Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.

Slides:



Advertisements
Similar presentations
Thomas Herrmann Software - Ergonomie bei interaktiven Medien Create Meaningful Icons.
Advertisements

Structured Design The Structured Design Approach (also called Layered Approach) focuses on the conceptual and physical level. As discussed earlier: Conceptual.
Chapter 11 Designing the User Interface
Copyright © Terry Felke-Morris WEB DEVELOPMENT & DESIGN FOUNDATIONS WITH HTML5 Chapter 4 Key Concepts 1 Copyright © Terry Felke-Morris.
Chapter 3: Understanding users. What goes on in the mind?
SM2222: Information Design and Visualization Public Information Symbols 4 November 2005.
Microsoft Office Illustrated Fundamentals Unit M: Creating a Presentation.
Structuralism Semiotic. Definition Semiotic / semiology => The study of sign and sign-using behavior a domain of investigation that explores the nature.
© 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1 Architectural Modeling Notations.
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 18 Indexing Structures for Files.
Design Activities in Usability Engineering laura leventhal and julie barnes.
Chapter 2 Data Models Database Systems: Design, Implementation, and Management, Seventh Edition, Rob and Coronel.
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 7 Data Modeling Using the Entity- Relationship (ER) Model.
CMPUT 301: Lecture 25 Graphic Design Lecturer: Martin Jagersand Department of Computing Science University of Alberta Notes based on previous courses by.
Practical Computing by Lynn Hogan
Macromedia Flash MX 2004 – Design Professional Macromedia Flash MX GETTING STARTED WITH.
1 of 5 This document is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS DOCUMENT. © 2007 Microsoft Corporation.
Chapter 4 Adding Images. Inserting and Aligning Images Using CSS When you choose graphics to add to a web page, it’s important to use graphic files in.
© Copyright 2011 John Wiley & Sons, Inc.
Chapter 13: Designing the User Interface
Level > Next Level > …. > Crumb Trail (Hansel & Grettel) Bread Crumb Trail.
Logos, Icons, and Descriptive Graphics Cindy Taylor.
4.5 Multimedia Production. Learning Outcome 1. Design the structure and user interface for a multimedia project. 2. Produce a successful multimedia project.
2 1 Chapter 2 Data Model Database Systems: Design, Implementation, and Management, Sixth Edition, Rob and Coronel.
PROGRAMMING LANGUAGES The Study of Programming Languages.
Document and Web design has five goals:
CIS—100 Chapter 9—PowerPoint 1. The PowerPoint User Interface 2 There is a tall band across the screen that contains many, very visual commands arranged.
Technology for Students with Special Needs E.Brown Forward.
July 2, 2007Mohamad Eid Facets of Interaction: Icons Chapter 12.
Chapter 7. Designing Documents and Web Sites © 2013 by Bedford/St. Martin's1 Document and Web design has five goals: to make a good impression on readers.
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 7 Data Modeling Using the Entity- Relationship (ER) Model.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
Appendices A - F A-F Exploring Microsoft Visual Basic 6.0 Copyright © 1999 Prentice-Hall, Inc. By Carlotta Eaton.
Principles of Good Screen Design
Chapter 6: NavigationCopyright © 2004 by Prentice Hall 6. Navigation Design Site-level navigation: making it easy for the user to get around the site Page-level.
©2001 Southern Illinois University, Edwardsville All rights reserved. Today Fun with Icons Thursday Presentation Lottery Q & A on Final Exam Course Evaluations.
Tutorial 7 Planning and Creating a Flash Web Site.
Group 3: Art Gallery Monica Almendarez Content/Project Manager Willliam Egle Technology Manager Christina Pié Usability/ADA Compliance Manager Mirjana.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
Graphics. Graphic is the important media used to show the appearance of integrative media applications. According to DBP dictionary, graphics mean drawing.
Chapter Two Creating a First Project in Visual Basic.
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall. 1 Skills for Success with Microsoft ® Office 2007 PowerPoint Lecture to Accompany.
Introduction to Vector Images
Copyright © 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with Programming Logic & Design Second Edition by Tony Gaddis.
©2001 Southern Illinois University, Edwardsville All rights reserved. CS 321 Human-Computer Interaction Today Fun with Icons Wednesday Project Milestone:
Technical Communication A Practical Approach Chapter 14: Web Pages and Writing for the Web William Sanborn Pfeiffer Kaye Adkins.
 Lecture 6 Lecture 6: Bitmap and Raster Images Adjustment Layers in Image Manipulation Software And Visual Design Principles.
SBD: Information Design
XP Tutorial 7 Creating a Flash Web Site. XP New Perspectives on Macromedia Flash 82 Objectives Plan and create a Flash Web site Create a Flash template.
Chapter Objectives  Covers the various forms of presentation aids available today  Discusses the concept of visual communication in general and more.
Chapter 5:User Interface Design Concepts Of UI Interface Model Internal an External Design Evaluation Interaction Information Display Software.
FROM MONOMODAL TO MULTIMODAL METAPHORS
Programming Logic and Design Fourth Edition, Comprehensive Chapter 14 Event-Driven Programming with Graphical User Interfaces.
Now… The Basics of Design Basic Elements of Design Dots Lines Shapes Color Type Size Direction.
Lecture 32 Chapter 11: Icons
Interaction Frameworks COMPSCI 345 S1 C and SoftEng 350 S1 C Lecture 3 Chapter (Heim)
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
Chapter 9 Visual Media Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall 1Chapter 9 -
© 2004 The McGraw-Hill Companies, Inc. All rights reserved. The Advantage Series Microsoft Office Word 2003 CHAPTER 4 Printing and Web Publishing.
Creating a Flash Web Site
Using & Designing Presentation Aids
CEN3722 Human Computer Interaction Cognition and Perception
User Interface Design PPT By :Dr. R. Mall.
Human Computer Interaction Lecture 20 Universal Design
Web Development A Visual-Spatial Approach
Software engineering USER INTERFACE DESIGN.
Ch. 2 Fundamental Concepts in Semiotics Part One
CIS 376 Bruce R. Maxim UM-Dearborn
Create Meaningful Graphics, Icons, and Images Lecture-14
Microsoft Office Illustrated Fundamentals
Presentation transcript:

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition by Steven Heim Chapter 11: Icons

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-2 Chapter 11 Icons Human Issues Concerning Icons Using Icons in Interaction Design Technical Issues Concerning Icons

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-3 Human Issues Concerning Icons Novice User –Icon-based systems do not necessarily afford novice users a self-explanatory interface –An icon’s functionality must be learned and understood versus

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-4 Human Issues Concerning Icons The Dual Nature of Icons –People relate to icons as the representations of objects –They also perceive icons as the objects themselves –The symbols and metaphors we create should not prevent people from moving between these two perspectives

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-5 Human Issues Concerning Icons Icons should not be created in isolation Consider the entire interface as a global entity, a visual ecosystem

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-6 Human Issues Concerning Icons Real-World Expectations –The associations that people have create expectations that affect their perception of an icon’s physical properties

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-7 Human Issues Concerning Icons Recall/Recognition Icons have an advantage over text in terms of recognition and recall Recall of images is superior to that of text Images are more easily distinguished than text People have almost perfect image recall

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-8 Human Issues Concerning Icons Icon Analysis Chart IconNameDistanceSeparation TrailDegrees Mail PerceptualShape/ 1/2 CognitiveLetter/ B Bold PerceptualLetter/bold/ 2/2 CognitiveLetter ‘B’/bold command

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-9 Using Icons in Interaction Design - Search Search – do icons aid search activities? Humans respond first to the physical qualities of icons and then to their semantic associations The intensity of an icon’s physical characteristics is an important factor in search activities People perform better with icon targets than with text targets –The icons must be sufficiently differentiated

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-10 Using Icons in Interaction Design - Search Physical attributes that can affect the way we perceive icons Detail Color Size Shape Location Logo

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-11 Using Icons in Interaction Design - Search There is a range of acceptable detail that will benefit icon search Varying the color, size, or shape of an icon will make it easier to locate When applying color, start with fewer colors; additional ones can be added later

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-12 Using Icons in Interaction Design - Search Icon images should have distinctive shapes Icons may facilitate search if their location is properly designed

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-13 Using Icons in Interaction Design - Screen Real Estate Screen Real Estate Icons can save screen real estate

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-14 Using Icons in Interaction Design - Screen Real Estate cont. Screen Real Estate

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-15 Using Icons in Interaction Design - Conventions Conventions Icon conventions should be used whenever they are appropriate Amazon.com shopping cart

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-16 Using Icons in Interaction Design - Conventions Conventions - tabs Amazon.com tabs Apple.com tabs

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-17 Using Icons in Interaction Design - Conventions Conventions Audio icon—speaker Audio icon—notes Home icon Secure Connection icon Web Search icon Amazon.com Search

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-18 Using Icons in Interaction Design - Context Context supplies a frame of reference –We perceive icons in relation to all the other screen elements Icons have no meaning without context Icon i + context j + viewer k = meaning ijk Horton (1994)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-19 Using Icons in Interaction Design - Context Icons can be seen in many different contexts: –Physical Location Contrast Juxtaposition Denisty –Cognitive –Metaphorical –Temporal

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-20 Using Icons in Interaction Design – Context cont. Juxtaposition

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-21 Using Icons in Interaction Design - Context Globalization–Localization –Images are often considered to be “language agnostic” Italian street signs European Union traffic signs

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-22 Using Icons in Interaction Design - Context Globalization–Localization –Signs can also be localized and reflect very specific conditions that do not exist in other locations Cow warning signDeer warning sign

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-23 Technical Issues Concerning Icons - Terminology Icon Terminology –Phonogram: a sign or symbol representing a word, syllable, or speech sound –Pictogram: a picture that resembles what it signifies –Abstract Shapes –Ideogram: a symbol that stands for an idea or concept –Logogram (Logograph): a symbol that represents a word

