Capturing light Source: A. Efros.

Slides:



Advertisements
Similar presentations
Computer Vision Radiometry. Bahadir K. Gunturk2 Radiometry Radiometry is the part of image formation concerned with the relation among the amounts of.
Advertisements

CSE 473/573 Computer Vision and Image Processing (CVIP) Ifeoma Nwogu Lecture 5 – Image formation (photometry)
Computer Vision Spring ,-685 Instructor: S. Narasimhan Wean 5403 T-R 3:00pm – 4:20pm Lecture #12.
Lecture 35: Photometric stereo CS4670 / 5670 : Computer Vision Noah Snavely.
Capturing light Source: A. Efros. Image formation How bright is the image of a scene point?
Computer Vision CS 776 Spring 2014 Photometric Stereo and Illumination Cones Prof. Alex Berg (Slide credits to many folks on individual slides)
Foundations of Computer Graphics (Spring 2012) CS 184, Lecture 21: Radiometry Many slides courtesy Pat Hanrahan.
16421: Vision Sensors Lecture 6: Radiometry and Radiometric Calibration Instructor: S. Narasimhan Wean 5312, T-R 1:30pm – 2:50pm.
Basic Principles of Surface Reflectance
Radiometry. Outline What is Radiometry? Quantities Radiant energy, flux density Irradiance, Radiance Spherical coordinates, foreshortening Modeling surface.
Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Material Representation K. H. Ko School of Mechatronics Gwangju Institute.
Graphics Graphics Korea University cgvr.korea.ac.kr Illumination Model 고려대학교 컴퓨터 그래픽스 연구실.
Review Pinhole projection model What are vanishing points and vanishing lines? What is orthographic projection? How can we approximate orthographic projection?
Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Radiometry Questions: –how “bright” will surfaces be? –what is “brightness”?
776 Computer Vision Jan-Michael Frahm, Enrique Dunn Fall 2014.
AA II z f Surface Radiance and Image Irradiance Same solid angle Pinhole Camera Model.
Announcements Midterm out today due in a week Project2 no demo session artifact voting TBA.
Capturing light Source: A. Efros. Review Pinhole projection models What are vanishing points and vanishing lines? What is orthographic projection? How.
Light Readings Forsyth, Chapters 4, 6 (through 6.2) by Ted Adelson.
Lecture 30: Light, color, and reflectance CS4670: Computer Vision Noah Snavely.
May 2004SFS1 Shape from shading Surface brightness and Surface Orientation --> Reflectance map READING: Nalwa Chapter 5. BKP Horn, Chapter 10.
3-D Computer Vision CSc83029 / Ioannis Stamos 3-D Computer Vision CSc Radiometry and Reflectance.
Stefano Soatto (c) UCLA Vision Lab 1 Homogeneous representation Points Vectors Transformation representation.
Radiometry, lights and surfaces
© 2002 by Davi GeigerComputer Vision January 2002 L1.1 Image Formation Light can change the image (and appearances). What is the relation between pixel.
Light by Ted Adelson Readings Forsyth, Chapters 4, 6 (through 6.2)
Computer Graphics (Fall 2008) COMS 4160, Lecture 19: Illumination and Shading 2
Introduction to Computer Vision CS / ECE 181B Tues, May 18, 2004 Ack: Matthew Turk (slides)
Basic Principles of Surface Reflectance
© 2004 by Davi GeigerComputer Vision February 2004 L1.1 Image Formation Light can change the image and appearances (images from D. Jacobs) What is the.
Computer Vision Sources, shading and photometric stereo Marc Pollefeys COMP 256.
Lecture 32: Photometric stereo, Part 2 CS4670: Computer Vision Noah Snavely.
Image formation 2. Blur circle A point at distance is imaged at point from the lens and so Points a t distance are brought into focus at distance Thus.
© 2003 by Davi GeigerComputer Vision September 2003 L1.1 Image Formation Light can change the image and appearances (images from D. Jacobs) What is the.
Computer Graphics (Fall 2004) COMS 4160, Lecture 16: Illumination and Shading 2 Lecture includes number of slides from.
Lecture 20: Light, reflectance and photometric stereo
Basic Principles of Imaging and Photometry Lecture #2 Thanks to Shree Nayar, Ravi Ramamoorthi, Pat Hanrahan.
Light and shading Source: A. Efros.
Computer Vision Spring ,-685 Instructor: S. Narasimhan PH A18B T-R 10:30am – 11:50am Lecture #13.
EECS 274 Computer Vision Light and Shading. Radiometry – measuring light Relationship between light source, surface geometry, surface properties, and.
Reflectance Map: Photometric Stereo and Shape from Shading
Computer Vision CS 776 Spring 2014 Cameras & Photogrammetry 3 Prof. Alex Berg (Slide credits to many folks on individual slides)
Computer Vision - A Modern Approach Set: Sources, shadows and shading Slides by D.A. Forsyth Sources and shading How bright (or what colour) are objects?
Sources, Shadows, and Shading
Radiometry and Photometric Stereo 1. Estimate the 3D shape from shading information Can you tell the shape of an object from these photos ? 2.
Course 10 Shading. 1. Basic Concepts: Light Source: Radiance: the light energy radiated from a unit area of light source (or surface) in a unit solid.
776 Computer Vision Jan-Michael Frahm, Enrique Dunn Spring 2012.
Announcements Office hours today 2:30-3:30 Graded midterms will be returned at the end of the class.
Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Material Representation K. H. Ko School of Mechatronics Gwangju Institute.
CSCE 641 Computer Graphics: Reflection Models Jinxiang Chai.
1 Chapter 5: Sources, Shadows, Shading Light source: Anything emits light that is internally generated Exitance: The internally generated power per unit.
Shape from Shading Course web page: vision.cis.udel.edu/cv February 26, 2003  Lecture 6.
776 Computer Vision Jan-Michael Frahm Fall Capturing light Source: A. Efros.
1Ellen L. Walker 3D Vision Why? The world is 3D Not all useful information is readily available in 2D Why so hard? “Inverse problem”: one image = many.
Radiometry of Image Formation Jitendra Malik. A camera creates an image … The image I(x,y) measures how much light is captured at pixel (x,y) We want.
01/27/03© 2002 University of Wisconsin Last Time Radiometry A lot of confusion about Irradiance and BRDFs –Clarrified (I hope) today Radiance.
CS552: Computer Graphics Lecture 33: Illumination and Shading.
Radiometry of Image Formation Jitendra Malik. What is in an image? The image is an array of brightness values (three arrays for RGB images)
EECS 274 Computer Vision Sources, Shadows, and Shading.
1 Ch. 4: Radiometry–Measuring Light Preview 。 The intensity of an image reflects the brightness of a scene, which in turn is determined by (a) the amount.
Announcements Project 3a due today Project 3b due next Friday.
CS580: Radiometry Sung-Eui Yoon ( 윤성의 ) Course URL:
MAN-522 Computer Vision Spring
CS262 – Computer Vision Lect 4 - Image Formation
Radiometry (Chapter 4).
© 2002 University of Wisconsin
Capturing light Source: A. Efros.
Announcements Project 3b due Friday.
Part One: Acquisition of 3-D Data 2019/1/2 3DVIP-01.
Lecture 28: Photometric Stereo
Presentation transcript:

Capturing light Source: A. Efros

Radiometry What determines the brightness of an image pixel? Light source properties Surface shape and orientation Sensor characteristics Exposure Surface reflectance properties Optics Slide by L. Fei-Fei

Radiometry Radiance: energy carried by a ray dω dA Power per unit area perpendicular to the direction of travel, per unit solid angle Units: Watts per square meter per steradian (W m-2 sr-1) dω dA

Solid Angle By analogy with angle (in radians), the solid angle subtended by a region at a point is the area projected on a unit sphere centered at that point The solid angle dw subtended by a patch of area dA is given by: A dA projected onto surface of the sphere of radius r: dA cos theta Ratio of surface areas of spheres of radii 1 and r: 4 pi / (4 pi r^2) = 1/r^2

Radiometry Radiance (L): energy carried by a ray Power per unit area perpendicular to the direction of travel, per unit solid angle Units: Watts per square meter per steradian (W m-2 sr-1) Irradiance (E): energy arriving at a surface Incident power per unit area not foreshortened Units: W m-2 For a surface receiving radiance L coming in from dw the corresponding irradiance is n dω θ dA

Radiometry of thin lenses L: Radiance emitted from P toward P’ E: Irradiance falling on P’ from the lens What is the relationship between E and L? Forsyth & Ponce, Sec. 4.2.3

Radiometry of thin lenses dA dA’ Area of the lens: The power δP received by the lens from P is The radiance emitted from the lens towards dA’ is The irradiance received at P’ is Solid angle subtended by the lens at P’

Radiometry of thin lenses Image irradiance is linearly related to scene radiance Irradiance is proportional to the area of the lens and inversely proportional to the squared distance between the lens and the image plane The irradiance falls off as the angle between the viewing ray and the optical axis increases Forsyth & Ponce, Sec. 4.2.3

Radiometry of thin lenses Application: S. B. Kang and R. Weiss, Can we calibrate a camera using an image of a flat, textureless Lambertian surface? ECCV 2000.

