Color 2011, Fall. Colorimetry : Definition (1/2) Colorimetry  Light is perceived in the visible band from 380 to 780 nm  distribution of wavelengths.

Slides:



Advertisements
Similar presentations
CS 445 / 645 Introduction to Computer Graphics Lecture 13 Color Color.
Advertisements

Introduction to Computer Graphics ColorColor. Specifying Color Color perception usually involves three quantities: Hue: Distinguishes between colors like.
Advanced Lighting and Shading
Color To understand how to make realistic images, we need a basic understanding of the physics and physiology of vision.
Color Image Processing
Light Light is fundamental for color vision Unless there is a source of light, there is nothing to see! What do we see? We do not see objects, but the.
Fundamentals of Digital Imaging
School of Computing Science Simon Fraser University
CS 4731: Computer Graphics Lecture 24: Color Science
SWE 423: Multimedia Systems Chapter 4: Graphics and Images (2)
Multi-media Graphics JOUR 205 Color Models & Color Space 5 ways of specifying colors.
Color.
COLOR and the human response to light
Display Issues Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico.
1 CSCE441: Computer Graphics: Color Models Jinxiang Chai.
Color Models AM Radio FM Radio + TV Microwave Infrared Ultraviolet Visible.
Color & Color Management. Overview I. Color Perception Definition & characteristics of color II. Color Representation RGB, CMYK, XYZ, Lab III. Color Management.
Understanding Colour Colour Models Dr Jimmy Lam Tutorial from Adobe Photoshop CS.
CS 376 Introduction to Computer Graphics 01 / 26 / 2007 Instructor: Michael Eckmann.
Color Theory What is color? How do we describe and match colors? Color spaces.
Chapter 6: Color Image Processing Digital Image Processing.
Color Management. How does the color work?  Spectrum Spectrum is a contiguous band of wavelengths, which is emitted, reflected or transmitted by different.
COLLEGE OF ENGINEERING UNIVERSITY OF PORTO COMPUTER GRAPHICS AND INTERFACES / GRAPHICS SYSTEMS JGB / AAS Light and Color Graphics Systems / Computer.
CS 445 / 645: Introductory Computer Graphics Color.
1 © 2010 Cengage Learning Engineering. All Rights Reserved. 1 Introduction to Digital Image Processing with MATLAB ® Asia Edition McAndrew ‧ Wang ‧ Tseng.
Color Principles for Computer Graphics Donald House 9/17/09 Artist’s slides by Lynette House.
Color. Contents Light and color The visible light spectrum Primary and secondary colors Color spaces –RGB, CMY, YIQ, HLS, CIE –CIE XYZ, CIE xyY and CIE.
Week 6 Colour. 2 Overview By the end of this lecture you will be familiar with: –Human visual system –Foundations of light and colour –HSV and user-oriented.
Color Theory ‣ What is color? ‣ How do we perceive it? ‣ How do we describe and match colors? ‣ Color spaces.
Color. Understanding Color ● What is a color? ● How is color perceived? ● How can color be represented?
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
CSC361/ Digital Media Burg/Wong
CS 376 Introduction to Computer Graphics 01 / 24 / 2007 Instructor: Michael Eckmann.
Graphics Lecture 4: Slide 1 Interactive Computer Graphics Lecture 4: Colour.
A color model is a specification of a 3D color co-ordinate system and a visible subset in the co-ordinate System within all colors in a particular color.
Color Color Color Tsung-Yi Wu.
1 CSCE441: Computer Graphics: Color Models Jinxiang Chai.
Introduction to Computer Graphics
Color Principles for Computer Graphics Donald House 9/17/09 Artist’s slides by Lynette House.
EEL Introduction to Computer Graphics PPT12: Color models Yamini Bura – U
Color Models. Color models,cont’d Different meanings of color: painting wavelength of visible light human eye perception.
Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Raster Graphics and Color Greg Humphreys University of Virginia CS 445, Fall 2003.
1 CSCE441: Computer Graphics: Color Models Jinxiang Chai.
CS-321 Dr. Mark L. Hornick 1 Color Perception. CS-321 Dr. Mark L. Hornick 2 Color Perception.
David Luebke 1 2/5/2016 Color CS 445/645 Introduction to Computer Graphics David Luebke, Spring 2003.
Chapter 4: Color in Image and Video
FRS 123: Technology in Art and Cultural Heritage Color.
Image credit: Wikipedia (Fovea) Human Eye Some interesting facts – Rod cells: requires only low light b/w vision blur, all over retina EXCEPT fovea – Cone.
Computer Graphics: Achromatic and Coloured Light.
1 of 32 Computer Graphics Color. 2 of 32 Basics Of Color elements of color:
COMPUTER GRAPHICS CS 482 – FALL 2016 CHAPTER 28 COLOR COLOR PERCEPTION CHROMATICITY COLOR MODELS COLOR INTERPOLATION.
Color Models Light property Color models.
Half Toning Dithering RGB CMYK Models
Display Issues Ed Angel
Color Image Processing
Color Image Processing
Human Eye Some interesting facts Useful fact Rod cells: Cone cells:
COLOR space Mohiuddin Ahmad.
Color 2017, Fall.
Color Image Processing
Color 2015, Fall.
CITA 342 Section 7 Working with Color.
Color Representation Although we can differentiate a hundred different grey-levels, we can easily differentiate thousands of colors.
Human Eye Some interesting facts Useful fact Rod cells: Cone cells:
Color Image Processing
Slides taken from Scott Schaefer
Color Image Processing
Color Model By : Mustafa Salam.
Color Models l Ultraviolet Infrared 10 Microwave 10
Color Theory What is color? How do we perceive it?
Presentation transcript:

Color 2011, Fall

Colorimetry : Definition (1/2) Colorimetry  Light is perceived in the visible band from 380 to 780 nm  distribution of wavelengths (light's spectrum)  Human  distinguish 10 million different colors  three different types of cone( 원추체 ) receptors in the retina  Standard condition for measuring color Proposed by CIE(Commission Internationale d’Eclairage) Retina ( 망막 ) Lens ( 수정체 )

Human Eye Retina( 망막 )  The photosensitive part of the eye  composed of two types of cells, called rods and cones  Only the cones are responsible for color perception.  Cones are most densely packed within a region of the eye called the fovea.

Wavelength vs. Frequency  사이클 (cycle) : 일정한 시간 간격마다 반복되는 동일한 모양  주기 (period) : 한 사이클이 걸리는 시간 ( 주파수와 역수관계 )  주파수 (Frequency(): 1 초에 사이클이 몇번 반복되는가 ?  파장 (Wavelength) : 한 사이클의 간격 Frequency Wavelength = C / Frequency C= 3*10 8 m/s ( 빛의속도 ) the speed of light ( 300 million meters per second)

Colorimetry : Definition (2/2) 긴 파장 ( 저주파 ) 짧은 파장 ( 고주파 )

Colorimetry : Visible Light Visible light  from 380 to 780 nm  The lowest visible frequency : red  the highest : violet.  White light is an even distribution of all visible frequencies.  Rainbows and prisms divide white light into the colors of the spectrum.  Black : the absence of light

Colorimetry : Color Model (RGB Color) Color Matching (Color Models)  RGB Color Model (Fig12-11) Primary colors: RED, GREEN, BLUE. Secondary colors: YELLOW = red + green, CYAN = green + blue, MAGENTA = blue + red. WHITE = red + green + blue. BLACK = no light. Disadv –cannot directly represent all visible colors (negative value) 빛의 삼원색 ( 가산혼합 )

Colorimetry : Color Model (Grayscale)  Grayscale BLACK = 0% brightness, 100% grey. WHITE = 100% brightness, 0% grey. NTSC phosphors (older) –Y=0.30R+0.59G+0.11B CRT and HDTV phosphors (modern) –Y=0.2125R G B

Colorimetry : Color Model (Paint Color) Paint colors  Primary colors: red, yellow, blue  Secondary colors: orange = red + yellow, green = yellow + blue, purple = blue + red.  All colors: red + yellow + blue = muddy brown.  Black and white are separate colors, which may be mixed with others to make lighter or darker shades or tones.

Colorimetry : Color Model (CIE XYZ Color) CIE XYZ Color Model  defined three new hypothetical light sources, x, y, and z, which yield positive matching curves

Colorimetry : Color Model (CIE XYZ Color)  chromaticity diagram ( 색도도 ) curved line  color of the spectrum purple line  line connecting the ends of the spectrum white point  x=y=z=1/3 Saturation( 채도 ) – The relative distance of the color point compared to the distance to the edge of the region Hue( 색상 ) –the point on the region edge

Colorimetry : Color Model (CIE XYZ Color)  Gamut specify ranges of colors that can be produced by a particular model

Colorimetry : Color Model (CIE XYZ Color)  Disadvantage the 2D diagram failed to give a uniformly-spaced visual representation of what is actually a three-dimensional color space

Colorimetry : Color Model (CIE LUV) CIE LUV CIE LU’V’

Colorimetry : Color Model (CIE LAB) CIE LAB  retinal color stimuli are translated into distinctions between light and dark between red and green between blue and yellow.  CIE LAB indicates these values with three axes: L*, a*, and b*.

Colorimetry : Color Model (HSV) HSV (=HSB)  Hue, Saturation, Value (=Brightness)  HUE( 색상 ) : the actual color. measured in angular degrees around the cone Ex) red = 0 or 360 (so yellow = 60, green = 120, etc.).  SATURATION( 채도 ) : the purity of the color measured in percent from the center of the cone (0) to the surface (100). At 0% saturation, hue is meaningless.  BRIGHTNESS( 명도 ) measured in percent from black (0) to white (100). At 0% brightness, both hue and saturation are meaningless. 색의 삼속성 ( 삼요소 )

Colorimetry : Color Model (HLS) HLS  Hue, Lightness, Saturation (similar to the HSV cone) the primary colors located at L = 0.5 the colors of black and white acting as ends of the cones.

Colorimetry : Color Model (CMYK) CMYK  Primary colors CYAN, MAGENTA, and YELLOW.  Secondary colors BLUE = cyan + magenta RED = magenta + yellow GREEN = yellow + cyan.  BLACK = cyan + magenta + yellow (in theory). BLACK (K) INK is used in addition to C,M,Y to produce solid black.  WHITE no color (on white paper, of course).  Standard Color Printer 색의 삼원색 ( 감산혼합 )

Colorimetry : Color Model (YIQ) YIQ  Used by US commercial color television broadcasting (Used by NTSC standard)  Y: encodes luminance  I, Q: encode color (chromaticity)  For black and white TV, only the Y channel is used  People are more sensitive to the illuminance difference We can use more bits (bandwidth) to encode Y and less bits to encode I and Q

Color Models for Computer Graphics