Multimedia Elements: Sound, Animation, and Video.

Slides:



Advertisements
Similar presentations
3.01C Multimedia Elements and Guidelines 3.01 Explore multimedia systems, elements and presentations.
Advertisements

Computing Intermediate 2 Multimedia Technology
Understanding Multimedia Elements – Sound, Animation, Video Unit C.
4.1Different Audio Attributes 4.2Common Audio File Formats 4.3Balancing between File Size and Audio Quality 4.4Making Audio Elements Fit Our Needs.
Copyright © Texas Education Agency, All rights reserved.1 Computer Maintenance Multimedia.
Part A Multimedia Production Rico Yu. Part A Multimedia Production Ch.1 Text Ch.2 Graphics Ch.3 Sound Ch.4 Animations Ch.5 Video.
Int 2 Multimedia Revision. Digitised Sound Analogue sound recorded from person, or real instruments.
Chapter 5-Sound.
I Power Higher Computing Multimedia technology Audio.
3.02C Multimedia Fair Uses Guidelines and Elements
Digital audio recording Kimmo Tukiainen. My background playing music since I was five first time in a studio at fourteen recording on my own for six months.
Audio Basic Concepts. Audio in Multimedia Digital Audio: Sound that has been captured or created electronically by a computer In a multimedia production,
SCA Introduction to Multimedia
SWE 423: Multimedia Systems Chapter 7: Data Compression (1)
Digital Video 1.
Animation Pertemuan 5 Matakuliah: T0732 / Sistem Multimedia Tahun: 2007.
Animation and Sound Pertemuan 02 Matakuliah: L0182 / Web & Animation Design Tahun: 2008.
Media Integration Issues
Input Devices Image Capture Devices, Sound Capture Devices, Remote Controls PREPARED & PRESENTED BY: FAHAD AHMAD KHAN.
Chapter 14 Recording and Editing Sound. Getting Started FAQs: − How does audio capability enhance my PC? − How does your PC record, store, and play digital.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
Object Orientated Data Topic 5: Multimedia Technology.
Multimedia Elements Sound, Animation, and Video
Text. Graphics Images – photos Animation Video Audio Text Copyright issues.
Digital Video An Introduction to the Digital Signal File Formats Acquisition IEEE 1394.
Digital Sound and Video Chapter 10, Exploring the Digital Domain.
Fundamentals Rawesak Tanawongsuwan
Computer Networking From LANs to WANs: Hardware, Software, and Security Chapter 14 Multimedia Networking.
Introduction to Interactive Media 10: Audio in Interactive Digital Media.
CS 1308 Computer Literacy and the Internet. Creating Digital Pictures  A traditional photograph is an analog representation of an image.  Digitizing.
Computer Concepts – Illustrated 8th edition
Year 10 Digital Media.  Analogue data – continuous waveform. The world we live in!  Digital data – exact quantity. Computers use binary data made up.
What are the common format for video files?
Digital Video and Multimedia If images can portray a powerful message then video (as a series of related images) is a serious consideration for any multimedia.
CSCI-235 Micro-Computers in Science Hardware Part II.
Multimedia def. Many forms Multimedia Text Hyperlinks Images Audio Animation Video Text Hyperlinks Images Audio Animation Video.
Multimedia Brief overview of capabilities and trends Future perspectives Basic hardware and software requirements and costs.
 Refers to sampling the gray/color level in the picture at MXN (M number of rows and N number of columns )array of points.  Once points are sampled,
Multimedia and The Web.
Video.
GIF - Graphics Interchange Format JPEG - Joint Photographic Experts Group PNG - Portable Network Graphics GIF images are limited to the 8 bit palette which.
CHAPTER TWO DIGITAL DATA.
Object Orientated Data Topic 5: Multimedia Technology.
COMPUTER PARTS AND COMPONENTS INPUT DEVICES
Multimedia Technology and Applications Chapter 2. Digital Audio
1 Animation. 2 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : Menunjukkan Penggunaan Animasi pada Aplikasi Multimedia.
MARCO ALONSO / LUIS MONTEMAYOR EDTC MTT Exam Competency 004.
Introduction to Interactive Media 03: The Nature of Digital Media.
MULTIMEDIA TECHNOLOGY SMM 3001 MEDIA - VIDEO. In this chapter How digital video differs from conventional analog video How digital video differs from.
XP Practical PC, 3e Chapter 15 1 Creating Desktop Video and Animation.
Sound element Week - 11.
Data dan Teknologi Multimedia Sesi 07 Nofriyadi Nurdam.
Marwan Al-Namari 1 Digital Representations. Bits and Bytes Devices can only be in one of two states 0 or 1, yes or no, on or off, … Bit: a unit of data.
CSCI-100 Introduction to Computing Hardware Part II.
The Digital Revolution Changing information. What is Digital?  Discrete values used for  Input  Processing  Transmission  Storage  Display  Derived.
Chapter 1 Background 1. In this lecture, you will find answers to these questions Computers store and transmit information using digital data. What exactly.
COMP135/COMP535 Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 2 Lecture 2 – Digital Representations.
Introduction to Interactive Media Interactive Media Raw Materials: Digital Data.
1 AQA ICT AS Level © Nelson Thornes 2008 Operating Systems What are they and why do we need them?
1. 2  Video is an excellent tool for delivering multimedia.  Video places the highest performance demand on computer and its memory and storage.  Digital.
Software Design and Development Storing Data Part 2 Text, sound and video Computing Science.
Creating Desktop Video and Animation
Matakuliah : T0553/Sistem Multimedia Tahun : 2005 Versi : 5
VIDEO.
Computer Maintenance Multimedia Trade & Industrial Education
3.01C Multimedia Fair Uses Guidelines and Elements
3.01C Multimedia Fair Uses Guidelines and Elements
COMS 161 Introduction to Computing
3.01C Multimedia Fair Uses Guidelines and Elements
3.01C Multimedia Fair Uses Guidelines and Elements
Presentation transcript:

Multimedia Elements: Sound, Animation, and Video

Objectives w Describe the sound, animation, and video elements that make up multimedia w Specify the tradeoffs involved in using these elements w Specify the advantages and disadvantages of using these elements w Describe the programs used with these elements

Multimedia Elements: Sound, Animation, and Video 3 Chapter Outline w Sound Sampling MIDI w Animation w Video Digitizing Compression

Multimedia Elements: Sound, Animation, and Video 4 Sound w Volume: height of peak w Frequency: distance between peaks, measured in hertz (Hz) Volume Frequency

Multimedia Elements: Sound, Animation, and Video 5 Sampling w A digital representation of a portion of the sound is made every fraction of a second. w Sample rate: how often is the digital representation made? w Sample size: how large (# of bits) is each digital representation? Number of bits used for each sample or, the number of quantization levels

Multimedia Elements: Sound, Animation, and Video 6 Sample Rate w Common sample rates kHz kHz 44.1 kHz w The more samples, the more accurately the sound is represented w The more samples, the larger the file size

Multimedia Elements: Sound, Animation, and Video 7 Sample Size w Common sample sizes 8 bit: 256 possible values 16 bit: 65,536 possible values w The larger the sample size, the more accurately the sound is represented w The larger the sample size, the larger the file size

Multimedia Elements: Sound, Animation, and Video 8 File Size w 1 second = sample rate x bit value / 8 w Stereo doubles the size w CD quality: 44.1khz 16 bit sample w Stereo CD-quality file size: 176,400 bytes per second

Multimedia Elements: Sound, Animation, and Video 9 Sound Card w Used to digitize sound w Accepts analog input from audio source w Samples according to specified sample rate and sample size w Produces digital representation of the audio signal

Multimedia Elements: Sound, Animation, and Video 10 Sound Editing Programs w Digital representations can be easily manipulated w Cut and paste w Sound effects (echo, fade-in, fade-out, etc.)

Multimedia Elements: Sound, Animation, and Video 11 MIDI w Musical Instrument Digital Interface w MIDI files Coded events (such as note pitch and duration) Series of instructions that can be followed by any MIDI-capable musical instrument Another way to incorporate sound into multimedia titles

Multimedia Elements: Sound, Animation, and Video 12 MIDI Compared to Digital Audio w Digitized audio begins with a sound, samples it, and creates a digital representation which is stored in a file. w MIDI begins with an event, such as pressing a key on an electronic musical instrument such a s MIDI keyboard, and code the event (including which key and how hard and long it was pressed) as a series of commands.

