Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Lecturer – Prof Jim Warren Lecture 4 - Usability Testing Based on Heim, Chapter.

Slides:



Advertisements
Similar presentations
Chapter 14: Usability testing and field studies
Advertisements

CS305: HCI in SW Development Evaluation (Return to…)
Each individual person is working on a GUI subset. The goal is for you to create screens for three specific tasks your user will do from your GUI Project.
Chapter 14: Usability testing and field studies. 2 FJK User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept.
Chapter 14: Usability testing and field studies. Usability Testing Emphasizes the property of being usable Key Components –User Pre-Test –User Test –User.
© De Montfort University, 2001 Questionnaires contain closed questions (attitude scales) and open questions pre- and post questionnaires obtain ratings.
CS CS 5150 Software Engineering Lecture 12 Usability 2.
Usability presented by the OSU Libraries’ u-team.
Presentation: Usability Testing Steve Laumaillet November 22, 2004 Comp 585 V&V, Fall 2004.
Evaluation. formative 4 There are many times throughout the lifecycle of a software development that a designer needs answers to questions that check.
Empirical Methods in Human- Computer Interaction.
Usability Assessment, Evaluation and Testing Laura and Julie.
1 Overview of Usability Testing CSSE 376, Software Quality Assurance Rose-Hulman Institute of Technology April 19, 2007.
Define usability testing Usability is all about how easy a product, service or system is to use. The extent to which a product can be used by specified.
Part 4: Evaluation Chapter 20: Why evaluate? Chapter 21: Deciding on what to evaluate: the strategy Chapter 22: Planning who, what, where, and when Chapter.
Design and Evaluation of Iterative Systems n For most interactive systems, the ‘design it right first’ approach is not useful. n The 3 basic steps in the.
Usable Privacy and Security Carnegie Mellon University Spring 2008 Lorrie Cranor 1 Designing user studies February.
1 CS 430 / INFO 430 Information Retrieval Lecture 24 Usability 2.
An evaluation framework
HCI revision lecture. Main points Understanding Applying knowledge Knowing key points Knowing relationship between things If you’ve done the group project.
Usability Testing.
Damian Gordon.  Summary and Relevance of topic paper  Definition of Usability Testing ◦ Formal vs. Informal methods of testing  Testing Basics ◦ Five.
Usability Testing COMP 6620 User Interface Design Dr. Seals.
Usability Methods: Cognitive Walkthrough & Heuristic Evaluation Dr. Dania Bilal IS 588 Spring 2008 Dr. D. Bilal.
Chapter 14: Usability testing and field studies
1 Usability evaluation and testing User interfaces Jaana Holvikivi Metropolia.
Evaluation Framework Prevention vs. Intervention CHONG POH WAN 21 JUNE 2011.
Evaluation of Adaptive Web Sites 3954 Doctoral Seminar 1 Evaluation of Adaptive Web Sites Elizabeth LaRue by.
Dobrin / Keller / Weisser : Technical Communication in the Twenty-First Century. © 2008 Pearson Education. Upper Saddle River, NJ, All Rights Reserved.
Part 1-Intro; Part 2- Req; Part 3- Design  Chapter 20 Why evaluate the usability of user interface designs?  Chapter 21 Deciding on what you need to.
Multimedia Specification Design and Production 2013 / Semester 1 / week 9 Lecturer: Dr. Nikos Gazepidis
Human Computer Interaction
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
What is Usability? Usability Is a measure of how easy it is to use something: –How easy will the use of the software be for a typical user to understand,
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
1 ISE 412 Usability Testing Purpose of usability testing:  evaluate users’ experience with the interface  identify specific problems in the interface.
CS2003 Usability Engineering Usability Evaluation Dr Steve Love.
1 Technical & Business Writing (ENG-315) Muhammad Bilal Bashir UIIT, Rawalpindi.
Usability Assessment Methods beyond Testing Chapter 7 Evaluating without users.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Lecturer – Prof Jim Warren Lecture 24 - Usability Testing Based on Heim,
Welcome to the Usability Center Tour Since 1995, the Usability Center has been a learning environment that supports and educates in the process of usability.
Usability Engineering Dr. Dania Bilal IS 582 Spring 2006.
Usability Evaluation, part 2. REVIEW: A Test Plan Checklist, 1 Goal of the test? Specific questions you want to answer? Who will be the experimenter?
Dobrin / Weisser / Keller: Technical Communication in the Twenty-First Century. © 2010 Pearson Education. Upper Saddle River, NJ, All Rights Reserved.
Usability Engineering Dr. Dania Bilal IS 592 Spring 2005.
By Godwin Alemoh. What is usability testing Usability testing: is the process of carrying out experiments to find out specific information about a design.
AVI/Psych 358/IE 340: Human Factors Evaluation October 31, 2008.
June 5, 2007Mohamad Eid Usability Testing Chapter 8.
Usability Testing TECM 4180 Dr. Lam. What is Usability? A quality attribute that assesses how easy user interfaces are to use Learnability – Ease of use.
Introduction to Evaluation without Users. Where are you at with readings? Should have read –TCUID, Chapter 4 For Next Week –Two Papers on Heuristics from.
1 Usability evaluation and testing User interfaces Jaana Holvikivi Metropolia.
Oct 211 The next two weeks Oct 21 & 23: Lectures on user interface evaluation Oct 28: Lecture by Dr. Maurice Masliah No office hours (out of town) Oct.
22C:082:001 Human-Computer Interaction. Fall Copyright © 2013 Juan Pablo Hourcade. 1 Group Project Phase Four.
User Interface Evaluation Introduction Lecture #15.
Usability Engineering Dr. Dania Bilal IS 582 Spring 2007.
Usability Engineering Dr. Dania Bilal IS 587 Fall 2007.
Evaluation / Usability. ImplementDesignAnalysisEvaluateDevelop ADDIE.
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
Day 8 Usability testing.
User Interface Evaluation
SIE 515 Design Evaluation Lecture 7.
Usability Evaluation, part 2
Usability Evaluation.
Chapter 20 Why evaluate the usability of user interface designs?
Evaluation techniques
From Controlled to Natural Settings
Evaluation.
HCI Evaluation Techniques
Human-Computer Interaction: Overview of User Studies
Presentation transcript:

