiative  In 1999, McCain and Mustard’s Early Years Study documented the importance.
Support for Personalized Instruction Universal Design for Learning
Improving Educational Participation and Outcomes for ALL Students with Universal Design for Learning and–for some–Special Education Services Joy Smiley.
Universal Design for Learning
Incorporating Sign Language into Their Everyday Activities. Amy Getz EDTC 3332 Practicum Project Part 1: Project Proposal Plan Summer Two 2011.
Early Literacy Learning Model: Additional Practice Exercises for Home Visitors about Responsive Teaching Distance Learning Events brought to you by the.
Website Design. Designing and creating different elements involved in developing a website for e- commerce can help you identify and describe the components.
History–Social Science: Unit 2, Key Topic 4http://facultyinitiative.wested.org/1.
Section 2.1 Compare the Internet and the Web Identify Web browser components Compare Web sites and Web pages Describe types of Web sites Section 2.2 Identify.
Dreamweaver Domain 3 KellerAdobe CS5 ACA Certification Prep Flash Domain 2 KellerAdobe CS5 ACA Certification Prep Flash Domain 2: Identifying Rich Media.
Systems Analysis and Design in a Changing World, 6th Edition
Tux Paint Reviewed by team iTeach Jodi Hovest, Scottie Fetters, & Melanie Stainbrook.
Introduction to Interactive Media 02. The Interactive Media Development Process.
Technology as a Tool in Elementary Guidance Counseling Meghan Moran Click on my picture to see a video greeting! Meghan’s Website:
January 24, :00 – 9:15 Welcome and introductions Envelope Game (Teaching a multi-grade is like…because…) 9:15 – 9:45 Group Graphic – Challenges.
Welcome to Multimedia! “Multimedia is for people who gladly take up new challenges and are unafraid of learning curves and intensely creative work.”
Exhibition Strategies 2008 An orientation power point to begin the conversation on exhibition thinking and implementation without regard to content. Useful.
IanThilthorpe Senior Manager Tyne & Wear Museums NERMH E-Learning Projects.
Universal Design for Learning
Supporting Students with Assistive Technology Marcia Obukowicz AT Consultant CESA
KYLE PATTERSON Automatic Age Estimation and Interactive Museum Exhibits Advisors: Prof. Cass and Prof. Lawson.
U NIVERSAL DESIGN FOR L EARNING Applicability in diversity and Standards By Michael Kirsch Walden University.
Four Ways to Leverage Social Media in Your Marketing.
MICHELLE GLADSTONE SOUTH DAKOTA STATE UNIVERSITY SPRING 2015 SMART Board Lesson Examples.
Good Web Design. The Four A’s of Good Design Accessible Accurate Appropriate Appealing.
Unit 4 – Design and produce multimedia products AO1 – Review several existing multimedia products Mr Farmer.
Education 6714 Gayla Fisher.  “ The central practical premise of UDL is that a curriculum should include alternatives to make it accessible and appropriate.
Welcome to CE430 – Unit 7 Class will start at the top of the hour! Please turn the volume up on your computer speakers to access the audio feature of this.
Implementation of Interventions to Promote Young Children’s Social and Behavioral Outcomes.
Warner & Sower1 Chapter 10 Using Technology in the Early Childhood Classroom.
Delbert Heistand Morris Schott Middle School. WHAT IS UNIVERSAL DESIGN? The design of products and environments to be usable by all people, to the greatest.
CAC Meeting November 4, 2011 Early Childhood Highlights
Storyboarding The Why and the How…. A set of drawings that represent screen layout sequences First used by filmmakers to plan the sequences of movie scenes.
IWB Interactive White Board  What is it and what can I, as an educator, do with it?
Section 1.1 What is Multimedia?
How to use Thematic Units……. The key to successful thematic unit development and teaching is careful and thoughtful planning, combined with a thorough.
Science: Unit 3, Key Topic 4http://facultyinitiative.wested.org/1.
 Network  A _____ of computers that can _________ w/ each other  Examples of hardware  ______________ & communication lines  Internet  Hardware.
How Universal Design for Learning can help meet the diverse needs of young children Nancy J. Aguinaga, Ph. D. Julie Ray, Ph.D. Cara Bigler, Student Teacher.
Brain Research How it works… Freeze. Okay, now. Who’s the brains of the outfit?  Different parts of the brain do different things.  The back of the.
Developing PARTNERSHIPS building CAPACITY supporting STUDENTS implementing TECHNOLOGY.
Getting Everybody on Board Session 3 Module 4 Presented by the MBI Consultants.
24 th November The mission of the Fryderyk Chopin Museum is: -to cultivate the memory of the great composer - to make information about his life.
Amplifying access and inclusion through audience participation Jessica Bradford, Interpretation Manager Science Museum.
ISTE Standards for Teachers Anja Whitehead IDT 3600 Fall 2015.
Universal Design of Student Services Applying Universal Design to Student Services Departments on Campus.
Adapting Materials for the Inclusive Classroom
Oman College of Management and Technology Course – MM Topic 7 Production and Distribution of Multimedia Titles CS/MIS Department.
Remembrance.. Lets Join Hands and Remember This is our groups slogan. If you look to the sheet you can see we made a sort of logo. We think this is effective.
OUT! Unit 3 looked at the role environment plays in curriculum development. You learned that factors like organization, environmental design, appropriate.
Introduction to Universal Design. Inclusion in museums CAISE inquiry group framework Physical inclusion Cognitive inclusion Social inclusion.
Universal Design for Public Programs 21, 2012.
The Early Childhood Center Colleen McGaunn. Target Audience The target audience of ‘The Early Childhood Center’ is children ages 2 to 5 years old. - There.
Interpretation. What do we understand by Interpretation? Work in groups Rank the statements about interpretation according to how much you agree with.
Making Models A New Exhibition at the Museum of Science, Boston.
Emergent Literacy – Helping Children Want to Become Readers and Writers Gina Dattilo St. Louis Community College
March (February) Science Leadership Network March 23, 2016 ACCESS TODAYS MATERIALS AT
Edmodo Learning with Social Networking. General Information Tool Name: Edmodo URL:
CYNTHIA SPENCER THE BIG INTERVIEW. DESCRIBE YOUR PHILOSOPHY OF EDUCATION. Becoming a teacher is satisfying to many people for different reasons, but the.
Expanding audiences USING ONLINE/DIGITAL CONTENT.
AUSD & DCC Portal. Two Portals combined in one… A Look At the Journey Thus Far Shared Examples to Encourage: Paradigm shifts in lesson design Differentiation.
Section 7.1 Section 7.2 Identify presentation design principles
Un-Private House MoMA / MIT : Interactive Table
Web 2.0 and Library 2.0 A Brief Overview
Meeting the needs of all students
Katherine Prentice, MSIS Richard Usatine, MD
The resources for this candidate support has been created and provided by CERRA utilizing materials from the National Board of Professional Teaching Standards.
Presentation transcript:

1 Learning for Everyone Creating Making Models using universal design

2 Making Models A “Science is an Activity” exhibition

3 Educational goals Provide visitors with practice in four science thinking skills associated with models: n Recognizing n Assessing n Using n Creating

4 Making Models target audiences: n Families n Adults n School groups n Persons with disabilities

5 What is universal design? -The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. (As defined by the Center for Universal Design) Each Making Models component has an audio label and written text to deliver information to the visitor.

6 What we’ve learned about universal design in museums –Early implementation demonstrated that considering the needs of visitors with disabilities when designing an exhibition created a better experience for everyone. –This was best exemplified in an evaluation of the remodeled and multi-sensory New England Lifezones exhibition.

7 How do we create an exhibition using universal design? –Utilize ADA guidelines and standards as a starting point –Brainstorm ideas for multi-sensory learning experiences –Pay attention to both access to the experience and access to learning –Involve people with disabilities as consultants, advisors, and visitors in formative and summative evaluation

8 Universal design in Making Models Every element received an audio label on the lower left corner –Audio was written with the text so the two supported and reinforced each other –Audio took into consideration limitations in working memory

9 Ducks component: –Text, pictures and audio all support the main idea –Featured models are mostly tactile and familiar –Content matches visitors’ everyday experiences Universal design in Making Models

10 Lightscape and Soundscape provide multi-sensory options for creating models, one with light, the other with sound. Universal design in Making Models

11 Can you make a model of encourages visitors to create tactile models all visitors can touch. Universal design in Making Models

12 Remodeled Great Pyramids of Giza diorama features a tactile model and audio description which improves the experience for all visitors. Universal design in Making Models

13 Me vs. Us and the other computer kiosks use tactile buttons as the user interface. Each also offers an audio on/ off option. Universal design in Making Models

14 Mystery Scenes encourage visitors to explore a tactile mystery as they create a mental model of a hidden scene. Universal design in Making Models

15 Universal design takes time: the evolution of an accessible design…

16 Making “Hearts” a reality... Challenge- How do you create a reveal mechanism that is easy for everyone to use? First design was not accessible for children or wheelchair users.

17 Making “Hearts” a reality... Challenge- How do you create a reveal mechanism that is easy for everyone to use? Second design was better, but not great...

18 Making “Hearts” a reality... Challenge- How do you create a reveal mechanism that is easy for everyone to use? Other designs came closer, but still did not meet all users needs.

19 Making “Hearts” a reality Challenge- How do you create a reveal mechanism that is easy for everyone to use? Final rotating platform/push button design was developed collaboratively by two designers and an access consultant.

20 Why universal design matters “One of the most pervasive messages of my childhood was “Not for you.” That’s something that’s incredibly destructive for the life of a child. Places like science museums can dispel those messages more than almost any place else. I remember my few visits to museums as just wonderful. I believe everybody should have that experience. And I do mean everybody.” -Betty Davidson, Exhibit Planner, Museum of Science

21 Resources that helped us: –AAM’s “Everyone’s Welcome” (available in the library) –Museum of Science Access web site, –Association of Science and Technology Center’s Accessible Practices –“Teaching Every Student in the Digital Age: Universal Design for Learning” by David Rose and Anne Meyer. –National Center for Accessible Media.

22 For more information... Christine Reich