Multimedia Elements: Sound, Animation, and Video 12 MIDI Compared to Digital Audio w Advantages because it represents the notes along with information as volume and frequency More precise editing is possible File sizes are much smaller w Disadvantages Only MIDI-capable instruments can send MIDI instructions Only MIDI-compatible playback devices can be used

Multimedia Elements: Sound, Animation, and Video 12 MIDI Compared to Digital Audio w Requires specialized software w A MIDI compatible audio card w Special equipment with MIDI interface

Multimedia Elements: Sound, Animation, and Video 13 Animation w Consists of a series of images, each in its own frame w “Jerkiness” occurs when fewer than 12 frames per second (fps) are displayed

Multimedia Elements: Sound, Animation, and Video 14 Types of 2-D Animation w Cel animation w Path animation

Multimedia Elements: Sound, Animation, and Video 15 Cel Animation w ‘Cel’ comes from the word ‘celluloid’ w Objects move against a fixed background

Multimedia Elements: Sound, Animation, and Video 16 Path Animation w Objects move along predetermined path w Path specified by mouse dragging or by clicking on intermediate points w Tweening is a technique used to fill in the path between predetermined points

Multimedia Elements: Sound, Animation, and Video 17 Steps in 3-D Animation w Modeling w Animation w Rendering

Multimedia Elements: Sound, Animation, and Video 18 Modeling w Process to create 3-D objects and scenes w Points are set in a grid to define the object’s shape

Multimedia Elements: Sound, Animation, and Video 19 Animation w Specify the object’s motion w Specify how lighting and views change as the object moves

Multimedia Elements: Sound, Animation, and Video 20 Rendering w Apply colors, textures, and transparency to objects w Takes a substantial amount of time

Multimedia Elements: Sound, Animation, and Video 21 Animation Special Effects w Morphing: transform one image into another in a series of frames w Warping: transform aspects of a single image in a series of frames

Multimedia Elements: Sound, Animation, and Video 22 Virtual Reality w Attempts to create an environment that “Surrounds” the user so that he or she becomes part of the experience w Useful for simulations, games, and educational applications w Requires that the user have a high-end computer

Multimedia Elements: Sound, Animation, and Video 23 Digitizing Video w Video source is connected to video capture card in the computer w The card converts the video signal to a digital file stored on the hard drive

Multimedia Elements: Sound, Animation, and Video 24 Advantages of Digital Video w Easier to edit w Adding special effects is easier

Multimedia Elements: Sound, Animation, and Video 25 File Size Considerations w Frame rate: 15 fps (low quality) to 30 fps (TV quality) w Image size: 320 x 240 (1/4 screen) to 640x480 (full screen) w Color depth: 8 bits (256 colors) to 24 bits (16 million colors) fps x image size x color depth / 8 = file size per second

Multimedia Elements: Sound, Animation, and Video 26 Video Compression w Codec: compression/decompression programs w Lossless compression: exact image is retained w Lossy compression: some information about the image is lost

Multimedia Elements: Sound, Animation, and Video 27 JPEG Compression w JPEG: Joint Photographic Experts Group w File size is reduced by removing redundant information w Similar neighboring pixels are stored as a block of pixels w 20:1 compression possible

Multimedia Elements: Sound, Animation, and Video 28 MPEG Compression w MPEG: Motion Picture Experts Group w Includes still-image compression w Also removes redundant information between frames w Requires special hardware

Multimedia Elements: Sound, Animation, and Video 29 Software for Capturing and Editing Video w Some packages permit capturing, compressing, and editing video w Common editing features Fast access to any frame Transitions Titles Sound-video synchronization Filters

Multimedia Elements: Sound, Animation, and Video 30 Key Terms w Analog wave pattern w Animation w Cel animation w Codec w Frames per second (fps) w Frequency w Hertz (Hz) w JPEG w Lossless compression w Lossy compression w MIDI

Multimedia Elements: Sound, Animation, and Video 31 Key Terms (continued) w Modeling w Morphing w MPEG w Path animation w Rendering w Sampling w Sound card w Tweening w Virtual reality (VR) w Volume w Warping