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Lecturer – Prof Jim Warren Lecture 4 - Usability Testing Based on Heim, Chapter 8

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Overview of the Usability Testing Module Lecture 4 (today) –Define usability –Focus on rationale, characteristics and process for doing usability tests Lecture 5 –Theory of usability test design and analysis of test results –Also cover questionnaire design and experiments for groupware Lecture 6 –Issues in experimenting on humans Lecture 7 –Some valuable kinds of usability tests, esp. light-and-easy methods (‘discount’ usability testing) 1-2

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-3 Chapter 8 Usability Testing What is Usability? What is Usability Testing? Design the Test Prepare for the Test Perform the Test Process the Data

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-4 What is Usability? Usability is the measure of the quality of a user’s experience when interacting with a product or system. (Usability.gov, 2006) Usability is a quality attribute that assesses how easy user interfaces are to use. (Nielsen, 2003) The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. (ISO standard , 1998)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-5 What is Usability? Measures of Usability 1.Ease of learning—How fast can a user learn to accomplish basic tasks? 2.Efficiency of use—How fast can an experienced user accomplish tasks? 3.Memorability—Can a user remember enough to use it effectively the next time? 4.Error frequency and severity—How often do users make errors, how serious are these errors, and how do users recover from these errors? 5.Subjective satisfaction—How much does the user like using the system?

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-6 What is Usability? Qualitative or quantitative? –All of the usability measures can be assessed quantitatively How many errors per unit time; mean observed time to accomplish a task (efficiency) Even satisfaction can be quantified in terms of user responses to question (esp. Likert Scale, e.g. 5-point, questions – better than Yes/No) –But we are also interested in qualitative data about these things E.g. Asking just what the user does or does not like; or understanding the situations in which errors occur

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-7 What is Usability Testing? A usability test is a structured process used to explore the interaction between an objective participant and a proposed design Paper and pencil (paper prototype) –Heuristic evaluation –Cognitive walkthrough Usability Lab (functional prototype) –Formal testing with subjects

