HUMAN COMPUTER INTERACTION LECTURE 1 Professor Dr. Sajjad Mohsin.

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Presentation transcript:

HUMAN COMPUTER INTERACTION LECTURE 1 Professor Dr. Sajjad Mohsin

Faculty Profile Ph.D.  Division of Production, Information and Systems Engineering, Muroran Institute of Technology (MIT), Hokkaido. JAPAN M.E.  Dept. of Computer Science and Systems Engineering, MIT. JAPAN M.Sc. Computer Science  Department of Computer Science, Quaid-i- Azam University Islamabad, Pakistan 1A-2

Experience Professor & Dean FIST, COMSATS Institute of Information Technology Islamabad Pakistan, April 2011 to date Dean FIST & Chairman CS (Associate Professor)COMSATS Institute of Information Technology Islamabad Pakistan, Nov 2010 to August 2011 Chairman & Head (Associate Professor) Department of Computer Science, COMSATS Institute of Information Technology Islamabad Pakistan, July 2009 to Nov A-3

Experience Head (Associate Professor), Department of Computer Science, COMSATS Institute of Information Technology Islamabad Pakistan, January 2008 to July 2009 Associate Professor, COMSATS Institute of Information Technology Abbottabad Campus, Pakistan, April 2005-January 2008 Research Assistant with Prof. Yukinori Suzuki, MIT Japan, 2004 to 2005  Research Project: A study on Telecommunication Network Modeling. 1A-4

Experience Research Assistant with Prof. Yukinori Suzuki, MIT Japan. Research,  Project: A study on Congestion Control of Telecommunication Network. Teaching Assistant with Dr. Yasushi Honda, MIT Japan. Oct 2002, to Feb 2003  Subject: Information Engineering Basic Practice B. Researcher with Prof. Yukinori Suzuki at the MIT Japan, Oct 1998 to March A-5

Experience Systems Analyst, Central Telecom Research Laboratories (CTRL),PakistanTelecommunication Corporation Ltd. (PTCL), Islamabad. Pakistan, July 1992 – Sep Systems Analyst, National Institute of Electronics (NIE), Islamabad. Pakistan, Jun – Jul. 1992

Grants 2007 – Present  Higher Education Commission, Pakistan approved & funded research project "High Performance Image Processing using Genetic Algorithms on Auto-Load Balancing Symmetric Multi-Processing Platform" worth more than (Pakistan Rs.) 0.6 million 2011 – 2013  National ICT R&D Fund approved and funded the research project titled “3D Graphical Imagery Therapy for Healing Brain Tumors in Children” worth more than 11 million PKR – 2016  Grand Challenges Canada approve the project titled “Improving mental health care for young adults in Badakhshan Province of Afghanistan using eHealth” worth Canadian $1 Million as Co- PI in collaboration with University of Calgary, Canada. 1A-7

HONORS Distinguish Professor of IT Member Editorial Board of the “IEEE Transaction of The Fuzzy Systems” Journal Member Editorial Board of the World Information Technology Journal Member Editorial Board of the Information Technology Journal Approved PhD Supervisor of Higher Education Commission for Pakistan Member Australian Computer Society 1A-8

Honors Awarded Japanese Government, Ministry of Education Scholarship for Ph.D. April March 2005 Awarded Japanese Government, Ministry of Education Scholarship for M.E. April 2000 – March 2002 Awarded Japanese Government, Ministry of Education Scholarship as Research Student. Oct March Awarded Merit Scholarship by the Quaid-i- Azam University Islamabad for M.Sc. Jan – Dec A-9

Course Learning Outcomes 10 Upon completion of the course, students will be able to: Explain human factors of HCI including human body physical abilities, ergonomics, accessibility, health issues, cognitive load and psychology. Explain hardware factors of HCI including different input and output devices e.g. keyboard, mouse, and touchscreen. Understand different key elements from which user interfaces are constructed. Implement user-centered approach in software development process and apply suitable techniques for collecting user requirement and analyzing task. Evaluate and compare user interfaces using different techniques such as laboratory experiments and expert reviews.

Recommended Resources 11 Text book  Human Computer Interaction, A. Dix et al., 3rd edition, Pearson Education, Other  Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design, D. Benyon, 3rd edition, Pearson Education,  Designing the User Interface: Strategies for Effective Human-Computer Interaction, B. Shneiderman et al., 5th edition, Pearson Education,  The essence of human computer interaction, C. Faulkner, 1 st Ed.  The design of everyday things, D. Norman, 2 nd Ed. 