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-24 Technical Issues Concerning Icons – Terminology cont. Icon Terminology Logogram Pictogram Ideogram Phonogram

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-25 Technical Issues Concerning Icons - Terminology Icon Terminology –Icons are often difficult to characterize as purely logographic, ideographic, phonographic, or pictographic Icons function on many levels of meaning simultaneously

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-26 Technical Issues Concerning Icons - Terminology Semiotic Terms –Iconic: represent objects through resemblance –Indexical: have a direct causal relationship with the object to which they refer –Symbolic: the meaning of a symbolic sign is derived through convention

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-27 Technical Issues Concerning Icons – Principles for Icon Creation Principles for Icon Creation (internal syntax) –Simplicity/complexity Signal to Noise Ratio Leveling –Cohesiveness Icons that perform related functions should be created as a family and should share some visual characteristics

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-28 Technical Issues Concerning Icons – Principles for Icon Creation –Distinctiveness The icons within each family must communicate their unique identity –Familiarity Icons should be familiar to the user

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-29 Technical Issues Concerning Icons – Icon Grammar Icon Grammar –The principles that govern the internal structure of icons form a grammar –This grammar is constructed on rules and procedures The grammatical rules must be observable, logical, predictable, and consistent

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-30 Technical Issues Concerning Icons – Icon Grammar Horton (1994) suggests that a graphical grammar should specify the following: –Which elements are required and which are optional –How elements can be graphically combined –How elements are arranged left to right, top to bottom, and front to back –How each element is represented –Which elements are the same for all icons in the series and which vary from icon to icon within the series –How many elements can be combined before the resulting symbol is too complex

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-31 Technical Issues Concerning Icons – Universal Systems Universal Systems “ If a system of symbols could be compiled that would be equally recognizable in Lago and Lapland, perhaps the dream of a universal basic means of communication could be realized.” (Dreyfuss 1972, 18)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-32 Technical Issues Concerning Icons – Universal Systems Semantography –Charles K. Bliss created what he considered a “simple system of pictorial symbols” called Semantography (Bliss, 1965) –Semantography is based on symbols called Blissymbols that incorporated a symbolic logic and semantics

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-33 Technical Issues Concerning Icons – Universal Systems Blisssymbols Blissymbols with grammarBlissymbols combined

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-34 Technical Issues Concerning Icons – Universal Systems ISOTYPE –Otto Neurath created the International System Of TYpographic Picture Education (ISOTYPE) in an attempt to make information accessible to a universal audience (Neurath, 1972) –It has also laid the foundation for modern traffic signs and public utility symbols

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-35 Technical Issues Concerning Icons – Universal Systems ISOTYPE (b) Modes of transportation in millions. (a) Male and female population 65 years and older. (c) Retail appliances in percentage per capita.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-36 Technical Issues Concerning Icons - Deconstructing Icons Deconstructing Icons –Basic shapes –Indicators –Styles –Canonical view –Aggregate symbols

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-37 Technical Issues Concerning Icons - Deconstructing Icons Basic shapes Complex shapes can be created from a few basic elements Horton (1994), all graphics can be decomposed into points, lines, and areas

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-38 Technical Issues Concerning Icons - Deconstructing Icons Basic lines and points Basic shapes Basic combinations Real-life symbols Enter/Exit Blissymbols

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-39 Technical Issues Concerning Icons - Deconstructing Icons Basic shapes Indicators can be used to convey action, state, and direction Light rays Sound waves Speed linesShake lines Ghost images Save to folder Blissymbols: Look Listen

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-40 Technical Issues Concerning Icons - Deconstructing Icons Styles Photograph DrawingCaricature Outline Silhouette

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-41 Technical Issues Concerning Icons - Deconstructing Icons Canonical view –The most common view of an object –The view that typifies the object –That is most easily recognized –A box is more recognizable in a 3D rendering than in a 2D one

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-42 Technical Issues Concerning Icons - Deconstructing Icons Aggregate symbols Symbols can be combined to communicate complex information Search symbol “No Smoking” sign Information symbol

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-43 Technical Issues Concerning Icons - Deconstructing Icons Aggregate symbols –Overlap –Addition –Antithesis –Specification

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-44 Technical Issues Concerning Icons - Deconstructing Icons Icon Size Icons are always square and standardized at fixed dimensions Supply icons for your application in 16-color and 256-color versions and in three sizes: pixels, pixels, and pixels (Microsoft Co., 2006) You need to provide at least the following files: * A 128 x 128 image (for Finder icons) … For the best-looking icons at all sizes, you should also provide custom image files (“hints”) at two other sizes: 32 x 32, and 16 x 16 (Apple, 2007)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-45 Technical Issues Concerning Icons - Deconstructing Icons Transparency and Background To make areas of an icon transparent, include a mask A mask may be applied to application icons that appear on the desktop –There is no way to predetermine what the background color will be

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-46 Technical Issues Concerning Icons – Current Practices Current Practices – Photorealist icons Higher graphic quality does not always imply greater intelligibility It is possible for a user to confuse these rich graphics with other images that do not represent functionality