Chapter 4 - Implementing Standard Program Structures in 8086 Assembly Language from Microprocessors and Interfacing by Douglas Hall.

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Chapter 4 - Implementing Standard Program Structures in 8086 Assembly Language from Microprocessors and Interfacing by Douglas Hall

Objective Write flowcharts or pseudo codes for simple programming problems. Implement SEQUENCE, IF-THEN-ELSE, WHILE-DO and REPEAT-UNTIL program structures. Describe the operation of selected data transfer, arithmetic, logical, jump and loop instructions. Use based and index addressing modes to access data in your programs. Describe systematic approach to debugging a simple assembly language program using debugger, monitor or emulator tools. Write a delay loop which produces desired amount of delay on a specific 8086 system.

Outline Simple sequence programs Jumps, flags and conditional jumps Finding the average of two numbers Converting two ASCII codes to packed BCDs Debugging assembly language programs Jumps, flags and conditional jumps The 8086 unconditional jump instructions The 8086 conditional jump instructions If-then, if-then-else, multiple if-then-else programs While-do programs Repeat-until programs A look at 8086 addressing modes The 8086 Loop instructions Instruction timing and delay loops

Simple sequence programs There two programs that we will discuss: Finding the average of two numbers Converting two ASCII codes to packed BCDs

Finding the average of two numbers(contd.) Some common steps that can be followed are: Defining the problem and writing the algorithm problem definition is simple find average of two numbers Setting up the data structure You need to ask the following questions: Will the data be in memory or register? Is the data of type byte, word or double word? How many data items are there? Does the data represents only positive numbers, or does it represents positive and negative numbers? How the data is structured?

Finding the average of two numbers(contd.) Initialization checklist initialize the data segment register Do this using MOV AX, DATA and MOV DS, AX instructions. Choosing instructions to implement the Algorithm choose which instructions are needed to implement the algorithm For this problem ADD will be used to add two numbers DIV will be used to divide the addition by 2

Finding the average of two numbers

Converting two ASCII codes to packed BCDs Similar steps can be performed to solve the given problem.

Debugging assembly language programs Very carefully define the problem you are trying to solve with the program and workout the best algorithm you can. Write and test each sections of the program as you go, instead of writing the larger program all at once. If a program or program section does not work, first recheck the algorithm to make sure that it really does what you want it to. If the algorithm seems correct, check to make sure that you have used the correct instructions to implement the algorithm. If you are hand coding the program this is the next place to check. It is very easy to get bit wrong when you are constructing the instruction codes. If you are not finding the problem in algorithm, instruction codes or coding then now it’s the time to use debugger. For longer programs single step approach is tedious rather put breakpoints at the victim functions you want to check.

Jumps, flags and conditional jumps Jump instructions are used to tell the computer the address of the next instruction to be executed. They change the flow of the program in the desired direction. Two types of jump instructions Conditional instructions Unconditional instructions

The 8086 unconditional jump instructions(contd.) Jumps to the desired location without any condition JMP instruction is used for this purpose. When 8086 executes JMP instruction it loads new number into instruction pointer register and in some cases it also loads the number into code segment register.

The 8086 unconditional jump instructions Unconditional Jump instruction – Type Overview Jump within segments – direct Jump within segments - indirect Inter segment or group – direct Inter segment or group - indirect The direct near and short type jump instructions It can cause the next instruction to be fetched from anywhere in the current code segment. It adds 16-bit signed displacement contained in the instruction to the instruction pointer register.

The 8086 conditional Flags The carry flag: if addition of two 8-bit numbers is greater than 8-bits then the carry flag will be set to 1 to indicate the final carry produced by the addition. The parity flag: indicates whether the word has even number of 1s or odd number of 1s. The flag is set as 1 if the lower 8 bits of the destination address contains even number of 1s which is known as even parity. The Auxiliary Carry Flag: it is used in BCD Addition and Subtraction. If the carry is produced then lower 2 bytes are added. The Zero Flag: set if the result of arithmetic operation is zero. The sign Flag: used to indicate the sign of the number. MSB 0 means +ve and 1 means –ve The overflow Flag: if the result of signed operation is too large to fit in then it will set.

The 8086 conditional jump instructions These are the instruction that will change the flow only when some conditions are met.

If-then, if-then-else, multiple if-then-else programs(contd.) IF-THEN PROGRAMS Structure: IF Condition THEN Action. IF-THEN-ELSE PROGRAMS Action ELSE

If-then, if-then-else, multiple if-then-else programs MULTIPLE IF-THEN-ELSE ASSEMBLY PROGRAMS Structure: IF Condition THEN Action. ELSE IF Condition THEN ELSE

WHILE-DO PROGRAMS This structure is useful in executing a number of instructions repeatedly till some condition is satisfied. WHILE-DO PROGRAMS Structure: WHILE some condition is present DO Action.

REPEAT-UNTIL PROGRAMS This structure can be used to loop through number of instructions until some condition is met. If the condition in the until is true then the loop will break and the immediate instruction will be executed. REPEAT-UNTIL PROGRAMS Structure: REPEAT Action UNTIL some condition is present.

A look at 8086 addressing modes Single Index: contents of BX, BP, SI, DI is added directly to displacement to generate effective address. Double Index: contents of BX or BP register is first added with SI or DI and then the result is added to Displacement to generate the effective address.

The 8086 Loop instructions These are the instructions that are used to do some sequence specific number of times. They are basically conditional jumps which have format LOOP Label. LOOP instructions decrements the CX register but do not affect the ZF. The LOOPNE/LOOPNZ Label instruction decrements the CX by 1 and if CX != 0 and ZF = 0 the instruction will cause a jump on the specified label.

Instruction Timing and Delay Loops(contd.) Calculated by crystal controller clock with a frequency in few MHz. Use program loops to introduce the delay between instructions. Calculate number of clock cycles to produce the delay. E.g. 8086 with 5 MHz clock the time for one clock cycle is 1/5 micro seconds or 0.2 micro seconds. Next determine how many clock cycles needed in the loop. Now just run the loop for the required clock cycle delay.

Instruction Timing and Delay Loops Note about using delay loops for timing: The BIU and the EU are asynchronous, so for some instruction sequences an extra clock cycle may be required. The no of clock cycles required to read a word from memory or write a word on memory depends on whether the first byte of the word is at even address or at odd address. The no of clock cycles required to read a byte from memory or write a byte on memory depends on the addressing mode used to address the byte. If a given microcomputer system is designed to insert WAIT states during each memory access, this will increase the no of clock cycles required for each memory access.