Outline 12 Introduction to HCI  Alarm Clock Example  Dos time versus software application  Don Norman’s Door Example The human  Information i/o … visual, auditory, haptic, movement

Goals of HCI 13 Useful  Accomplish what is required  Play music, cook dinner, format a document Usable  Do it easily and naturally  Without danger of error Used  Make people want to use it  Be attractive, engaging, fun

Alarm Clock 14

DOS TIME 15

Why Study HCI – Software Perspective 16

Smart Phone Clock 17

Don Norman’s Door Example A classic book. Read it! I will share its pdf soon Main Point: no one reads manuals, so things should be designed so that manuals are not needed BTW what is wrong with the kettle on the book cover? 18

Don Norman’s Door Example 19 A plate naturally says “ push me” and a handle naturally says “pull me “

Don Norman’s Door Example 20 When Don Norman’s advice is not followed

Vision Two stages in vision physical reception of stimulus processing and interpretation of stimulus

The Eye - physical reception mechanism for receiving light and transforming it into electrical energy light reflects from objects images are focused upside-down on retina retina contains rods for low light vision and cones for colour vision ganglion cells (brain!) detect pattern and movement

Interpreting the signal Size and depth  visual angle indicates how much of view object occupies (relates to size and distance from eye)  visual acuity is ability to perceive detail (limited)  familiar objects perceived as constant size (in spite of changes in visual angle when far away)  cues like overlapping help perception of size and depth

Interpreting the signal (cont) Brightness  subjective reaction to levels of light  affected by luminance of object  measured by just noticeable difference  visual acuity increases with luminance as does flicker Colour  made up of hue, intensity, saturation  cones sensitive to colour wavelengths  blue acuity is lowest  8% males and 1% females colour blind

Interpreting the signal (cont) The visual system compensates for:  movement  changes in luminance. Context is used to resolve ambiguity Optical illusions sometimes occur due to over compensation

Optical Illusions the Ponzo illusionthe Muller Lyer illusion

Reading Several stages:  visual pattern perceived  decoded using internal representation of language  interpreted using knowledge of syntax, semantics, pragmatics Reading involves saccades and fixations Perception occurs during fixations Word shape is important to recognition Negative contrast improves reading from computer screen

Hearing Provides information about environment: distances, directions, objects etc. Physical apparatus:  outer ear– protects inner and amplifies sound  middle ear– transmits sound waves as vibrations to inner ear  inner ear– chemical transmitters are released and cause impulses in auditory nerve Sound  pitch– sound frequency  loudness – amplitude  timbre– type or quality

Hearing (cont) Humans can hear frequencies from 20Hz to 15kHz  less accurate distinguishing high frequencies than low. Auditory system filters sounds  can attend to sounds over background noise.  for example, the party phenomenon.

Touch/Haptic Provides important feedback about environment. May be key sense for someone who is visually impaired. Stimulus received via receptors in the skin:  Thermo-receptors– heat and cold  nociceptors– pain  mechanoreceptors– pressure (some instant, some continuous) Some areas more sensitive than others e.g. fingers. Kinesthesis - awareness of body position  affects comfort and performance.

Movement Time taken to respond to stimulus: reaction time + movement time Movement time dependent on age, fitness etc. Reaction time - dependent on stimulus type:  visual~ 200ms  auditory~ 150 ms  pain~ 700ms Increasing reaction time decreases accuracy in the unskilled operator but not in the skilled operator.

Movement (cont) Fitts' Law describes the time taken to hit a screen target: Mt = a + b log 2 (D/S + 1) where:a and b are empirically determined constants Mt is movement time D is Distance S is Size of target  targets as large as possible distances as small as possible

Fitts law Fitts law is useful for web designers when deciding where to place the next button Call to Action Buttons, links and other buttons can be strategically placed on websites/apps to increase the chance of clicking. Not only do you want to direct traffic to the right places, but users need to a have a simple and easy experience. Notice how the windows start button almost doubled in size? 33

Summary Today we learnt about,  Basics of Human Computer Interaction Alarm Clock Example Dos time versus software application Don Norman’s Door Example  The human Information i/o …  visual,  auditory,  haptic,  movement 34