Teaching Young Children, 4 th Edition © 2009 Pearson Education, Inc. All rights reserved. Chapter 17 Using Technology to Support Development and Learning.

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Presentation transcript:

Teaching Young Children, 4 th Edition © 2009 Pearson Education, Inc. All rights reserved. Chapter 17 Using Technology to Support Development and Learning

© 2009 Pearson Education, Inc. All Rights Reserved. 2 Teaching Young Children, 4 th Edition Henniger Goals of Chapter 17 Study the impact of television on young children Learn about the relationship between technology and play Investigate characteristics of developmentally appropriate software for the early childhood classroom Identify the educator’s role in technology use Clarify strategies for family roles in technology use

© 2009 Pearson Education, Inc. All Rights Reserved. 3 Teaching Young Children, 4 th Edition Henniger Television and Young Children Time spent viewing Children in the U.S. spend hours of viewing weekly Sex, violence, and advertising Children are viewing adult orientated situations on a daily basis Advertising concerns include commercial recall and product preference, parent-child conflicts over products purchased, materialistic attitudes, unhealthy eating habits, positive attitudes toward alcohol consumption

© 2009 Pearson Education, Inc. All Rights Reserved. 4 Teaching Young Children, 4 th Edition Henniger Video Game Dilemma Fantasy, violence and autonomous actions rather than cooperation Large amounts of time spent playing Benefits over TV include hand-eye coordination and attention to detail Allow children to explore in situations with predetermined rules

© 2009 Pearson Education, Inc. All Rights Reserved. 5 Teaching Young Children, 4 th Edition Henniger Developmentally Appropriate Computer Use Teacher must exercise professional judgment Should stimulate cognitive and social skills Integrate computer into the classroom as another learning option All children should have equitable access to the computer Select software that avoids stereotyping and violence Teachers and families should advocate for quality hardware and software Training for early childhood educators

© 2009 Pearson Education, Inc. All Rights Reserved. 6 Teaching Young Children, 4 th Edition Henniger Computers and Play Play is active Play is child selected Play is child directed Play is process oriented Play stimulates imagination and creativity Play is low-risk activity

© 2009 Pearson Education, Inc. All Rights Reserved. 7 Teaching Young Children, 4 th Edition Henniger Computers and Play (cont.) Social interactions Put more than one chair next to each computer, encourage children to help each other Computer use can be social tools Developmental abilities When computers are one of many choices, they can provide quality experiences The child with special needs Potentially powerful tool for children with special needs, they help children with attention deficits focus, they help children with autistic tendencies interact with others, they help children with visual impairments have increased opportunities

© 2009 Pearson Education, Inc. All Rights Reserved. 8 Teaching Young Children, 4 th Edition Henniger Computers in the Classroom Set up a computer center with open access during designated times Place the screen and keyboard at appropriate heights for the children Organize each computer with at least two chairs Make sure the adult can easily observe and help as needed Develop activities and lessons that encourage computer use during the day

© 2009 Pearson Education, Inc. All Rights Reserved. 9 Teaching Young Children, 4 th Edition Henniger Interacting with Children Using Computers Educator as instructor Educator as coach Educator as model

© 2009 Pearson Education, Inc. All Rights Reserved. 10 Teaching Young Children, 4 th Edition Henniger Selecting Computers and Software Hardware Considerations Sound capabilities CD Rom or DVD Drive Color Printer Modem Software Considerations Minimal adult instruction and interaction Easy to enter and exit Verbal/pictoral instructions Child manipulated Stimulates imagination and creativity Simple in design, complex in use

© 2009 Pearson Education, Inc. All Rights Reserved. 11 Teaching Young Children, 4 th Edition Henniger Categories of Good Software Storyboard software Draw/paint programs Electronic books Writing/publishing software Drill-and-practice software Learning arithmetic/number facts, spelling, pre-reading and reading activities

© 2009 Pearson Education, Inc. All Rights Reserved. 12 Teaching Young Children, 4 th Edition Henniger Families and Technology Guidelines for family television use Collect articles from the professional literature that provide information on problems and benefits Encourage parents to limit television viewing Suggest parents discuss what is being viewed Move the television to a room not in the center of family life Avoid isolating family members

© 2009 Pearson Education, Inc. All Rights Reserved. 13 Teaching Young Children, 4 th Edition Henniger Families and Technology (cont.) Alternatives to television Family reading time Game night Family play time Getting outside

© 2009 Pearson Education, Inc. All Rights Reserved. 14 Teaching Young Children, 4 th Edition Henniger Video Games in the Home NAEYC suggests Children who view violence tend to see it as an acceptable way of dealing with conflict Children become less sensitive to the suffering of others Anxieties may increase in some children, they may become more fearful of the world around them

© 2009 Pearson Education, Inc. All Rights Reserved. 15 Teaching Young Children, 4 th Edition Henniger Observing Development – Computer Usage Observe Go to MyEducationLab and select “Technology.” Watch the video “Technology in Classrooms.” Reflect How did students benefit from using computers in the tasks they were assigned? Apply Identify ways you would use computers in the classroom?

© 2009 Pearson Education, Inc. All Rights Reserved. 16 Teaching Young Children, 4 th Edition Henniger Multimedia Exploration and Activities Research Go to MyEducationLab and select the topic “Technology.” Watch the video “Tablet Computers in First-Grade Math.” Reflect What different technologies was the teacher using in the classroom to stimulate student learning? Respond Create a list of strategies you would consider using in your own early childhood classroom someday. Give a brief rationale for each strategy you list.