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-8 What is Usability Testing? Attributes common to most usability tests: –The goal is to improve a product. –Participants are real users. –The participants do real tasks. –Participants are formally observed. –The data are analyzed. –Recommendations for improvement are made. Dumas and Redish (1999)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-9 What is Usability Testing? A usability test has three basic components: –Participants—Actual users who are asked to perform realistic and representative tasks using a proposed design –Design—May be a fully functioning prototype or a simple paper prototype –Tester—There might be only one tester or there might be a testing team

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-10 What is Usability Testing? Constraints on Usability Testing –Time Design Prepare Administer (an hour to an hour and a half) Analyze the results –Finance Equipment and software Laboratory time Recording media Participant compensation Refreshments

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-11 What is Usability Testing? Constraints on Usability Testing –Personnel—Formal usability tests require at least four people. –Laboratory—To perform a formal usability test, a dedicated laboratory is required.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-12 What is Usability Testing? Human Subjects Protocols –You must be fully aware of the regulations imposed by the various institutions and regulatory bodies that pertain to your experimental design –The U.S. Department of Health and Human Services Web site

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-13 What is Usability Testing? Advantages –Minimize help desk calls –Increase product loyalty –Provide benchmarks for future products Limitations –Artificial context –Not definitive of product acceptance –Skewed sample of users –Not always efficient

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-14 What is Usability? – Phases of a Usability Test Design the Test Prepare for the Test Perform the Test Process the Data

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-15 Design the Test Why: Define the Purpose What: Define Your Concerns and Goals What: Define the Tasks What: Create the Scenarios What: Define the Measurements How: Define the Test Method

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-16 Design the Test Where: Determine the Location of the Tests

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-17 Design the Test Who: Select Participants, Testers, and Observers

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-18 Design the Test Participants should be real users You do not always need to test a great many users The people you recruit should have the following basic characteristics: –Availability –Responsiveness –Objectivity

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-19 Design the Test Tester roles include the following: –Administrator –Moderator –Data logger –Technician –Prototype expert Potential observers include the following: –Other design team members not involved in the test –Clients –Programmers responsible for the final product

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-20 Prepare for the Test When: Create a Test Schedule –Project level You must build time for (iterative!) testing into the overall project plan right from the conception of the project; even if it’s just an estimate –Test preparation level Scheduling the testers, the participants, and the facility (if it’s specialised, or on site in the field) –Test and task execution level Must account for fatigue Organisation and preparation (if the user is going to do a 30-minute task, you’ll need an hour [to greet, settle in, debrief, etc.) – and more time between test participants)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-21 Prepare for the Test Writing Scripts –Greeting the Participant –Preliminary Interview –Providing Instructions –Monitoring the Test –Debriefing the Participant Running a Pilot Test –Be organized –Be presentable

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-22 Perform the Test Test Phases –Pre-Test Greet the participant. Have the participant sign the informed consent form. Have the participant fill out any pre-test questionnaire. Proceed with scripts. –During the Test Maintain a log or observation check list for each task. Create a problem list to capture anything that is not covered by the check list. Notate problems and jot down any hypotheses that occur to you about the problems.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-23 Perform the Test Test Phases –Post-Test Debrief the participant. –post-test questionnaire –verbal interview Thank the participant and provide compensation. Collect, summarize, and organize test data. Reset the room for the next participant.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-24 Process the Data Activities Performed on the Day of the Test –Collecting Data –Summarizing Data –Organizing the Material Follow-Up Activities –Categorizing –Analyzing Quantitative Data Qualitative Data

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-25 Process the Data Documenting (remember – it’s all about getting answers to make a better product!) –Identify problems Severity Frequency Errors of omission (user didn’t see feature) Errors of commission (user misinterpreted/misoperated feature) –Prioritize problems –Theorize reasons –Theorize solutions –Identify successes –Identify areas of uncertainty

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Test settings A test may be a classic formal usability test –In a laboratory, as described here It’s actually rare to get all the users to a really well equipped laboratory May be some compromise with a temporary ‘lab’ set up somewhere close to where the users are found It may be done in the ‘field’ –At the site where the users normally work –Possibly just in terms of them using the new software for their actual work (i.e. no fixed protocol) This is a field study, or field test At the loosest, this is a beta-test release, where there is relatively little systematic measurement of the users (maybe a questionnaire and volunteered qualitative feedback) Has advantage of much longer use than in lab 1-26