1 Introduction Programming Language Design and Implementation (4th Edition) by T. Pratt and M. Zelkowitz Prentice Hall, 2001 Sections 1-1.3.2.

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1 Introduction Programming Language Design and Implementation (4th Edition) by T. Pratt and M. Zelkowitz Prentice Hall, 2001 Sections

2 Organization of Programming Languages Understand how languages are designed and implemented Syntax -- What a program looks like Semantics -- What a program means Implementation -- How a program executes Understand most appropriate language for solving specific problems, For example: Pascal, C -- procedural, statement oriented C++, Java, Smalltalk -- Object oriented ML, Lisp -- Functional Prolog -- Rule-based

3 Language Goals During 1950s--1960s - Compile programs to execute efficiently. There is a direct connection between language features and hardware - integers, reals, goto statements Programmers cheap; Machines expensive; Keep the machine busy But today Compile programs that are built efficiently CPU power and memory very cheap Direct connection between language features and design concepts - encapsulation, records, inheritance, functionality, assertions

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5 Why study programming languages? (1) To improve your ability to develop effective algorithms Improper use of recursion Object-oriented programming, logic programming, concurrent programming To improve your use of your existing programming language Data structures for arrays, strings, lists, records Malloc()  garbage collection Implementation details of recursion, object classes, subroutine calls, …

6 Why study programming languages? (2) To increase your vocabulary of useful programming constructs Increase programming vocabulary and its implementation tech. Coroutine To allow a better choice of programming language Numeric computation : C, FORTRAN, Ada AI : LISP, Prolog Internet applications : Perl, Java

7 Why study programming languages? (3) To make it easier to learn a new language To make it easier to design a new language User interface design *** C, COBOL, SMALLTALK 의 덧셈의 속도차이

8 Evolution of software architecture 1950s - Large expensive mainframe computers ran single programs (Batch processing) 1960s - Interactive programming (time-sharing) on mainframes 1970s - Development of Minicomputers and first microcomputers. Apple II. Early work on windows, icons, and PCs at XEROX PARC 1980s - Personal computer - Microprocessor, IBM PC and Apple Macintosh. Use of windows, icons and mouse 1990s - Client-server computing - Networking, The Internet, the World Wide Web 2000s - ??? P2P

9 Attributes of a good language (1) Clarity, simplicity, and unity - provides both a framework for thinking about algorithms and a means of expressing those algorithms Conceptual integrity APL SNOBOL4 Orthogonality -every combination of features is meaningful Fewer exceptions Logical errors and inefficiency

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12 Attributes of a good language(2) Naturalness for the application - program structure reflects the logical structure of algorithm Sequential algorithm, concurrent algorithm, logic algorithm, non-deterministic algorithm Appropriate data structures, operations, control structures, natural syntax Support for abstraction - program data reflects problem being solved Data abstraction Encapsulation

13 Attributes of a good language (3) Ease of program verification - verifying that program correctly performs its required function Verification/validation Comments, assert() Design specification Programming environment - external support for the language Debugger, syntax-directed editor Supporting function, platforms Smalltalk Supporting all the software lifecycle phases

14 Attributes of a good language (continued) Portability of programs - transportability} of the resulting programs from the computer on which they are developed to other computer systems Transportability C, C++, Pascal  Java ML : single source implementation Cost of use - program execution, program translation, program creation, and program maintenance Code optimization, (Smalltalk, Perl), lifecycle costs

15 Language paradigms Imperative languages Goal is to understand a machine state (set of memory locations, each containing a value) Statement oriented languages that change machine state (C, Pascal, FORTRAN, COBOL) Syntax: S1, S2, S3,... Applicative (functional) languages Goal is to understand the function that produces the answer Function composition is major operation (ML, LISP) Syntax: P1(P2(P3(X))) Programming consists of building the function that computes the answer

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19 Language paradigms (continued) Rule-based languages Specify rule that specifies problem solution (Prolog, BNF Parsing) Other examples: Decision procedures, Grammar rules (BNF) Syntax: Answer  specification rule Programming consists of specifying the attributes of the answer Object-oriented languages Imperative languages that merge applicative design with imperative statements (Java, C++, Smalltalk) Syntax: Set of objects (classes) containing data (imperative concepts) and methods (applicative concepts)

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