Classical vs prototype model of categorization

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Classical vs prototype model of categorization Classical model Category membership determined on basis of essential features Categories have clear boundaries Category features are binary Prototype model Features that frequently co-occur lead to establishment of category Categories are formed through experience with exemplars

Prototype theory Certain members of a category are prototypical – or instantiate the prototype Categories form around prototypes; new members added on basis of resemblance to prototype No requirement that a property or set of properties be shared by all members Features/attributes generally gradable Category membership a matter of degree Categories do not have clear boundaries

Prototype theory Certain members of a category are prototypical – or instantiate the prototype Category members are not all equal a robin is a prototypical bird, but we may not want to say it is the prototype, rather it instantiates (manifests) the prototype or ideal -- it exhibits many of the features that the abstract prototype does “It is conceivable that the prototype for dog will be unspecified for sex; yet each exemplar is necessarily either male or female.” (Taylor)

Prototype theory Categories form around prototypes; new members can be added on the basis of resemblance to the prototype Categories may also be extended on the basis of more peripheral features axe for guitar house for apartment

Prototype theory 3. No requirement that a property or set of properties be shared by all members -- no criterial attributes Category where a set of necessary and sufficient attributes can be found is the exception rather than the rule Labov household dishes experiment Necessary that cups be containers, not sufficient since many things are containers Cups can’t be defined by material used, shape, presence of handles or function

Prototype theory Wittgenstein’s examination of game Generally necessary that all games be amusing, not sufficient since many things are amusing Board games, ball games, card games, etc. have different objectives, call on different skills and motor routines - categories normally not definable in terms of necessary and sufficient features

Prototype theory What about mathematical categories like odd or even numbers? Aren’t these sharply defined? (Armstrong et al. < Taylor) Subjects asked to assign numbers a degree of membership to the categories odd number or even number  3 had a high degree of membership, 447 and 91 had a lower degree (all were rated at least ‘moderately good’)

Prototype theory Expert vs. folk categories Intuition that some categories are not fuzzy Odd/even numbers, species designations, legal terms Expert categories are defined in precise way by select people (McCrone) “We may believe that our brains are swollen with facts about the history of the Roman Empire or the geography of Latin america but such schoolbook learning takes up only a few shelves in a mind stuffed with knowledge about the minute details of everyday living” Folk categories are based on experience and characterized by prototype

Prototype theory Some categories can be both expert and folk Ex. Adult - has a precise legal definition Normally we categorize adults based on physical and behavioral attributes

Prototype theory Features generally gradable Prototypicality is recursive-- (features or attributes are categories too) the very attributes on whose basis membership in a category is determined are more often than not themselves prototype categories. Binary feature - property that can be judged as either present or absent rare - even dead or alive, true or false, male or female, left or right have some gray area

Prototype theory Most features are in some way gradable note even the notion of gradable is gradable-- some categories are much more gradable than others like tall as opposed to dead Some neurons are on or off, some have variable outputs. Often they have thresholds. What it takes to make the cell fire is gradable. Visual receptor cells fire in response to correct input Edge detectors give variable response

Bad input good input intermediate

cat claw fur purrr [miaU] texture contour color edge frequency pitch light sound

Prototype theory Category membership a matter of degree (Rosch) Subjects asked to what extent items belonged to a category (rate 1-7) Ex. Furniture Chair, sofa, couch, table (~1) Lamp, stool, piano (~3) Ashtray, fan, telephone (~7)

Prototype theory Membership a matter of co-occurrence of features Prototypes have more co-occuring features, features with high cue validity (conditional probability Frequency of encountering probably not a factor Do we encounter tables and chairs more frequently than mirrors and clocks?

Prototype theory Hedges Phrases that signal a qualification of the truth of some claim Par excellence, loosely speaking, strictly speaking, in that, as such Ex. Par excellence picks out central members of category A robin is a bird par excellence ?A turkey is a bird par excellence.

Prototype theory Loosely/strictly speaking pick out extend or tighten the category respectively: ?Loosely speaking, a chair is a piece of furniture Loosely speaking, a telephone is a piece of furniture ?Strictly speaking, beans are vegetables. Strictly speaking, rhubarb is a vegetable.

Prototype theory In that spells out reasons for assigning an entity to a category when it shares only more peripheral attributes of that category. *He killed Alice in that he murdered her. He killed alice in that he did nothing to keep her alive. She’s a friend of mine in that I’ve known her for years, but we’re really not that close.

Prototype theory Categories do not have clear boundaries Examples from Labov

Prototype theory Prototypes can be ideal case or typical case (stereotype) (Lakoff) consider the prototypical husband vs the ideal husband.

Prototype theory Prototype logic Stereotyping - chunking Attributing properties of the prototype to anything assigned to the category Is Reno east or west of San Diego? REM Sociocultural stereotypes

Prototype theory Prototype model is consistent with associative model of cognition Hebbian learning – the more things co-occur, the stronger their representations are connected Prototypes inhere in strong connections between category and features. features have different degrees of centrality for the category Head shape > meow > tail > chase mice Members possess different patterns of features

Prototype theory Cat [miaU]

Categories - who decides? Embodied theory of meaning- categories are not pre-formed and waiting for us to behold them. Our need for categories drives what categories we will have Basic level categories - not all categories have equal status. The basic level category has demonstrably greater psychological significance.

Basic level category Basic level category Based on our optimal interaction with the environment 1. Highest level at which a single mental image can represent the entire category Chair, screwdriver, dog (basic) Furniture, tool, animal (superordinate)

Basic level category 2. Highest level at which category members have similarly perceived overall shapes. cat, but not animal, hammer, but not tool 3. Highest level at which a person uses similar motor actions for interacting with category members Separate motor programs for interacting with chair, bed, table, but not for interacting with furniture.

Basic level category Basic level terms are used in subordinate categories claw hammer, tack hammer