Digital Cinema [digital_cinema.pdf]. Digital Cinema In March 2002, seven studios—Disney, Fox, MGM, Paramount, Sony Pictures Entertainment, Universal,

Slides:



Advertisements
Similar presentations
How Do 3D Glasses Work? Caitlin Riddle Types Of Paper 3D Glasses b Anaglyph b Pulfrich b Polarized.
Advertisements

Understanding ULTRA HD. Resolution – According to the CEA An Ultra HD TV must support a minimum pixel count of 3840 Horizontally 2160 Vertically.
A Digital Imaging Primer Nick Dvoracek Instructional Resources Center University of Wisconsin Oshkosh.
Optical Anamorphic Conversion Original 2.35:1 aspect ratio that was displayed on the motion picture screen. What the cinematographer intended. Original.
Using Your Classroom Projector to Demonstrate Properties of Light Dr. Michael Ottinger and Dr. Brian Bucklein Missouri Western State University St Joseph,
HOW 3D GLASSES WORK JACQUELINE DEPUE.  In 1893, William Friese-Green created the first anaglyphic 3D motion picture by using a camera with two lenses.
Module 1 Digital Cameras. Image Capture Instead of film, a digital camera uses a device called a CCD (charge coupled device).
HD Overview & System Integration
DLP - Digital Light Processing Based on,  High-Brightness igh-Resolution Applications.
Michael W. Marcellin Regents Professor Department of Electrical and Computer Engineering University of Arizona Tucson, AZ 85721
Audio & Video Representation CS105. Data Representation Types of data: – Numbers – Text – Images – Audio & Video.
3D TV Yenifer Maldonado. Features: 3D TV It is estimated that it will cost $2,500 A pair of battery-operated 3D glasses – $150 to $175 Two pair of 3D.
Dinesh Ganotra. each of the two eyes sees a scene from a slightly different perspective.
Topic 4 - Video Data Basic Concepts
 Only transverse waves can be “sorted” using polarizers  Polarizers only allow waves vibrating in the direction of their openings to get through.
(Very)Basic Video Terminology Not exciting….but good to know.
A presentation by Stephanie Zeil. Overview  The viewing of objects in (or as if in) 3D is referred to as stereoscopy.  Techniques involved include use.
Image Formation and Digital Video
I Power Multimedia Technology Video Data. Video data Video is a sequence of individual pictures or frames, taken one after another. These are played back.
Win OS & Hardware. Monitors Most desktop displays use a cathode ray tube (CRT), while portable computing devices use liquid crystal display (LCD), light-
Video Data Topic 4: Multimedia Technology. What is Video? A video is just a collection of bit-mapped images that when played quickly one after another.
Making Movies An introduction to Digital Video, College customs & practices, imovie and Final Cut Pro video editing software.
-Polarizers and 3-D effect. Polarization of light Light travels in waves. Some waves are traveling up and down, others are traveling side to side and.
Light and Color.
Sheila Frederixon, Matt Gillett, Amy Gracik Stereoscopics is the technology that combines two separate images to create a 3D image. It is the most used.
Video Data Topic 4: Multimedia Technology. What is Video? A video is just a collection of bit-mapped images that when played quickly one after another.
Digital Imaging Systems –I/O. Workflow of digital imaging Two Competing imaging format for motion pictures Film vs Digital Video( TV) Presentation of.
CS 1308 Computer Literacy and the Internet. Creating Digital Pictures  A traditional photograph is an analog representation of an image.  Digitizing.
3-D Movies, Stop Motion: Claymation, Blue Screen Lilibeth Cureño Rachel Marsh Anthony Torres.
CMPD273 Multimedia System Prepared by Nazrita Ibrahim © UNITEN2002 Multimedia System: Enabling Technology References: S. McGloughlin, “Multimedia: Concepts.
MOMA Display Screens K u r t R a l s k e.
DLP / DMD Technology & Texas Instrument
Chapter 7 Digital Images and Video
THOMSON Broadcast & Media Solutions 1 Digital Cinema Standards Dave Bancroft Thomson Broadcast & Media Solutions IBC 2003 THOMSON Broadcast & Media Solutions.
 Refers to sampling the gray/color level in the picture at MXN (M number of rows and N number of columns )array of points.  Once points are sampled,
VIDEO FORMATS Prof Oakes. Compression CODECS COMPRESSOR/DECOMPRESSOR A codec provides specific instructions on how to compress video to reduce its size,
Bit-Mapped Graphic Data: Input (Capture) Hardware Multimedia – Section 2.
Optics Jeopardy General 1 Lens types 2 Cameras 3 Film Speeds 4 Video
Computer Graphics Lecture 04 Fasih ur Rehman. Last Class Overview of Graphics Systems – Display Devices Colors and colored displays Raster displays and.
DIGITAL Video. Video Creation Video captures the real world therefore video cannot be created in the same sense that images can be created video must.
Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.
Research & Development 1 High Frame Rate Television Mike Armstrong, Steve Jolly, Richard Salmon BBC R&D HPA Technical Retreat 18 February 2009.
Multimedia Elements: Sound, Animation, and Video.
Q G WGBH Public Television Quality Workshop 1 The Great Frame Rate Debate Bruce Jacobs - Moderator Mark Schubin Larry Thorpe Doug Trumbull.
Video.
Michael Fine 1.  High definition television is the highest form of digital television.  16:9 aspect ratio, which is similar in appearance to a movie.
Agenda Last class: Memory, Digitizing Numbers Today: Digitizing: Text
The History of Television By Hattie Zhang First ever television The first television appeared in 1932 and was created by Vladimir Kosma Zworykin. He.
What Exactly is Television?  A process of transmitting images through a signal from one place or another.
DIGITAL CAMERAS Prof Oakes. Overview Camera history Digital Cameras/Digital Images Image Capture Image Display Frame Rate Progressive and Interlaced scans.
DIGITAL CINEMA.
DCI – rump session CR ‘05 Jean-Jacques Quisquater DCI – rump session CR ‘05 Jean-Jacques Quisquater Digital Cinema System Specification V1.0 Jean-Jacques.
Video Data Topic 4: Multimedia Technology. Learning Objectives Hardware required to capture Digital video How video files are stored Factors affecting.
Audio/Video compression Recent progress Alain Bouffioux December, 20, 2006.
Digital Images and Digital Cameras take notes in your journal.
Digital Cinema From Motion JPEG to Film projection A presentation by: Maxime Cassan Florent Rioult Neil Sinclair December 2008.
What is Video in Multimedia. Video Video, like sound, is recorded and played an as analog signal Analog video must be digitized in order for it to put.
Digital Video. Representing video An array of images Movie = video + audio.
Video Data Topic 4: Multimedia Technology. What is Video? A video is just a collection of bit-mapped images that when played quickly one after another.
HDTV T echnology. Outline Introduction HD-History Architecture Characteristics of HD standard Difference b/w HD & Analog Future of HD Summary Conclusion.
2 к DV- порту Digital video  Digital video cameras allow you to shoot movies in digital format directly.  Digital video is a sequence of frames with.
Presented by-REHAN FAZAL. (1) Introduction to projectors (2) Types of projectors (3) Advantages and disadvantages (4) conclusion Table of contents.
AUDIO VIDEO SYSTEMS Prepared By :- KISHAN DOSHI ( ) PARAS BHRAMBHATT ( ) VAIBHAV SINGH THAKURALE ( )
DIGITAL LIGHT PROCESSING (DLP) REVOLUTION IN VISION.
By-PRADEEP Kr. SHARMA. WHAT IS A PROJECTOR ?  It’s an electronic device used to project rays of light, esp. an apparatus with a system of lenses for.
D-cinema Digital Cinema System : Presentation, analysis, and open source perspectives RMLL 2010, july 8 th Copyright Nicolas Bertrand
DIGITAL LIGHT PROCESSING (DLP) REVOLUTION IN VISION
P2 Understand hardware technologies for game platforms
Film & Television 1.33:1 1940s Television Film 1.33:1 2.35:1 1950s
VIDEO.
Presentation transcript:

Digital Cinema [digital_cinema.pdf]

Digital Cinema In March 2002, seven studios—Disney, Fox, MGM, Paramount, Sony Pictures Entertainment, Universal, and Warner Brothers Studios—established Digital Cinema Initiatives, in Los Angeles, to create a specification for digital Cinema: Image resolution: minimum 2048 by 1080 pixels (called 2K; not exactly 16:9); upgradable to double resolution, (4096x2160, called 4K). Pixel depth: 36 bit/pixel (i.e. 12 bits per color) Fps: 24 or 48

Digital Cinema A digital projection setup costs more (~ 100K$ instead of ~ 35K$), but - copies (on hard drives) for distribution cost much less than films - film quality degrades from copy to copy-of-copy - film quality starts degrading after a dozen showings (grease, scratches…) Compression is needed: - ~ 6000 TB during editing - a few TB final uncompressed movie

Digital Cinema

MPEG2 gives motion artifacts—the appearance of discontinuity or jerkiness in action scenes - rarely noticeable on a television screen but all too apparent on a large screen JPEG 2000 is used; it compresses whole frames as if each were a separate picture, which in fact each is. Final size ~ 300 GB Sound: data size is negligible -> uncompressed CD-quality audio Delivery (from the studios to the theaters)? - Truck (slow; hard disk are delicate…) - Fiber optics (secure; not available in some rural areas) - Satellite

Digital Cinema The projector is normally based on DLP chips, a technology also used in high-end home projection TVs. DLP chips modulate light by bouncing it off arrays micromirrors

Digital Cinema: 3-D In the past: two ways 1. displaying two views of the image—one for the right eye, one for the left—using colored filters; the moviegoer wears glasses with a red filter in one lens and a blue filter in the other. 2. Using polarized light; moviegoers wear glasses, in this case with lenses of different polarization. In digital cinema - as in 2. above - with active glasses, in which each lens is a liquid- crystal shutter. An infrared signal sent from the projector tells the shutters when to switch to direct the image to the appropriate eye. No polarized light or color filter is necessary