From light rays to pixel values Camera response function: the mapping f from irradiance to pixel values Useful if we want to estimate material properties Enables us to create high dynamic range images Source: S. Seitz, P. Debevec

From light rays to pixel values Camera response function: the mapping f from irradiance to pixel values For more info P. E. Debevec and J. Malik. Recovering High Dynamic Range Radiance Maps from Photographs. In SIGGRAPH 97, August 1997 Source: S. Seitz, P. Debevec

The interaction of light and surfaces What happens when a light ray hits a point on an object? Some of the light gets absorbed converted to other forms of energy (e.g., heat) Some gets transmitted through the object possibly bent, through “refraction” Or scattered inside the object (subsurface scattering) Some gets reflected possibly in multiple directions at once Really complicated things can happen fluorescence Let’s consider the case of reflection in detail Light coming from a single direction could be reflected in all directions. How can we describe the amount of light reflected in each direction? Slide by Steve Seitz

Bidirectional reflectance distribution function (BRDF) Model of local reflection that tells how bright a surface appears when viewed from one direction when light falls on it from another Definition: ratio of the radiance in the outgoing direction to irradiance in the incident direction Radiance leaving a surface in a particular direction: add contributions from every incoming direction surface normal

BRDF’s can be incredibly complicated…

Diffuse reflection Light is reflected equally in all directions Dull, matte surfaces like chalk or latex paint Microfacets scatter incoming light randomly BRDF is constant Albedo: fraction of incident irradiance reflected by the surface Radiosity: total power leaving the surface per unit area (regardless of direction)

Diffuse reflection: Lambert’s law Viewed brightness does not depend on viewing direction, but it does depend on direction of illumination B: radiosity ρ: albedo N: unit normal S: source vector (magnitude proportional to intensity of the source) N S x

Specular reflection Radiation arriving along a source direction leaves along the specular direction (source direction reflected about normal) Some fraction is absorbed, some reflected On real surfaces, energy usually goes into a lobe of directions Phong model: reflected energy falls of with Lambertian + specular model: sum of diffuse and specular term

Moving the light source Specular reflection Moving the light source Changing the exponent

Photometric stereo (shape from shading) Can we reconstruct the shape of an object based on shading cues?

Photometric stereo Assume: Goal: reconstruct object shape and albedo A Lambertian object A local shading model (each point on a surface receives light only from sources visible at that point) A set of known light source directions A set of pictures of an object, obtained in exactly the same camera/object configuration but using different sources Orthographic projection Goal: reconstruct object shape and albedo ??? S1 S2 Sn Forsyth & Ponce, Sec. 5.4

Surface model: Monge patch Forsyth & Ponce, Sec. 5.4

Image model Known: source vectors Sj and pixel values Ij(x,y) We also assume that the response function of the camera is a linear scaling by a factor of k Combine the unknown normal N(x,y) and albedo ρ(x,y) into one vector g, and the scaling constant k and source vectors Sj into another vector Vj: Forsyth & Ponce, Sec. 5.4

Least squares problem For each pixel, we obtain a linear system: known unknown (n × 3) (3 × 1) Comment that this trick doesn’t work if the shadows are not dead black (e.g. some area sources in the background). Obtain least-squares solution for g(x,y) Since N(x,y) is the unit normal, r(x,y) is given by the magnitude of g(x,y) (and it should be less than 1) Finally, N(x,y) = g(x,y) / r(x,y) Forsyth & Ponce, Sec. 5.4

Example Recovered albedo Recovered normal field Forsyth & Ponce, Sec. 5.4

Recovering a surface from normals Recall the surface is written as This means the normal has the form: If we write the estimated vector g as Then we obtain values for the partial derivatives of the surface: Forsyth & Ponce, Sec. 5.4

Recovering a surface from normals Integrability: for the surface f to exist, the mixed second partial derivatives must be equal: We can now recover the surface height at any point by integration along some path, e.g. (in practice, they should at least be similar) (for robustness, can take integrals over many different paths and average the results) Forsyth & Ponce, Sec. 5.4

Surface recovered by integration Forsyth & Ponce, Sec. 5.4

Limitations Orthographic camera model Simplistic reflectance and lighting model No shadows No interreflections No missing data Integration is tricky

Finding the direction of the light source I(x,y) = N(x,y) ·S(x,y) + A Full 3D case: N S For points on the occluding contour: P. Nillius and J.-O. Eklundh, “Automatic estimation of the projected light source direction,” CVPR 2001

Finding the direction of the light source P. Nillius and J.-O. Eklundh, “Automatic estimation of the projected light source direction,” CVPR 2001

Application: Detecting composite photos Real photo Fake photo