1 Pertemuan 11 Special Effect Matakuliah: U0344 / DESKTOP 1 Tahun: 2006.

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1 Pertemuan 11 Special Effect Matakuliah: U0344 / DESKTOP 1 Tahun: 2006

2 adding live special effects to objects FreeHand MX objects can have multiple properties, such as strokes, fills, and live special effects. Live effects are properties of an object, and only affect the appearance of the object to which they are applied. Use the Object panel to add properties to objects and to modify the attributes of the properties you add. To add a special effect to an object, fill, or stroke: Select the object in the Document window, or select the fill or stroke in the Object panel’s Properties list. Click the Add Effect button in the Object panel and select the effect you want from the pop-up menu.

3 adding live special effects to objects To delete a special effect from a selected object: 1 Select the special effect in the Object panel. 2 Click the Remove Item button in the Object panel. To move a special effect up or down in an object’s hierarchical Properties list: Drag the special effect up or down within the Properties list in the Object panel.

4 applying live raster effects Live raster effects work similarly to some of the image manipulation tools found in photo editing software such as Macromedia Fireworks. Raster effects act as properties of the object they are applied to, and do not modify the object itself. To set the raster effects resolution for a document: 1 Select File > Document Settings > Raster Effects Settings. 2 Enter a value for Resolution corresponding to the resolution of the output or display device for which your drawing is intended. 3 Select Optimal CMYK Rendering to render raster effects without using the current color management settings.

5 extruding objects The Extrude tool lets you use FreeHand objects to simulate three-dimensional (3D) objects. To extrude an object: 1 In the Tools panel, select the Extrude tool from its pop-up menu. 2 Drag the object you want to extrude to set its vanishing point. To remove extrusion from a selected object: Select Modify > Extrude > Remove. The object is converted to its original state.

6 extruding objects To convert a selected extruded object to a group of “flat” objects: Select Modify > Extrude > Release To reset a selected extruded object to its original settings: Select Modify > Extrude > Reset. To share a single vanishing point among multiple extruded objects: 1 In the Tools panel, select the Pointer tool. 2 Select two or more extruded objects. 3 Select Modify > Extrude > Share Vanishing Points. 4 Click anywhere in the drawing area to set the vanishing point.

7 working with blends You can create a blend from two or more paths that have the same fill and stroke type. Blending creates a series of intermediate objects between the original paths. Beginning with the bottom object in the stacking order, each intermediate object’s shape, stroke, and fill becomes closer to that of the object at the top of the stacking order. You can modify a blend by using the Blend tool, by using the Object panel, or by modifying a subselection of the blend group. FreeHand automatically regenerates the blend.

8 working with blends Blends between spot colors result in intermediate steps using only tints of those spot colors and will print on two separation plates. When printing a spot- to-process blend, the spot color is set to overprint the process color. Steps in spot-to-spot and spot-to- process blends are set to process colors if the blend is ungrouped. This also occurs if incompatible colors or fills are chosen, or if the blends are exported to earlier versions of FreeHand or to applications such as Adobe Illustrator, which may not support spot colors in blends. You can blend basic fills and gradient fills interchangeably. Other types of fills can be blended only with their same fill type. You cannot blend bitmap images.

9 Applying a fisheye lens effects To apply a fisheye lens effect to an object manually: 1 In the Tools panel, select the Fisheye Lens tool from its pop-up menu. 2 Drag to apply the effect to the selection. To apply a precise fisheye lens effect to a selected path or object: 1 In the Tools panel, if the Fisheye Lens tool is not showing, select it from its pop-up menu. 2 Double-click the Fisheye Lens tool. 3 For Perspective, enter an amount or drag the slider between Concave (–100) and Convex (100). 4 Click OK.

10 bending or bloating objects You can alter a path or object by bending or bloating the shape of the path. To bend or bloat a selected path or object: 1 In the Tools panel, if the Bend tool is not showing, select it from its pop-up menu. 2 Double-click the Bend tool. 3 Enter a value from 1 to 10 or drag the slider to set the amount of distortion. 4 Click OK. 5 Click the mouse button to set the center point for the distortion and drag: Drag up for a spiked effect, curving the path inward while the anchor points are moved outward. Drag down for a bloated effect, curving the path outward while the anchor points are moved inward.

11 creating perspective You can add perspective to objects by attaching them to a perspective grid. The perspective grid is a nonprinting array of lines that lets you define one-, two-, or three-point perspective with vanishing points, a horizon line, and grid lines for each plane. The perspective grid creates envelopes that adjust automatically as they’re moved on the grid. Attaching objects to a perspective grid To attach objects to a perspective grid and give the object a 3D appearance, you display a perspective grid and then use the Perspective tool. The object retains the perspective even after it’s released from the perspective grid.

12 creating perspective To attach an object to the perspective grid: 1 Select View > Perspective Grid > Show to display the default perspective grid. 2 In the Tools panel, select the Perspective tool from its pop-up menu. 3 Select the object you want to attach to the grid, and drag the object to the desired area of the perspective grid.

13 creating perspective 4 While holding down the mouse button, press and release the arrow key that corresponds to where you want to attach the object to the perspective grid, as follows: For a perspective grid with only one vanishing point, press either the Left or Right Arrow key to attach an object to the vertical grid; press either the Up or Down Arrow key to attach an object to the horizontal grid. For a perspective grid with more than one vanishing point, press the Left or Right Arrow key to attach an object to the left or right grid, respectively. 5 Release the mouse button